DarkflameServer/dCommon/dEnums/eCharacterCreationResponse.h
Aaron Kimbrell 6aa90ad5b2
Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
2023-05-02 17:39:21 -05:00

15 lines
306 B
C++

#ifndef __ECHARACTERCREATIONRESPONSE__H__
#define __ECHARACTERCREATIONRESPONSE__H__
#include <cstdint>
enum class eCharacterCreationResponse : uint8_t {
SUCCESS = 0,
OBJECT_ID_UNAVAILABLE,
NAME_NOT_ALLOWED,
PREDEFINED_NAME_IN_USE,
CUSTOM_NAME_IN_USE
};
#endif //!__ECHARACTERCREATIONRESPONSE__H__