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Move CDClientManager to be a namespace (#1431)
Tested that worlds still load data as expected. Had no use being a singleton anyways.
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@@ -36,7 +36,7 @@ protected:
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Game::entityManager = new EntityManager();
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// Create a CDClientManager instance and load from defaults
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CDClientManager::Instance().LoadValuesFromDefaults();
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CDClientManager::LoadValuesFromDefaults();
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}
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void TearDownDependencies() {
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