mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-12-22 21:43:40 +00:00
[client] opengl: do not render a sync pending texture
This commit is contained in:
parent
203ebc73eb
commit
7b95cc72ed
@ -126,7 +126,7 @@ struct Inst
|
||||
|
||||
struct IntPoint window;
|
||||
float uiScale;
|
||||
bool frameUpdate;
|
||||
_Atomic(bool) frameUpdate;
|
||||
|
||||
const LG_Font * font;
|
||||
LG_FontObj fontObj, alertFontObj;
|
||||
@ -144,9 +144,9 @@ struct Inst
|
||||
bool hasBuffers;
|
||||
GLuint vboID[BUFFER_COUNT];
|
||||
uint8_t * texPixels[BUFFER_COUNT];
|
||||
LG_Lock syncLock;
|
||||
LG_Lock frameLock;
|
||||
bool texReady;
|
||||
int texIndex;
|
||||
int texWIndex, texRIndex;
|
||||
int texList;
|
||||
int fpsList;
|
||||
int mouseList;
|
||||
@ -231,7 +231,7 @@ bool opengl_create(void ** opaque, const LG_RendererParams params,
|
||||
|
||||
|
||||
LG_LOCK_INIT(this->formatLock);
|
||||
LG_LOCK_INIT(this->syncLock );
|
||||
LG_LOCK_INIT(this->frameLock );
|
||||
LG_LOCK_INIT(this->mouseLock );
|
||||
|
||||
this->font = LG_Fonts[0];
|
||||
@ -296,7 +296,7 @@ void opengl_deinitialize(void * opaque)
|
||||
}
|
||||
|
||||
LG_LOCK_FREE(this->formatLock);
|
||||
LG_LOCK_FREE(this->syncLock );
|
||||
LG_LOCK_FREE(this->frameLock );
|
||||
LG_LOCK_FREE(this->mouseLock );
|
||||
|
||||
struct Alert * alert;
|
||||
@ -418,10 +418,10 @@ bool opengl_on_frame(void * opaque, const FrameBuffer * frame, int dmaFd)
|
||||
{
|
||||
struct Inst * this = (struct Inst *)opaque;
|
||||
|
||||
LG_LOCK(this->syncLock);
|
||||
this->frame = frame;
|
||||
this->frameUpdate = true;
|
||||
LG_UNLOCK(this->syncLock);
|
||||
LG_LOCK(this->frameLock);
|
||||
this->frame = frame;
|
||||
atomic_store_explicit(&this->frameUpdate, true, memory_order_release);
|
||||
LG_UNLOCK(this->frameLock);
|
||||
|
||||
if (this->waiting)
|
||||
{
|
||||
@ -612,7 +612,7 @@ bool opengl_render(void * opaque, LG_RendererRotate rotate)
|
||||
{
|
||||
bool newShape;
|
||||
update_mouse_shape(this, &newShape);
|
||||
glCallList(this->texList + this->texIndex);
|
||||
glCallList(this->texList + this->texRIndex);
|
||||
draw_mouse(this);
|
||||
|
||||
if (!this->waitDone)
|
||||
@ -1294,23 +1294,9 @@ static bool opengl_buffer_fn(void * opaque, const void * data, size_t size)
|
||||
|
||||
static bool draw_frame(struct Inst * this)
|
||||
{
|
||||
LG_LOCK(this->syncLock);
|
||||
if (!this->frameUpdate)
|
||||
if (glIsSync(this->fences[this->texWIndex]))
|
||||
{
|
||||
LG_UNLOCK(this->syncLock);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (++this->texIndex == BUFFER_COUNT)
|
||||
this->texIndex = 0;
|
||||
|
||||
this->frameUpdate = false;
|
||||
LG_UNLOCK(this->syncLock);
|
||||
|
||||
LG_LOCK(this->formatLock);
|
||||
if (glIsSync(this->fences[this->texIndex]))
|
||||
{
|
||||
switch(glClientWaitSync(this->fences[this->texIndex], 0, GL_TIMEOUT_IGNORED))
|
||||
switch(glClientWaitSync(this->fences[this->texWIndex], 0, GL_TIMEOUT_IGNORED))
|
||||
{
|
||||
case GL_ALREADY_SIGNALED:
|
||||
break;
|
||||
@ -1328,12 +1314,24 @@ static bool draw_frame(struct Inst * this)
|
||||
break;
|
||||
}
|
||||
|
||||
glDeleteSync(this->fences[this->texIndex]);
|
||||
this->fences[this->texIndex] = NULL;
|
||||
glDeleteSync(this->fences[this->texWIndex]);
|
||||
this->fences[this->texWIndex] = NULL;
|
||||
|
||||
this->texRIndex = this->texWIndex;
|
||||
if (++this->texWIndex == BUFFER_COUNT)
|
||||
this->texWIndex = 0;
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, this->frames[this->texIndex]);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->vboID[this->texIndex]);
|
||||
LG_LOCK(this->frameLock);
|
||||
if (!atomic_exchange_explicit(&this->frameUpdate, false, memory_order_acquire))
|
||||
{
|
||||
LG_UNLOCK(this->frameLock);
|
||||
return true;
|
||||
}
|
||||
|
||||
LG_LOCK(this->formatLock);
|
||||
glBindTexture(GL_TEXTURE_2D, this->frames[this->texWIndex]);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->vboID[this->texWIndex]);
|
||||
|
||||
const int bpp = this->format.bpp / 8;
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT , bpp);
|
||||
@ -1351,6 +1349,8 @@ static bool draw_frame(struct Inst * this)
|
||||
this
|
||||
);
|
||||
|
||||
LG_UNLOCK(this->frameLock);
|
||||
|
||||
// update the texture
|
||||
glTexSubImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
@ -1365,15 +1365,11 @@ static bool draw_frame(struct Inst * this)
|
||||
);
|
||||
if (check_gl_error("glTexSubImage2D"))
|
||||
{
|
||||
DEBUG_ERROR("texIndex: %u, width: %u, height: %u, vboFormat: %x, texSize: %lu",
|
||||
this->texIndex, this->format.width, this->format.height, this->vboFormat, this->texSize
|
||||
DEBUG_ERROR("texWIndex: %u, width: %u, height: %u, vboFormat: %x, texSize: %lu",
|
||||
this->texWIndex, this->format.width, this->format.height, this->vboFormat, this->texSize
|
||||
);
|
||||
}
|
||||
|
||||
// set a fence so we don't overwrite a buffer in use
|
||||
this->fences[this->texIndex] =
|
||||
glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
|
||||
// unbind the buffer
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
|
||||
@ -1394,6 +1390,11 @@ static bool draw_frame(struct Inst * this)
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
// set a fence so we don't overwrite a buffer in use
|
||||
this->fences[this->texWIndex] =
|
||||
glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
glFlush();
|
||||
|
||||
LG_UNLOCK(this->formatLock);
|
||||
this->texReady = true;
|
||||
return true;
|
||||
|
Loading…
Reference in New Issue
Block a user