..
MessageType
feat: add ns race server script and ignore 3 scripts from pet cove ( #1682 )
2024-12-20 01:59:22 -06:00
dCommonVars.h
consolidate the messagetype enums into a single namespace ( #1647 )
2024-11-17 18:39:44 -06:00
dpCollisionGroups.h
Move enums to a single directory
2022-11-26 14:22:00 -08:00
dpCommon.h
Move enums to a single directory
2022-11-26 14:22:00 -08:00
dPlatforms.h
Move enums to a single directory
2022-11-26 14:22:00 -08:00
eAddFriendResponseCode.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
eAddFriendResponseType.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
eAnimationFlags.h
consolidate the messagetype enums into a single namespace ( #1647 )
2024-11-17 18:39:44 -06:00
eBasicAttackSuccessTypes.h
Basic Attack Behavior Live Accuracy Improvements ( #926 )
2022-12-28 14:04:37 -08:00
eBlueprintSaveResponseType.h
dGame Precompiled header improvements ( #876 )
2023-01-06 23:17:05 -06:00
eBubbleType.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
eBuildType.h
Breakout rest of the enums from dCommonVars and clean it up ( #1061 )
2023-05-02 17:39:21 -05:00
eCharacterCreationResponse.h
Breakout rest of the enums from dCommonVars and clean it up ( #1061 )
2023-05-02 17:39:21 -05:00
eCharacterVersion.h
fix: remove ninjago missions items for completed missions ( #1643 )
2024-11-17 18:08:36 -06:00
eCinematicEvent.h
Breakout rest of the enums from dCommonVars and clean it up ( #1061 )
2023-05-02 17:39:21 -05:00
eConnectionType.h
chore: remove chat_internal and processes everything over chat connection ( #1508 )
2024-03-31 22:27:50 -05:00
eControlScheme.h
Breakout rest of the enums from dCommonVars and clean it up ( #1061 )
2023-05-02 17:39:21 -05:00
eCyclingMode.h
Breakout rest of the enums from dCommonVars and clean it up ( #1061 )
2023-05-02 17:39:21 -05:00
eEndBehavior.h
Implement some more trigger event calls and command handlers ( #989 )
2023-03-25 05:26:39 -05:00
eGameActivity.h
Breakout rest of the enums from dCommonVars and clean it up ( #1061 )
2023-05-02 17:39:21 -05:00
eGameMasterLevel.h
breakout gmlevel into a scoped enum ( #996 )
2023-03-24 18:16:45 -05:00
eHelpType.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
eInventoryType.h
feat: Add Inventory Brick and Model groups ( #1587 )
2024-08-01 23:38:21 -07:00
eItemSetPassiveAbilityID.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
eItemType.h
Resolution of accidental shifting of eItemType enum ( #976 )
2023-01-25 16:21:12 -08:00
eKillType.h
Breakout rest of the enums from dCommonVars and clean it up ( #1061 )
2023-05-02 17:39:21 -05:00
eLoginResponse.h
Breakout rest of the enums from dCommonVars and clean it up ( #1061 )
2023-05-02 17:39:21 -05:00
eLootSourceType.h
Breakout rest of the enums from dCommonVars and clean it up ( #1061 )
2023-05-02 17:39:21 -05:00
eMatchUpdate.h
Breakout rest of the enums from dCommonVars and clean it up ( #1061 )
2023-05-02 17:39:21 -05:00
eMissionLockState.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
eMissionState.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
eMissionTaskType.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
eMovementPlatformState.h
dGame Precompiled header improvements ( #876 )
2023-01-06 23:17:05 -06:00
eObjectBits.h
breakout object bits into scoped enum ( #997 )
2023-04-25 13:17:40 -05:00
eObjectWorldState.h
Breakout rest of the enums from dCommonVars and clean it up ( #1061 )
2023-05-02 17:39:21 -05:00
ePackageType.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
ePermissionMap.h
chore: remove uneeded old perm map check ( #1240 )
2023-10-25 11:44:57 -05:00
ePetAbilityType.h
chore: Assorted pet improvements ( #1402 )
2024-01-08 15:32:09 -08:00
ePetTamingNotifyType.h
Breakout rest of the enums from dCommonVars and clean it up ( #1061 )
2023-05-02 17:39:21 -05:00
ePhysicsEffectType.h
Implement some more trigger event calls and command handlers ( #989 )
2023-03-25 05:26:39 -05:00
ePlayerFlag.h
feat: Add ability to toggle skipping of cinematics ( #1312 )
2023-11-21 18:04:44 -08:00
ePropertySortType.h
fix: Remove database requirements for Property Entrance Component and greatly simplify logic ( #1650 )
2024-11-23 15:56:31 -06:00
eQuickBuildFailReason.h
Breakout rest of the enums from dCommonVars and clean it up ( #1061 )
2023-05-02 17:39:21 -05:00
eQuickBuildState.h
chore: rename rebuild to quickbuild ( #1364 )
2023-12-28 22:24:30 -06:00
eRacingTaskParam.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
eRenameResponse.h
Breakout rest of the enums from dCommonVars and clean it up ( #1061 )
2023-05-02 17:39:21 -05:00
eReplicaComponentType.h
feat: achievement vendor and vendor feedback ( #1461 )
2024-02-25 01:47:05 -06:00
eReplicaPacketType.h
Breakout rest of the enums from dCommonVars and clean it up ( #1061 )
2023-05-02 17:39:21 -05:00
eReponseMoveItemBetweenInventoryTypeCode.h
fix type
2024-05-24 21:43:54 -05:00
eServerDisconnectIdentifiers.h
Breakout ServerDisconnectIdentifiers into an enum ( #995 )
2023-02-19 04:29:14 -08:00
eSqliteDataType.h
Implement FDB to SQLite ( #872 )
2022-12-05 00:57:58 -08:00
eStateChangeType.h
Breakout rest of the enums from dCommonVars and clean it up ( #1061 )
2023-05-02 17:39:21 -05:00
eTerminateType.h
Breakout rest of the enums from dCommonVars and clean it up ( #1061 )
2023-05-02 17:39:21 -05:00
eTriggerCommandType.h
Split out LUTriggers into it's own component ( #986 )
2023-02-10 02:29:53 -06:00
eTriggerEventType.h
Implement some more trigger event calls and command handlers ( #989 )
2023-03-25 05:26:39 -05:00
eUnequippableActiveType.h
Move enums to a single directory
2022-11-26 14:22:00 -08:00
eUseItemResponse.h
Breakout rest of the enums from dCommonVars and clean it up ( #1061 )
2023-05-02 17:39:21 -05:00
eVendorTransactionResult.h
feat: achievement vendor and vendor feedback ( #1461 )
2024-02-25 01:47:05 -06:00
eWaypointCommandType.h
feat: add further MovementAI skeleton ( #1499 )
2024-03-08 19:29:01 -06:00
StringifiedEnum.h
use reference syntax ( #1430 )
2024-01-20 17:22:56 -06:00