refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414)

* allow usage of NiPoint3 and NiQuaternion in constexpr context

* removed .cpp files entirely

* moving circular dependency circumvention stuff to an .inl file

* real world usage!!!!!

* reverting weird branch cross-pollination

* removing more weird branch cross-pollination

* remove comment

* added inverse header guard to inl file

* Update NiPoint3.inl

* trying different constructor syntax

* reorganize into .inl files for readability

* uncomment include

* moved non-constexpr definitions to cpp file

* moved static definitions back to inl files

* testing fix

* moved constants into seperate namespace

* Undo change in build-and-test.yml

* nodiscard
This commit is contained in:
jadebenn
2024-01-29 01:53:12 -06:00
committed by GitHub
parent 2f247b1fc9
commit a0d51e21ca
41 changed files with 509 additions and 533 deletions

View File

@@ -8,9 +8,9 @@
*/
TEST(dCommonTests, NiPoint3Test) {
// Check that Unitize works
ASSERT_EQ(NiPoint3(3, 0, 0).Unitize(), NiPoint3::UNIT_X);
ASSERT_EQ(NiPoint3(3, 0, 0).Unitize(), NiPoint3Constant::UNIT_X);
// Check what unitize does to a vector of length 0
ASSERT_EQ(NiPoint3::ZERO.Unitize(), NiPoint3::ZERO);
ASSERT_EQ(NiPoint3Constant::ZERO.Unitize(), NiPoint3Constant::ZERO);
}
TEST(dCommonTests, NiPoint3OperatorTest) {

View File

@@ -25,8 +25,8 @@ public:
class GameDependenciesTest : public ::testing::Test {
protected:
void SetUpDependencies() {
info.pos = NiPoint3::ZERO;
info.rot = NiQuaternion::IDENTITY;
info.pos = NiPoint3Constant::ZERO;
info.rot = NiQuaternionConstant::IDENTITY;
info.scale = 1.0f;
info.spawner = nullptr;
info.lot = 999;