mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-09-19 09:01:31 +00:00
c415d0520a
* Implement some trigger event calls and command handlers * add zone summary dimissed GM * break and remove log * some cleanup in Gather Targets and blocking out * fix default value of unlock for play cinematic * Log on errors add enum for physics effect type simplify nipoint3 logic check arg count add enum for End behavior * tryparse for nipoint3 * totally didn't forget to include it * bleh c++ is blah * ??? * address feedback * Fix for #1028
16 lines
227 B
C++
16 lines
227 B
C++
#ifndef __EPHYSICSEFFECTTYPE__H__
|
|
#define __EPHYSICSEFFECTTYPE__H__
|
|
|
|
|
|
#include <cstdint>
|
|
|
|
enum class ePhysicsEffectType : uint32_t {
|
|
PUSH,
|
|
ATTRACT,
|
|
REPULSE,
|
|
GRAVITY_SCALE,
|
|
FRICTION
|
|
};
|
|
|
|
#endif //!__EPHYSICSEFFECTTYPE__H__
|