Commit Graph

1457 Commits

Author SHA1 Message Date
jadebenn
9a35aad438
Merge branch 'DarkflameUniverse:main' into PetFixes 2024-01-01 16:33:16 -06:00
jadebenn
d5a0b71b9e
Update PetComponent.cpp 2024-01-01 12:24:13 -06:00
jadebenn
17753c56e4
Update PetComponent.h 2024-01-01 12:21:49 -06:00
jadebenn
1ee5b64acc
Update PetComponent.h 2024-01-01 03:24:00 -06:00
David Markowitz
e54faa3820
chore: organize build flags (#1371)
* chore: organize build flags

* Remove ambiguous include path

Don't be default incluyde bcrypt so you need to specify the folder.  Allows pre-processor to find the correct file.

* Revert settings

* working

f
2023-12-31 00:26:49 -06:00
David Markowitz
4ecb6ae30e
fix: joining lobby twice (#1374) 2023-12-31 00:14:58 -06:00
Gie "Max" Vanommeslaeghe
c708246f73
Merge pull request #1247 from maxdelayer/main
Fix edge case where leaderboard viewing would cause unhandled exception
2023-12-31 00:43:37 +01:00
Gie "Max" Vanommeslaeghe
295ba628c2
Merge pull request #1372 from DarkflameUniverse/feature/update-connector
fix: bump connector version
2023-12-31 00:32:52 +01:00
Xiphoseer
d8f74f008f fix: bump connector version 2023-12-31 00:22:39 +01:00
Daniel Seiler
42a71bbeab
feat: add DLU_CONFIG_DIR env var (#1370)
* feat: add DLU_CONFIG_DIR env var

* fix: PascalCase
2023-12-30 07:07:49 -06:00
Daniel Seiler
98d2f25af2
feat: get & print std::current_exception (#1366) 2023-12-30 08:04:26 +01:00
Daniel Seiler
dd9d94f75f
feat: allow env var override for game config (#1367) 2023-12-30 08:04:09 +01:00
Daniel Seiler
f08df25085
feat: split out system() calls from the rest of MasterServer (#1368) 2023-12-30 08:00:43 +01:00
Aaron Kimbrell
1bdce8384f
fix: LUP Exhibit component type and use delta compression on serialization (#1365)
* fix: component type and use delta compression on serialization

* sorry jett, emo made me do it
2023-12-28 22:24:45 -06:00
Aaron Kimbrell
15954413ae
chore: rename rebuild to quickbuild (#1364)
* rename rebuild to quickbuild

* fix includes
2023-12-28 22:24:30 -06:00
Aaron Kimbrell
fddf99946f
chore: make scripted activity derived from activity (#1363)
* chore: make scripted activity derived from activity
this paves the way for other component being properly derived from the activity component

* use a dirty flag instead

* address feedback
2023-12-28 19:11:19 -06:00
jadebenn
b83e1bf20d some further bouncer refinements 2023-12-28 18:21:45 -06:00
jadebenn
5f8f200bfc pet bouncers now bounce player upon pressing shift 2023-12-28 17:49:37 -06:00
jadebenn
a4f0602218 Merge branch 'main' into PetFixes 2023-12-27 22:36:39 -06:00
jadebenn
ef6f2f133e
chore: Eradicate C-style casts and further clean up some code (#1361)
* cast and code cleanup

* cast cleanup

* bug fixes and improvements

* no getBoolField method exists

* fixes

* unbroke sg cannon scoring

* removing comments

* Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation)

* (Hopefully) fix MacOS compilation error

* partially-implemented feedback

* more updates to account for feedback

* change bool default

---------

Co-authored-by: jadebenn <jonahebenn@yahoo.com>
2023-12-27 22:18:20 -06:00
jadebenn
6edd42d37c pet bouncer minimum functionality 2023-12-27 19:39:07 -06:00
jadebenn
d7d5202c17
Merge branch 'DarkflameUniverse:main' into PetFixes 2023-12-26 21:46:40 -06:00
jadebenn
60b3f3c552 Merge branch 'main' into PetFixes 2023-12-26 21:42:53 -06:00
David Markowitz
46ac039a3b
fix: mission offering (#1359)
fixes an issue where NPCs would offer the incorrect missions which caused odd blocks.  Consolidated logic for mission offering and removed redundant code.
2023-12-26 15:45:10 -08:00
David Markowitz
ffa2f9986c
AssetManager: fix deleting no file (#1358) 2023-12-25 08:48:57 -06:00
Jett
d2d67384a7
fix: update trigger loading code after typo (#1357) 2023-12-24 21:45:27 +01:00
David Markowitz
dbf37c2d2b
fix: more than 1 zone control object causing issues with scripted minigames (#1355)
* fix: more than 1 zone control object

Fixes an issue when players cannot load into Avant Gardens Survival and other script based minigames with more than 1 zone control object in the level files.  (why are there 26 zone control objects in BoNS and AGS)

* Update Level.cpp
2023-12-24 11:17:04 -06:00
David Markowitz
81dc4e2216
fix: remove cancelOnLogout handling (#1354) 2023-12-24 08:01:47 -06:00
jadebenn
6de224a2fa
chore: miscellaneous code, formatting, and syntax cleanup (#1351)
* miscellaneous code, formatting, and syntax cleanup

* update

* update again

* updated to account for feedback
2023-12-23 18:11:00 -06:00
David Markowitz
5e9355b1ff
fix: shooting gallery bugs (#1347)
fix: reset some more vars

Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
2023-12-23 17:50:14 +00:00
David Markowitz
6b9798595e
fix: leavezone command (#1345)
Players do not need access to leave Return to the Venture Explorer (rttve) via a slash command.  They can leave through the usual zone method.

Tested that you cannot leavezone in rttve
2023-12-23 11:28:32 -06:00
David Markowitz
e58218cfbc
chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314)
* Remove std::couts littered throughout the base

* working

End of optimizations for now

going faster

* Remove extraneous compare function

std::less<LWOSCENEID> already does this in a map.

* gaming

* Update Zone.cpp

* dlu is moving to bitbucket again

* Update Level.cpp

---------

Co-authored-by: Jettford <mrjettbradford@gmail.com>
2023-12-23 11:24:16 -06:00
jadebenn
fcf4d6c6fa
feat: Improve console output to show packet enum names (magic_enum) (#1344)
* add enum stringification functionality from third party source

* squashed commit

* Macros: Add test and improve speed

Space macros out
utilize cache locality
ensure no lost functionality

* moved stringify code to dCommon

* Rename #defines in stringify enum tests

* Revert "moved stringify code to dCommon"

This reverts commit 33fa5f8d2f.

* improve macro functionality

change function handle

formatting and function definition tweaks

* typo fixes

* moved code to dCommon/dEnums and tests to dCommonTests/dEnumsTests

* initial magic_enums alternate implementation of enum stringification

* deleted unused tests

* reverted compile flag oopsy and fixed output types

* fixed testing suite

* test formatting improvement

* formatting again :(

* added gm string to "aborting gm!" message

* Push my suggestion for CI tests.

* updated magic enum test

* fix test variable type

* added gm test

* making sure magic_enum is on a release branch

* tidying up console outputs

* re-implemented enum array access for performance

* now it is bugged :(

* nvm, working

* helping out the snowflake compilers

* changed return type too

* optimization too

* formatting too I guess because why not

* being even more painfully specific

* Update WorldServer.cpp to match emo's feedback

* Update MagicEnumTests.cpp to use srand(time(NULL))

* Update eGameMessageType.h - formatting

* Trying to fix the crash but can't actually compile the code to check on my own rn

* Update WorldServer.cpp - third try at this

* Update MagicEnumTests.cpp - use better macro definitions

* Update MagicEnumTests.cpp - c string comparison fix

* addressing all but the cmake feedback

* fixed cmake to the best of my very limited ability

* added tests to verify magic enum arrays are pre-sorted

* updated

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
Co-authored-by: Jettford <mrjettbradford@gmail.com>
2023-12-23 10:51:59 -06:00
David Markowitz
c1e8546d48
fix: add Nexus Tower missing scripts (#1349)
add final missing scripts for nt

also fix the turnin for the breadcrumb missions not showing the completion window.

Fix another missing script

Add another script

fix include guards

Fix dirt clouds not appearing on mission accept
2023-12-22 23:53:21 -08:00
jadebenn
c07c909a57
fix: Character access after deletion (#1348)
* assorted skill debug plus crash fix

* removed uncleaned debug
2023-12-21 22:12:52 -06:00
Aaron Kimbrell
42ffd00478
feat: implement handling vendorStatusRequest (#1346)
this fixes the crafting menu on johny umami not being there on the initial internaction
2023-12-20 22:25:21 -06:00
jadebenn
799269c79e
fix: Using 'leave-zone' in Return to the Venture Explorer allows players to return to the original Venture Explorer map (#1341)
* fixed VE zone bug and added config option to renable it

* add zero back to LWOMAPID initialization

* typo

* removed config option to enable bug
2023-12-20 15:12:01 -06:00
jadebenn
c6df078411 comment cleanup 2023-12-16 21:25:35 -06:00
jadebenn
2d3e03a2a8 pet following and flag behavior improvements 2023-12-16 20:51:06 -06:00
jadebenn
b8449a167d Merge branch 'PetFixes' of https://github.com/jadebenn/DarkflameServer into PetFixes 2023-12-16 19:55:46 -06:00
jadebenn
8c97271108 Update treasure behavior 2023-12-16 19:55:43 -06:00
jadebenn
60e4813d40
Merge branch 'DarkflameUniverse:main' into PetFixes 2023-12-16 19:55:17 -06:00
jadebenn
e2391665b9
imagination costs that equal your capacity no longer abort qbs (#1338) 2023-12-16 19:35:16 -06:00
David Markowitz
24c2361248
fix: achievements counting twice when accepted (#1337)
Tested that new achievements progress exactly once
Tested that already accepted achievements progress as expeected
Tested that tiered achievements only count the progress to the current tier and not the next one as well

Update MissionComponent.cpp
2023-12-16 12:27:14 -06:00
David Markowitz
511672c5cb
fix: general crashes (#1336)
* Fix crashes

fix crash with chat filter
fix ldf_config being empty in database on windows debug

* WorldServer: Fix further crashes on windows

address multi threaded signal handling on worldservers
Remove iterator invalidation code in zone manager
2023-12-16 12:27:06 -06:00
jadebenn
cecf0653c7 Changed how pet data is loaded 2023-12-15 21:47:16 -06:00
jadebenn
1c7ce6eac3 updated CDClient pet data handling 2023-12-15 18:38:52 -06:00
jadebenn
9add2c944e PetFlag system now functioning correctly 2023-12-15 14:36:27 -06:00
jadebenn
e01fbfcc64 restored header guards 2023-12-15 12:57:13 -06:00
jadebenn
054371dd01 added new pet bitflag system 2023-12-15 05:34:38 -06:00