LookingGlass/client/renderers
Quantum d4f8426ae4 [client] egl: correctly clean up vertex buffer objects
The code used to use hasBuffer, which was never set to true, so buffer
objects were always leaked instead.
2021-07-18 11:58:47 +10:00
..
EGL [client] egl: correctly clean up vertex buffer objects 2021-07-18 11:58:47 +10:00
OpenGL [client] egl: use desktop frame damage information 2021-07-18 10:41:50 +10:00
CMakeLists.txt [client] cmake: cosmetics 2019-03-28 20:15:13 +11:00