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https://github.com/DarkflameUniverse/DarkflameServer.git
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fc75d6048f
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
27 lines
558 B
C++
27 lines
558 B
C++
#pragma once
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#ifndef __EBLUEPRINTSAVERESPONSETYPE__H__
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#define __EBLUEPRINTSAVERESPONSETYPE__H__
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#include <cstdint>
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enum class eBlueprintSaveResponseType : uint32_t {
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EverythingWorked = 0,
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SaveCancelled,
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CantBeginTransaction,
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SaveBlueprintFailed,
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SaveUgobjectFailed,
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CantEndTransaction,
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SaveFilesFailed,
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BadInput,
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NotEnoughBricks,
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InventoryFull,
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ModelGenerationFailed,
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PlacementFailed,
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GmLevelInsufficient,
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WaitForPreviousSave,
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FindMatchesFailed
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};
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#endif //!__EBLUEPRINTSAVERESPONSETYPE__H__
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