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fix: more than 1 zone control object causing issues with scripted minigames (#1355)
* fix: more than 1 zone control object Fixes an issue when players cannot load into Avant Gardens Survival and other script based minigames with more than 1 zone control object in the level files. (why are there 26 zone control objects in BoNS and AGS) * Update Level.cpp
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@ -275,7 +275,7 @@ void Level::ReadSceneObjectDataChunk(std::istream& file, Header& header) {
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}
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// If this is a client only object, we can skip loading it
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if (data->GetKey() == u"loadOnClientOnly") {
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skipLoadingObject = static_cast<bool>(std::stoi(data->GetValueAsString()));
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skipLoadingObject |= static_cast<bool>(std::stoi(data->GetValueAsString()));
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break;
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}
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}
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