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https://github.com/DarkflameUniverse/DarkflameServer.git
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6aa90ad5b2
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
32 lines
399 B
C++
32 lines
399 B
C++
#ifndef __ELOOTSOURCETYPE__H__
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#define __ELOOTSOURCETYPE__H__
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#include <cstdint>
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enum class eLootSourceType : uint32_t {
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NONE = 0,
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CHEST,
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MISSION,
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MAIL,
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CURRENCY,
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ACHIEVEMENT,
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TRADE,
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QUICKBUILD,
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DELETION,
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VENDOR,
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ACTIVITY,
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PICKUP,
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BRICK,
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PROPERTY,
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MODERATION,
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EXHIBIT,
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INVENTORY,
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CLAIMCODE,
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CONSUMPTION,
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CRAFTING,
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LEVEL_REWARD,
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RELOCATE
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};
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#endif //!__ELOOTSOURCETYPE__H__
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