Commit Graph

79 Commits

Author SHA1 Message Date
jadebenn
c4adcee8e8 Merge remote-tracking branch 'upstream/main' into MSVCCompilerFlags 2024-04-08 22:30:35 -05:00
Aaron Kimbrell
feeac2e041
feat: refactor slash commands system into more scalable system (#1510)
* WIP, but working

* Scaffolding

* testing and making it compile again

* move all commands to functions

* renaming to compile

* fix failing tests

idk how these werent failing before.  Seems to have been magic.

* move commandss into their namespace
make help command useful
fix mac error

TODO: remove the multiple not founds/ rework the structure to split into help and handling

* Just need to fill out the fields, but it's all there templated

* Add all aliases, register missing commands

* All help text

* remove test logs

* improvements

pass through added code for optimizations and cleanup as well as reduce the amount of scoping for readability and maintainability

* Update SlashCommandHandler.cpp

* only save command if it is a GM command

* simplify if checks

* remove broken delimiter

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
2024-04-08 15:11:59 -05:00
jadebenn
57d0b12f9b expand cmake presets 2024-04-06 21:50:32 -05:00
jadebenn
d6e4edd886 change runtime output dir 2024-04-06 20:27:20 -05:00
jadebenn
abe413f239 debug try 2 2024-04-06 20:22:47 -05:00
jadebenn
c6c771b892 add debug messages (again) 2024-04-06 20:16:00 -05:00
jadebenn
6c6966afd2 was not actually fixed 2024-04-06 19:46:58 -05:00
jadebenn
fab74c90b6 are these messages actually somehow fixing the issue? 2024-04-06 19:37:02 -05:00
jadebenn
a4b6b7c0d9 see if this re-breaks mac 2024-04-06 19:27:34 -05:00
jadebenn
07626f8ebb back to debug messages 2024-04-06 19:04:59 -05:00
jadebenn
bdf9adc0e8 Revert "try disabling an apple-specific build rule"
This reverts commit 45ec66e976.
2024-04-06 18:47:55 -05:00
jadebenn
8154207848 Revert "more fiddling with mac test builds"
This reverts commit 0f843c02c9.
2024-04-06 18:47:53 -05:00
jadebenn
8f5c10d158 Revert "try and narrow down the macos build failure cause"
This reverts commit 5fd86833fa.
2024-04-06 18:47:52 -05:00
jadebenn
54876bf886 Revert "try stripping out all the custom macos test logic again"
This reverts commit cc15a26ce8.
2024-04-06 18:47:50 -05:00
jadebenn
8af35727a6 Revert "I'm really just throwing everything to the wall and seeing what sticks"
This reverts commit 1a05b027fe.
2024-04-06 18:47:48 -05:00
jadebenn
e143f22ada Revert "more macos tinkering"
This reverts commit 829ec35b57.
2024-04-06 18:47:46 -05:00
jadebenn
37dbb52104 Revert "try manual link directory specification"
This reverts commit 0c2d40632e.
2024-04-06 18:47:42 -05:00
jadebenn
0c2d40632e try manual link directory specification 2024-04-06 18:09:03 -05:00
jadebenn
829ec35b57 more macos tinkering 2024-04-06 17:43:47 -05:00
jadebenn
1a05b027fe I'm really just throwing everything to the wall and seeing what sticks 2024-04-06 17:18:41 -05:00
jadebenn
cc15a26ce8 try stripping out all the custom macos test logic again 2024-04-06 17:09:45 -05:00
jadebenn
5fd86833fa try and narrow down the macos build failure cause 2024-04-06 16:54:53 -05:00
jadebenn
0f843c02c9 more fiddling with mac test builds 2024-04-06 16:47:19 -05:00
jadebenn
45ec66e976 try disabling an apple-specific build rule 2024-04-06 16:29:29 -05:00
jadebenn
35ce8771e5
chore: supress warnings on external library headers and actually get rid of the last old-style casts (#1502)
* chore: supress warnings on external library headers and actually get rid of the last old-style casts

* remove commented out section I forgot

* update cmake required version to 3.25 unless we can find another way to do this

* update readme

* Update CMakeLists.txt
2024-03-17 20:48:09 -05:00
jadebenn
6e3b5acede
chore: Less verbose name for enum underlying type casts (#1494)
* Less verbose name for enum underlying type casts

* Remove redundant call
2024-03-06 23:45:04 -06:00
Daniel Seiler
554a9a6806
fix: Dissolve more CMake dependencies (#1387)
* fix: more include changes

* fix: remove dZoneManager from global include

* fix: dDatabase

* fix: dCommon

* fix: object libs

* fix: rebase

* fix: bcrypt

* wip: try simplified connector build

* fix: update dockerfile

* fix: mariadb C/C++ on apple

* feat: Move scripts to CMAKE_MODULE_PATH

* fix: dPropertyBehaviors

* fix: macos?

* fix: Dockerfile

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* try: install_name_tool

* fix not building on unix

* fix include paths

* Remove code changes

Will fix in another PR.

* format pass

remove 2 more included directories.
remove commented out code
add status to messages

* comments and format

surround include directories with quotes
remove commented out code
remove debug messages

* Update CMakeLists.txt

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2024-03-05 20:13:24 -06:00
jadebenn
424d54b98c
squash commits (#1479) 2024-02-27 01:29:51 -06:00
jadebenn
b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00
jadebenn
75544e3eec
chore: Change dServer and related code to use BitStream references (#1476) 2024-02-26 23:43:33 -06:00
jadebenn
7235423c7b
Convert game message bit stream raw pointers to references (#1465) 2024-02-26 08:17:22 -06:00
David Markowitz
dc29f5962d
Move CDClientManager to be a namespace (#1431)
Tested that worlds still load data as expected.  Had no use being a singleton anyways.
2024-02-08 23:40:43 -06:00
jadebenn
a0d51e21ca
refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414)
* allow usage of NiPoint3 and NiQuaternion in constexpr context

* removed .cpp files entirely

* moving circular dependency circumvention stuff to an .inl file

* real world usage!!!!!

* reverting weird branch cross-pollination

* removing more weird branch cross-pollination

* remove comment

* added inverse header guard to inl file

* Update NiPoint3.inl

* trying different constructor syntax

* reorganize into .inl files for readability

* uncomment include

* moved non-constexpr definitions to cpp file

* moved static definitions back to inl files

* testing fix

* moved constants into seperate namespace

* Undo change in build-and-test.yml

* nodiscard
2024-01-29 01:53:12 -06:00
Aaron Kimbrell
0bc12141c3
chore: default size to 33 on LU(W)Strings since that's the most common lenght (#1410)
Was doing this on other places, but not the main one
2024-01-12 14:23:44 -06:00
jadebenn
4a50c60559
chore: Assorted pet improvements (#1402)
* Assorted pet improvements

* remove unecessary include

* updates to address some feedback

* fixed database code for testing

* Removed reference member (for now)

* Removed cmake flag
2024-01-08 15:32:09 -08:00
jadebenn
440dc8b88f
replace macro with anonymous namespace function (#1394) 2024-01-05 18:55:42 -06:00
David Markowitz
2804dc3ec2
fix: make include paths consistent (#1390)
* fix: bad header includes

tests pass

* fix-up more include paths
2024-01-05 06:33:52 -06:00
David Markowitz
1941679d27
feat: Bump standard to 20 (#1376)
* Bump to 20

* fix warnings and errors

* thanks RakNet
2024-01-02 07:53:00 +00:00
David Markowitz
e54faa3820
chore: organize build flags (#1371)
* chore: organize build flags

* Remove ambiguous include path

Don't be default incluyde bcrypt so you need to specify the folder.  Allows pre-processor to find the correct file.

* Revert settings

* working

f
2023-12-31 00:26:49 -06:00
jadebenn
6de224a2fa
chore: miscellaneous code, formatting, and syntax cleanup (#1351)
* miscellaneous code, formatting, and syntax cleanup

* update

* update again

* updated to account for feedback
2023-12-23 18:11:00 -06:00
jadebenn
fcf4d6c6fa
feat: Improve console output to show packet enum names (magic_enum) (#1344)
* add enum stringification functionality from third party source

* squashed commit

* Macros: Add test and improve speed

Space macros out
utilize cache locality
ensure no lost functionality

* moved stringify code to dCommon

* Rename #defines in stringify enum tests

* Revert "moved stringify code to dCommon"

This reverts commit 33fa5f8d2f.

* improve macro functionality

change function handle

formatting and function definition tweaks

* typo fixes

* moved code to dCommon/dEnums and tests to dCommonTests/dEnumsTests

* initial magic_enums alternate implementation of enum stringification

* deleted unused tests

* reverted compile flag oopsy and fixed output types

* fixed testing suite

* test formatting improvement

* formatting again :(

* added gm string to "aborting gm!" message

* Push my suggestion for CI tests.

* updated magic enum test

* fix test variable type

* added gm test

* making sure magic_enum is on a release branch

* tidying up console outputs

* re-implemented enum array access for performance

* now it is bugged :(

* nvm, working

* helping out the snowflake compilers

* changed return type too

* optimization too

* formatting too I guess because why not

* being even more painfully specific

* Update WorldServer.cpp to match emo's feedback

* Update MagicEnumTests.cpp to use srand(time(NULL))

* Update eGameMessageType.h - formatting

* Trying to fix the crash but can't actually compile the code to check on my own rn

* Update WorldServer.cpp - third try at this

* Update MagicEnumTests.cpp - use better macro definitions

* Update MagicEnumTests.cpp - c string comparison fix

* addressing all but the cmake feedback

* fixed cmake to the best of my very limited ability

* added tests to verify magic enum arrays are pre-sorted

* updated

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
Co-authored-by: Jettford <mrjettbradford@gmail.com>
2023-12-23 10:51:59 -06:00
David Markowitz
1a199151da
Remove std::couts littered throughout the base (#1313) 2023-11-21 18:04:23 -08:00
Aaron Kimbrell
8e84cafdfa
feat: add configurable feature and versions (#1298)
* feat: add configurable feature and versions
to allow for easily swithing it out to enable features in the client for funsies
tested that this doesn't break anything and added test

* cleanup
2023-11-18 03:33:23 -06:00
jadebenn
411dce7457
Adding damage cooldown/"invincibility frames" as in Live (#1276)
* Added cooldown handling

* Made most of the logs hidden outside of debug mode

* removed weird submodule

* kill this phantom submodule

* updated to reflect reviewed feedback

* Added IsCooldownImmune() method to DestroyableComponent

* friggin typo

* Implemented non-pending changes and added cooldown immunity functions to DestroyableComponentTests

* add trailing linebreak

* another typo :(

* flipped cooldown test order (not leaving immune)

* Clean up comment and add DestroyableComponent test
2023-11-12 05:53:03 -06:00
David Markowitz
ae349d6b15
feat: Add isolated and simplified path to add components (#1204)
* Components: Make ComponentType inline

Prevents the next commits ODR violation

* Components: Add new components

* Entity: Add headers

inline script component ComponentType

* Components: Flip constructor argument order

Entity comes first always

* Entity: Add generic AddComponent

Allows for much easier adding of components and is error proof by not allowing the user to add more than 1 of a specific component type to an Entity.

* Entity: Migrate all component constructors

Move all to the new variadic templates AddComponent function to reduce clutter and ways the component map is modified.
The new function makes no assumptions.  Component is assumed to not exist and is checked for with operator[].  This will construct a null component which will then be newed if the component didnt exist, or it will just get the current component if it does already exist.  No new component will be allocated or constructed if the component already exists and the already existing pointer is returned instead.

* Entity: Add placement new

For the case where the component may already exist, use a placement new to construct the component again, it would be constructed again, but would not need to go through the allocator.

* Entity: Add comments on likely new code

* Tests: Fix tests

* Update Entity.cpp

* Update SGCannon.cpp

* Entity: call destructor when re-constructing

* Update Entity.cpp

Update Entity.cpp

---------

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-10-22 20:08:49 -05:00
David Markowitz
5942182486
feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
2023-10-21 16:31:55 -07:00
David Markowitz
3dd2791066
chore: Use TryParse for LDF parsing (#1206)
* LDF: Simplify parsing

* Update GeneralUtils.h
2023-10-09 15:22:40 -05:00
David Markowitz
ad003634f4
chore: Physics Component abstraction and addition of tests (#1159)
* Make serialize actually virtual

yep

* Abstract to PhysicsComponent

Move shared functionality of all physics related classes to a base class.

Tested that there were no failed to unserialize errors when in main gameplay in Gnarled Forest or in a race.

Tested that 2 players were able to see each other in the above scenarios just fine as well.

* Update PhantomPhysicsComponent.cpp

* Add SimplePhysicsTest

* Add construction test

* Update SimplePhysicsComponentTests.cpp

* remove flags and fix override

* Update VendorComponent.h
2023-10-09 15:19:38 -05:00
Aaron Kimbrell
08020cd86d
chore: cleanup LU(W)string writing (#1188)
* chore: cleanup LU(W)string writing
and add methods for reading
remove redunent "packet" from packet reading helpers
move write header to bitstreamutils since it's not packet related
add tests for reading/writing LU(W)Strings

* remove un-needed function defintions in header

* make reading and writing more efficient

* p

p

* quotes

* remove unneeded default

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2023-09-20 20:06:28 -05:00
David Markowitz
2cc13c6499
chore: Make serialize actually virtual (#1156)
* Make serialize actually virtual

* fix serialize and make update virutal

* Update VendorComponent.h

* Remove flag var

* Update SoundTriggerComponent.h

---------

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-08-10 14:33:15 -07:00