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[client] egl: generate correct cursor damage with cursor rotation
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@ -296,12 +296,42 @@ struct CursorState egl_cursor_render(EGL_Cursor * cursor, LG_RendererRotate rota
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struct CursorState state = {
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.visible = true,
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.rect.x = (pos.x * width + width) / 2,
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.rect.y = (-pos.y * height + height) / 2 - size.h * height,
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.rect.w = size.w * width + 2,
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.rect.h = size.h * height + 2,
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};
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switch (rotate)
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{
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case LG_ROTATE_0:
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state.rect.x = (pos.x * width + width) / 2;
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state.rect.y = (-pos.y * height + height) / 2 - size.h * height;
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state.rect.w = size.w * width + 2;
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state.rect.h = size.h * height + 2;
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break;
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case LG_ROTATE_90:
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state.rect.x = (-pos.y * width + width) / 2 - size.h * width;
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state.rect.y = (-pos.x * height + height) / 2 - size.w * height;
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state.rect.w = size.h * width + 2;
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state.rect.h = size.w * height + 2;
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break;
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case LG_ROTATE_180:
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state.rect.x = (-pos.x * width + width) / 2 - size.w * width;
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state.rect.y = (pos.y * height + height) / 2;
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state.rect.w = size.w * width + 2;
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state.rect.h = size.h * height + 2;
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break;
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case LG_ROTATE_270:
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state.rect.x = (pos.y * width + width) / 2;
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state.rect.y = (pos.x * height + height) / 2;
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state.rect.w = size.h * width + 2;
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state.rect.h = size.w * height + 2;
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break;
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default:
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assert(!"unreachable");
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}
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glEnable(GL_BLEND);
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switch(cursor->type)
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{
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