diff --git a/dCommon/NiPoint3.cpp b/dCommon/NiPoint3.cpp index 3394deb7..b8546fdd 100644 --- a/dCommon/NiPoint3.cpp +++ b/dCommon/NiPoint3.cpp @@ -1,210 +1,24 @@ #include "NiPoint3.h" -#include "NiQuaternion.h" // C++ #include -// Static Variables -const NiPoint3 NiPoint3::ZERO(0.0f, 0.0f, 0.0f); -const NiPoint3 NiPoint3::UNIT_X(1.0f, 0.0f, 0.0f); -const NiPoint3 NiPoint3::UNIT_Y(0.0f, 1.0f, 0.0f); -const NiPoint3 NiPoint3::UNIT_Z(0.0f, 0.0f, 1.0f); -const NiPoint3 NiPoint3::UNIT_ALL(1.0f, 1.0f, 1.0f); - -//! Initializer -NiPoint3::NiPoint3(void) { - this->x = 0; - this->y = 0; - this->z = 0; -} - -//! Initializer -NiPoint3::NiPoint3(float x, float y, float z) { - this->x = x; - this->y = y; - this->z = z; -} - -//! Copy Constructor -NiPoint3::NiPoint3(const NiPoint3& point) { - this->x = point.x; - this->y = point.y; - this->z = point.z; -} - -//! Destructor -NiPoint3::~NiPoint3(void) {} - -// MARK: Getters / Setters - -//! Gets the X coordinate -float NiPoint3::GetX(void) const { - return this->x; -} - -//! Sets the X coordinate -void NiPoint3::SetX(float x) { - this->x = x; -} - -//! Gets the Y coordinate -float NiPoint3::GetY(void) const { - return this->y; -} - -//! Sets the Y coordinate -void NiPoint3::SetY(float y) { - this->y = y; -} - -//! Gets the Z coordinate -float NiPoint3::GetZ(void) const { - return this->z; -} - -//! Sets the Z coordinate -void NiPoint3::SetZ(float z) { - this->z = z; -} - -// MARK: Functions +// MARK: Member Functions //! Gets the length of the vector -float NiPoint3::Length(void) const { - return sqrt(x * x + y * y + z * z); -} - -//! Gets the squared length of a vector -float NiPoint3::SquaredLength(void) const { - return (x * x + y * y + z * z); -} - -//! Returns the dot product of the vector dotted with another vector -float NiPoint3::DotProduct(const Vector3& vec) const { - return ((this->x * vec.x) + (this->y * vec.y) + (this->z * vec.z)); -} - -//! Returns the cross product of the vector crossed with another vector -Vector3 NiPoint3::CrossProduct(const Vector3& vec) const { - return Vector3(((this->y * vec.z) - (this->z * vec.y)), - ((this->z * vec.x) - (this->x * vec.z)), - ((this->x * vec.y) - (this->y * vec.x))); +float NiPoint3::Length() const { + return std::sqrt(x * x + y * y + z * z); } //! Unitize the vector -NiPoint3 NiPoint3::Unitize(void) const { +NiPoint3 NiPoint3::Unitize() const { float length = this->Length(); - return length != 0 ? *this / length : NiPoint3::ZERO; + return length != 0 ? *this / length : NiPoint3Constant::ZERO; } - -// MARK: Operators - -//! Operator to check for equality -bool NiPoint3::operator==(const NiPoint3& point) const { - return point.x == this->x && point.y == this->y && point.z == this->z; -} - -//! Operator to check for inequality -bool NiPoint3::operator!=(const NiPoint3& point) const { - return !(*this == point); -} - -//! Operator for subscripting -float& NiPoint3::operator[](int i) { - float* base = &x; - return base[i]; -} - -//! Operator for subscripting -const float& NiPoint3::operator[](int i) const { - const float* base = &x; - return base[i]; -} - -//! Operator for addition of vectors -NiPoint3 NiPoint3::operator+(const NiPoint3& point) const { - return NiPoint3(this->x + point.x, this->y + point.y, this->z + point.z); -} - -//! Operator for addition of vectors -NiPoint3& NiPoint3::operator+=(const NiPoint3& point) { - this->x += point.x; - this->y += point.y; - this->z += point.z; - return *this; -} - -NiPoint3& NiPoint3::operator*=(const float scalar) { - this->x *= scalar; - this->y *= scalar; - this->z *= scalar; - return *this; -} - -//! Operator for subtraction of vectors -NiPoint3 NiPoint3::operator-(const NiPoint3& point) const { - return NiPoint3(this->x - point.x, this->y - point.y, this->z - point.z); -} - -//! Operator for addition of a scalar on all vector components -NiPoint3 NiPoint3::operator+(float fScalar) const { - return NiPoint3(this->x + fScalar, this->y + fScalar, this->z + fScalar); -} - -//! Operator for subtraction of a scalar on all vector components -NiPoint3 NiPoint3::operator-(float fScalar) const { - return NiPoint3(this->x - fScalar, this->y - fScalar, this->z - fScalar); -} - -//! Operator for scalar multiplication of a vector -NiPoint3 NiPoint3::operator*(float fScalar) const { - return NiPoint3(this->x * fScalar, this->y * fScalar, this->z * fScalar); -} - -//! Operator for scalar division of a vector -NiPoint3 NiPoint3::operator/(float fScalar) const { - float retX = this->x != 0 ? this->x / fScalar : 0; - float retY = this->y != 0 ? this->y / fScalar : 0; - float retZ = this->z != 0 ? this->z / fScalar : 0; - return NiPoint3(retX, retY, retZ); -} - - // MARK: Helper Functions -//! Checks to see if the point (or vector) is with an Axis-Aligned Bounding Box -bool NiPoint3::IsWithinAxisAlignedBox(const NiPoint3& minPoint, const NiPoint3& maxPoint) { - if (this->x < minPoint.x) return false; - if (this->x > maxPoint.x) return false; - if (this->y < minPoint.y) return false; - if (this->y > maxPoint.y) return false; - - return (this->z < maxPoint.z && this->z > minPoint.z); -} - -//! Checks to see if the point (or vector) is within a sphere -bool NiPoint3::IsWithinSpehere(const NiPoint3& sphereCenter, float radius) { - Vector3 diffVec = Vector3(x - sphereCenter.GetX(), y - sphereCenter.GetY(), z - sphereCenter.GetZ()); - return (diffVec.SquaredLength() <= (radius * radius)); -} - -NiPoint3 NiPoint3::ClosestPointOnLine(const NiPoint3& a, const NiPoint3& b, const NiPoint3& p) { - if (a == b) return a; - - const auto pa = p - a; - const auto ab = b - a; - - const auto t = pa.DotProduct(ab) / ab.SquaredLength(); - - if (t <= 0.0f) return a; - - if (t >= 1.0f) return b; - - return a + ab * t; -} - float NiPoint3::Angle(const NiPoint3& a, const NiPoint3& b) { const auto dot = a.DotProduct(b); const auto lenA = a.SquaredLength(); @@ -220,15 +34,7 @@ float NiPoint3::Distance(const NiPoint3& a, const NiPoint3& b) { return std::sqrt(dx * dx + dy * dy + dz * dz); } -float NiPoint3::DistanceSquared(const NiPoint3& a, const NiPoint3& b) { - const auto dx = a.x - b.x; - const auto dy = a.y - b.y; - const auto dz = a.z - b.z; - - return dx * dx + dy * dy + dz * dz; -} - -NiPoint3 NiPoint3::MoveTowards(const NiPoint3& current, const NiPoint3& target, float maxDistanceDelta) { +NiPoint3 NiPoint3::MoveTowards(const NiPoint3& current, const NiPoint3& target, const float maxDistanceDelta) { float dx = target.x - current.x; float dy = target.y - current.y; float dz = target.z - current.z; @@ -249,29 +55,3 @@ NiPoint3 NiPoint3::MoveTowards(const NiPoint3& current, const NiPoint3& target, float length = std::sqrt(lengthSquared); return NiPoint3(current.x + dx / length * maxDistanceDelta, current.y + dy / length * maxDistanceDelta, current.z + dz / length * maxDistanceDelta); } - -//This code is yoinked from the MS XNA code, so it should be right, even if it's horrible. -NiPoint3 NiPoint3::RotateByQuaternion(const NiQuaternion& rotation) { - Vector3 vector; - float num12 = rotation.x + rotation.x; - float num2 = rotation.y + rotation.y; - float num = rotation.z + rotation.z; - float num11 = rotation.w * num12; - float num10 = rotation.w * num2; - float num9 = rotation.w * num; - float num8 = rotation.x * num12; - float num7 = rotation.x * num2; - float num6 = rotation.x * num; - float num5 = rotation.y * num2; - float num4 = rotation.y * num; - float num3 = rotation.z * num; - - NiPoint3 value = *this; - float num15 = ((value.x * ((1.0f - num5) - num3)) + (value.y * (num7 - num9))) + (value.z * (num6 + num10)); - float num14 = ((value.x * (num7 + num9)) + (value.y * ((1.0f - num8) - num3))) + (value.z * (num4 - num11)); - float num13 = ((value.x * (num6 - num10)) + (value.y * (num4 + num11))) + (value.z * ((1.0f - num8) - num5)); - vector.x = num15; - vector.y = num14; - vector.z = num13; - return vector; -} diff --git a/dCommon/NiPoint3.h b/dCommon/NiPoint3.h index 44c3c383..00d09083 100644 --- a/dCommon/NiPoint3.h +++ b/dCommon/NiPoint3.h @@ -1,4 +1,5 @@ -#pragma once +#ifndef __NIPOINT3_H__ +#define __NIPOINT3_H__ /*! \file NiPoint3.hpp @@ -12,13 +13,13 @@ typedef NiPoint3 Vector3; //!< The Vector3 class is technically the NiPoin //! A custom class the defines a point in space class NiPoint3 { public: - float x; //!< The x position - float y; //!< The y position - float z; //!< The z position + float x{ 0 }; //!< The x position + float y{ 0 }; //!< The y position + float z{ 0 }; //!< The z position //! Initializer - NiPoint3(void); + constexpr NiPoint3() = default; //! Initializer /*! @@ -26,23 +27,21 @@ public: \param y The y coordinate \param z The z coordinate */ - NiPoint3(float x, float y, float z); + constexpr NiPoint3(const float x, const float y, const float z) noexcept + : x{ x } + , y{ y } + , z{ z } { + } //! Copy Constructor /*! \param point The point to copy */ - NiPoint3(const NiPoint3& point); - - //! Destructor - ~NiPoint3(void); - - // MARK: Constants - static const NiPoint3 ZERO; //!< Point(0, 0, 0) - static const NiPoint3 UNIT_X; //!< Point(1, 0, 0) - static const NiPoint3 UNIT_Y; //!< Point(0, 1, 0) - static const NiPoint3 UNIT_Z; //!< Point(0, 0, 1) - static const NiPoint3 UNIT_ALL; //!< Point(1, 1, 1) + constexpr NiPoint3(const NiPoint3& point) noexcept + : x{ point.x } + , y{ point.y } + , z{ point.z } { + } // MARK: Getters / Setters @@ -50,38 +49,37 @@ public: /*! \return The x coordinate */ - float GetX(void) const; + [[nodiscard]] constexpr float GetX() const noexcept; //! Sets the X coordinate /*! \param x The x coordinate */ - void SetX(float x); + constexpr void SetX(const float x) noexcept; //! Gets the Y coordinate /*! \return The y coordinate */ - float GetY(void) const; + [[nodiscard]] constexpr float GetY() const noexcept; //! Sets the Y coordinate /*! \param y The y coordinate */ - void SetY(float y); + constexpr void SetY(const float y) noexcept; //! Gets the Z coordinate /*! \return The z coordinate */ - float GetZ(void) const; + [[nodiscard]] constexpr float GetZ() const noexcept; //! Sets the Z coordinate /*! \param z The z coordinate */ - void SetZ(float z); - + constexpr void SetZ(const float z) noexcept; // MARK: Member Functions @@ -89,72 +87,70 @@ public: /*! \return The scalar length of the vector */ - float Length(void) const; + [[nodiscard]] float Length() const; //! Gets the squared length of a vector /*! \return The squared length of a vector */ - float SquaredLength(void) const; + [[nodiscard]] constexpr float SquaredLength() const noexcept; //! Returns the dot product of the vector dotted with another vector /*! \param vec The second vector \return The dot product of the two vectors */ - float DotProduct(const Vector3& vec) const; + [[nodiscard]] constexpr float DotProduct(const Vector3& vec) const noexcept; //! Returns the cross product of the vector crossed with another vector /*! \param vec The second vector \return The cross product of the two vectors */ - Vector3 CrossProduct(const Vector3& vec) const; + [[nodiscard]] constexpr Vector3 CrossProduct(const Vector3& vec) const noexcept; //! Unitize the vector /*! \returns The current vector */ - NiPoint3 Unitize(void) const; - + [[nodiscard]] NiPoint3 Unitize() const; // MARK: Operators //! Operator to check for equality - bool operator==(const NiPoint3& point) const; + constexpr bool operator==(const NiPoint3& point) const noexcept; //! Operator to check for inequality - bool operator!=(const NiPoint3& point) const; + constexpr bool operator!=(const NiPoint3& point) const noexcept; //! Operator for subscripting - float& operator[](int i); + constexpr float& operator[](const int i) noexcept; //! Operator for subscripting - const float& operator[](int i) const; + constexpr const float& operator[](const int i) const noexcept; //! Operator for addition of vectors - NiPoint3 operator+(const NiPoint3& point) const; + constexpr NiPoint3 operator+(const NiPoint3& point) const noexcept; //! Operator for addition of vectors - NiPoint3& operator+=(const NiPoint3& point); + constexpr NiPoint3& operator+=(const NiPoint3& point) noexcept; - NiPoint3& operator*=(const float scalar); + constexpr NiPoint3& operator*=(const float scalar) noexcept; //! Operator for subtraction of vectors - NiPoint3 operator-(const NiPoint3& point) const; + constexpr NiPoint3 operator-(const NiPoint3& point) const noexcept; //! Operator for addition of a scalar on all vector components - NiPoint3 operator+(float fScalar) const; + constexpr NiPoint3 operator+(const float fScalar) const noexcept; //! Operator for subtraction of a scalar on all vector components - NiPoint3 operator-(float fScalar) const; + constexpr NiPoint3 operator-(const float fScalar) const noexcept; //! Operator for scalar multiplication of a vector - NiPoint3 operator*(float fScalar) const; + constexpr NiPoint3 operator*(const float fScalar) const noexcept; //! Operator for scalar division of a vector - NiPoint3 operator/(float fScalar) const; - + constexpr NiPoint3 operator/(const float fScalar) const noexcept; // MARK: Helper Functions @@ -164,14 +160,14 @@ public: \param maxPoint The maximum point of the bounding box \return Whether or not this point lies within the box */ - bool IsWithinAxisAlignedBox(const NiPoint3& minPoint, const NiPoint3& maxPoint); + [[nodiscard]] constexpr bool IsWithinAxisAlignedBox(const NiPoint3& minPoint, const NiPoint3& maxPoint) noexcept; //! Checks to see if the point (or vector) is within a sphere /*! \param sphereCenter The sphere center \param radius The radius */ - bool IsWithinSpehere(const NiPoint3& sphereCenter, float radius); + [[nodiscard]] constexpr bool IsWithinSphere(const NiPoint3& sphereCenter, const float radius) noexcept; /*! \param a Start of line @@ -179,15 +175,30 @@ public: \param p Refrence point \return The point of line AB which is closest to P */ - static NiPoint3 ClosestPointOnLine(const NiPoint3& a, const NiPoint3& b, const NiPoint3& p); + [[nodiscard]] static constexpr NiPoint3 ClosestPointOnLine(const NiPoint3& a, const NiPoint3& b, const NiPoint3& p) noexcept; - static float Angle(const NiPoint3& a, const NiPoint3& b); + [[nodiscard]] static float Angle(const NiPoint3& a, const NiPoint3& b); - static float Distance(const NiPoint3& a, const NiPoint3& b); + [[nodiscard]] static float Distance(const NiPoint3& a, const NiPoint3& b); - static float DistanceSquared(const NiPoint3& a, const NiPoint3& b); + [[nodiscard]] static constexpr float DistanceSquared(const NiPoint3& a, const NiPoint3& b) noexcept; - static NiPoint3 MoveTowards(const NiPoint3& current, const NiPoint3& target, float maxDistanceDelta); + [[nodiscard]] static NiPoint3 MoveTowards(const NiPoint3& current, const NiPoint3& target, const float maxDistanceDelta); - NiPoint3 RotateByQuaternion(const NiQuaternion& rotation); + //This code is yoinked from the MS XNA code, so it should be right, even if it's horrible. + [[nodiscard]] constexpr NiPoint3 RotateByQuaternion(const NiQuaternion& rotation) noexcept; }; + +// Static Variables +namespace NiPoint3Constant { + constexpr NiPoint3 ZERO(0.0f, 0.0f, 0.0f); + constexpr NiPoint3 UNIT_X(1.0f, 0.0f, 0.0f); + constexpr NiPoint3 UNIT_Y(0.0f, 1.0f, 0.0f); + constexpr NiPoint3 UNIT_Z(0.0f, 0.0f, 1.0f); + constexpr NiPoint3 UNIT_ALL(1.0f, 1.0f, 1.0f); +} + +// .inl file needed for code organization and to circumvent circular dependency issues +#include "NiPoint3.inl" + +#endif // !__NIPOINT3_H__ diff --git a/dCommon/NiPoint3.inl b/dCommon/NiPoint3.inl new file mode 100644 index 00000000..48aa3ae1 --- /dev/null +++ b/dCommon/NiPoint3.inl @@ -0,0 +1,196 @@ +#pragma once +#ifndef __NIPOINT3_H__ +#error "This should only be included inline in NiPoint3.h: Do not include directly!" +#endif + +#include "NiQuaternion.h" + +// MARK: Getters / Setters + +//! Gets the X coordinate +constexpr float NiPoint3::GetX() const noexcept { + return this->x; +} + +//! Sets the X coordinate +constexpr void NiPoint3::SetX(const float x) noexcept { + this->x = x; +} + +//! Gets the Y coordinate +constexpr float NiPoint3::GetY() const noexcept { + return this->y; +} + +//! Sets the Y coordinate +constexpr void NiPoint3::SetY(const float y) noexcept { + this->y = y; +} + +//! Gets the Z coordinate +constexpr float NiPoint3::GetZ() const noexcept { + return this->z; +} + +//! Sets the Z coordinate +constexpr void NiPoint3::SetZ(const float z) noexcept { + this->z = z; +} + +// MARK: Member Functions + +//! Gets the squared length of a vector +constexpr float NiPoint3::SquaredLength() const noexcept { + return (x * x + y * y + z * z); +} + +//! Returns the dot product of the vector dotted with another vector +constexpr float NiPoint3::DotProduct(const Vector3& vec) const noexcept { + return ((this->x * vec.x) + (this->y * vec.y) + (this->z * vec.z)); +} + +//! Returns the cross product of the vector crossed with another vector +constexpr Vector3 NiPoint3::CrossProduct(const Vector3& vec) const noexcept { + return Vector3(((this->y * vec.z) - (this->z * vec.y)), + ((this->z * vec.x) - (this->x * vec.z)), + ((this->x * vec.y) - (this->y * vec.x))); +} + +// MARK: Operators + +//! Operator to check for equality +constexpr bool NiPoint3::operator==(const NiPoint3& point) const noexcept { + return point.x == this->x && point.y == this->y && point.z == this->z; +} + +//! Operator to check for inequality +constexpr bool NiPoint3::operator!=(const NiPoint3& point) const noexcept { + return !(*this == point); +} + +//! Operator for subscripting +constexpr float& NiPoint3::operator[](const int i) noexcept { + float* base = &x; + return base[i]; +} + +//! Operator for subscripting +constexpr const float& NiPoint3::operator[](const int i) const noexcept { + const float* base = &x; + return base[i]; +} + +//! Operator for addition of vectors +constexpr NiPoint3 NiPoint3::operator+(const NiPoint3& point) const noexcept { + return NiPoint3(this->x + point.x, this->y + point.y, this->z + point.z); +} + +//! Operator for addition of vectors +constexpr NiPoint3& NiPoint3::operator+=(const NiPoint3& point) noexcept { + this->x += point.x; + this->y += point.y; + this->z += point.z; + return *this; +} + +constexpr NiPoint3& NiPoint3::operator*=(const float scalar) noexcept { + this->x *= scalar; + this->y *= scalar; + this->z *= scalar; + return *this; +} + +//! Operator for subtraction of vectors +constexpr NiPoint3 NiPoint3::operator-(const NiPoint3& point) const noexcept { + return NiPoint3(this->x - point.x, this->y - point.y, this->z - point.z); +} + +//! Operator for addition of a scalar on all vector components +constexpr NiPoint3 NiPoint3::operator+(const float fScalar) const noexcept { + return NiPoint3(this->x + fScalar, this->y + fScalar, this->z + fScalar); +} + +//! Operator for subtraction of a scalar on all vector components +constexpr NiPoint3 NiPoint3::operator-(const float fScalar) const noexcept { + return NiPoint3(this->x - fScalar, this->y - fScalar, this->z - fScalar); +} + +//! Operator for scalar multiplication of a vector +constexpr NiPoint3 NiPoint3::operator*(const float fScalar) const noexcept { + return NiPoint3(this->x * fScalar, this->y * fScalar, this->z * fScalar); +} + +//! Operator for scalar division of a vector +constexpr NiPoint3 NiPoint3::operator/(const float fScalar) const noexcept { + float retX = this->x != 0 ? this->x / fScalar : 0; + float retY = this->y != 0 ? this->y / fScalar : 0; + float retZ = this->z != 0 ? this->z / fScalar : 0; + return NiPoint3(retX, retY, retZ); +} + +// MARK: Helper Functions + +//! Checks to see if the point (or vector) is with an Axis-Aligned Bounding Box +constexpr bool NiPoint3::IsWithinAxisAlignedBox(const NiPoint3& minPoint, const NiPoint3& maxPoint) noexcept { + if (this->x < minPoint.x) return false; + if (this->x > maxPoint.x) return false; + if (this->y < minPoint.y) return false; + if (this->y > maxPoint.y) return false; + + return (this->z < maxPoint.z && this->z > minPoint.z); +} + +//! Checks to see if the point (or vector) is within a sphere +constexpr bool NiPoint3::IsWithinSphere(const NiPoint3& sphereCenter, const float radius) noexcept { + Vector3 diffVec = Vector3(x - sphereCenter.GetX(), y - sphereCenter.GetY(), z - sphereCenter.GetZ()); + return (diffVec.SquaredLength() <= (radius * radius)); +} + +constexpr NiPoint3 NiPoint3::ClosestPointOnLine(const NiPoint3& a, const NiPoint3& b, const NiPoint3& p) noexcept { + if (a == b) return a; + + const auto pa = p - a; + const auto ab = b - a; + + const auto t = pa.DotProduct(ab) / ab.SquaredLength(); + + if (t <= 0.0f) return a; + + if (t >= 1.0f) return b; + + return a + ab * t; +} + +constexpr float NiPoint3::DistanceSquared(const NiPoint3& a, const NiPoint3& b) noexcept { + const auto dx = a.x - b.x; + const auto dy = a.y - b.y; + const auto dz = a.z - b.z; + + return dx * dx + dy * dy + dz * dz; +} + +//This code is yoinked from the MS XNA code, so it should be right, even if it's horrible. +constexpr NiPoint3 NiPoint3::RotateByQuaternion(const NiQuaternion& rotation) noexcept { + Vector3 vector; + float num12 = rotation.x + rotation.x; + float num2 = rotation.y + rotation.y; + float num = rotation.z + rotation.z; + float num11 = rotation.w * num12; + float num10 = rotation.w * num2; + float num9 = rotation.w * num; + float num8 = rotation.x * num12; + float num7 = rotation.x * num2; + float num6 = rotation.x * num; + float num5 = rotation.y * num2; + float num4 = rotation.y * num; + float num3 = rotation.z * num; + + NiPoint3 value = *this; + float num15 = ((value.x * ((1.0f - num5) - num3)) + (value.y * (num7 - num9))) + (value.z * (num6 + num10)); + float num14 = ((value.x * (num7 + num9)) + (value.y * ((1.0f - num8) - num3))) + (value.z * (num4 - num11)); + float num13 = ((value.x * (num6 - num10)) + (value.y * (num4 + num11))) + (value.z * ((1.0f - num8) - num5)); + vector.x = num15; + vector.y = num14; + vector.z = num13; + return vector; +} diff --git a/dCommon/NiQuaternion.cpp b/dCommon/NiQuaternion.cpp index 33c5c976..b12d3991 100644 --- a/dCommon/NiQuaternion.cpp +++ b/dCommon/NiQuaternion.cpp @@ -3,89 +3,8 @@ // C++ #include -// Static Variables -const NiQuaternion NiQuaternion::IDENTITY(1, 0, 0, 0); - -//! The initializer -NiQuaternion::NiQuaternion(void) { - this->w = 1; - this->x = 0; - this->y = 0; - this->z = 0; -} - -//! The initializer -NiQuaternion::NiQuaternion(float w, float x, float y, float z) { - this->w = w; - this->x = x; - this->y = y; - this->z = z; -} - -//! Destructor -NiQuaternion::~NiQuaternion(void) {} - - -// MARK: Setters / Getters - -//! Gets the W coordinate -float NiQuaternion::GetW(void) const { - return this->w; -} - -//! Sets the W coordinate -void NiQuaternion::SetW(float w) { - this->w = w; -} - -//! Gets the X coordinate -float NiQuaternion::GetX(void) const { - return this->x; -} - -//! Sets the X coordinate -void NiQuaternion::SetX(float x) { - this->x = x; -} - -//! Gets the Y coordinate -float NiQuaternion::GetY(void) const { - return this->y; -} - -//! Sets the Y coordinate -void NiQuaternion::SetY(float y) { - this->y = y; -} - -//! Gets the Z coordinate -float NiQuaternion::GetZ(void) const { - return this->z; -} - -//! Sets the Z coordinate -void NiQuaternion::SetZ(float z) { - this->z = z; -} - - // MARK: Member Functions -//! Returns the forward vector from the quaternion -Vector3 NiQuaternion::GetForwardVector(void) const { - return Vector3(2 * (x * z + w * y), 2 * (y * z - w * x), 1 - 2 * (x * x + y * y)); -} - -//! Returns the up vector from the quaternion -Vector3 NiQuaternion::GetUpVector(void) const { - return Vector3(2 * (x * y - w * z), 1 - 2 * (x * x + z * z), 2 * (y * z + w * x)); -} - -//! Returns the right vector from the quaternion -Vector3 NiQuaternion::GetRightVector(void) const { - return Vector3(1 - 2 * (y * y + z * z), 2 * (x * y + w * z), 2 * (x * z - w * y)); -} - Vector3 NiQuaternion::GetEulerAngles() const { Vector3 angles; @@ -111,22 +30,9 @@ Vector3 NiQuaternion::GetEulerAngles() const { return angles; } -// MARK: Operators - -//! Operator to check for equality -bool NiQuaternion::operator==(const NiQuaternion& rot) const { - return rot.x == this->x && rot.y == this->y && rot.z == this->z && rot.w == this->w; -} - -//! Operator to check for inequality -bool NiQuaternion::operator!=(const NiQuaternion& rot) const { - return !(*this == rot); -} - - // MARK: Helper Functions -//! Look from a specific point in space to another point in space +//! Look from a specific point in space to another point in space (Y-locked) NiQuaternion NiQuaternion::LookAt(const NiPoint3& sourcePoint, const NiPoint3& destPoint) { //To make sure we don't orient around the X/Z axis: NiPoint3 source = sourcePoint; @@ -136,7 +42,7 @@ NiQuaternion NiQuaternion::LookAt(const NiPoint3& sourcePoint, const NiPoint3& d NiPoint3 forwardVector = NiPoint3(dest - source).Unitize(); - NiPoint3 posZ = NiPoint3::UNIT_Z; + NiPoint3 posZ = NiPoint3Constant::UNIT_Z; NiPoint3 vecA = posZ.CrossProduct(forwardVector).Unitize(); float dot = posZ.DotProduct(forwardVector); @@ -148,10 +54,11 @@ NiQuaternion NiQuaternion::LookAt(const NiPoint3& sourcePoint, const NiPoint3& d return NiQuaternion::CreateFromAxisAngle(vecA, rotAngle); } +//! Look from a specific point in space to another point in space NiQuaternion NiQuaternion::LookAtUnlocked(const NiPoint3& sourcePoint, const NiPoint3& destPoint) { NiPoint3 forwardVector = NiPoint3(destPoint - sourcePoint).Unitize(); - NiPoint3 posZ = NiPoint3::UNIT_Z; + NiPoint3 posZ = NiPoint3Constant::UNIT_Z; NiPoint3 vecA = posZ.CrossProduct(forwardVector).Unitize(); float dot = posZ.DotProduct(forwardVector); diff --git a/dCommon/NiQuaternion.h b/dCommon/NiQuaternion.h index b7d60f4e..482b86fa 100644 --- a/dCommon/NiQuaternion.h +++ b/dCommon/NiQuaternion.h @@ -1,4 +1,5 @@ -#pragma once +#ifndef __NIQUATERNION_H__ +#define __NIQUATERNION_H__ // Custom Classes #include "NiPoint3.h" @@ -14,14 +15,14 @@ typedef NiQuaternion Quaternion; //!< A typedef for a shorthand version o //! A class that defines a rotation in space class NiQuaternion { public: - float w; //!< The w coordinate - float x; //!< The x coordinate - float y; //!< The y coordinate - float z; //!< The z coordinate + float w{ 1 }; //!< The w coordinate + float x{ 0 }; //!< The x coordinate + float y{ 0 }; //!< The y coordinate + float z{ 0 }; //!< The z coordinate //! The initializer - NiQuaternion(void); + constexpr NiQuaternion() = default; //! The initializer /*! @@ -30,13 +31,12 @@ public: \param y The y coordinate \param z The z coordinate */ - NiQuaternion(float w, float x, float y, float z); - - //! Destructor - ~NiQuaternion(void); - - // MARK: Constants - static const NiQuaternion IDENTITY; //!< Quaternion(1, 0, 0, 0) + constexpr NiQuaternion(const float w, const float x, const float y, const float z) noexcept + : w{ w } + , x{ x } + , y{ y } + , z{ z } { + } // MARK: Setters / Getters @@ -44,50 +44,49 @@ public: /*! \return The w coordinate */ - float GetW(void) const; + [[nodiscard]] constexpr float GetW() const noexcept; //! Sets the W coordinate /*! \param w The w coordinate */ - void SetW(float w); + constexpr void SetW(const float w) noexcept; //! Gets the X coordinate /*! \return The x coordinate */ - float GetX(void) const; + [[nodiscard]] constexpr float GetX() const noexcept; //! Sets the X coordinate /*! \param x The x coordinate */ - void SetX(float x); + constexpr void SetX(const float x) noexcept; //! Gets the Y coordinate /*! \return The y coordinate */ - float GetY(void) const; + [[nodiscard]] constexpr float GetY() const noexcept; //! Sets the Y coordinate /*! \param y The y coordinate */ - void SetY(float y); + constexpr void SetY(const float y) noexcept; //! Gets the Z coordinate /*! \return The z coordinate */ - float GetZ(void) const; + [[nodiscard]] constexpr float GetZ() const noexcept; //! Sets the Z coordinate /*! \param z The z coordinate */ - void SetZ(float z); - + constexpr void SetZ(const float z) noexcept; // MARK: Member Functions @@ -95,31 +94,29 @@ public: /*! \return The forward vector of the quaternion */ - Vector3 GetForwardVector(void) const; + [[nodiscard]] constexpr Vector3 GetForwardVector() const noexcept; //! Returns the up vector from the quaternion /*! \return The up vector fo the quaternion */ - Vector3 GetUpVector(void) const; + [[nodiscard]] constexpr Vector3 GetUpVector() const noexcept; //! Returns the right vector from the quaternion /*! \return The right vector of the quaternion */ - Vector3 GetRightVector(void) const; - - Vector3 GetEulerAngles() const; + [[nodiscard]] constexpr Vector3 GetRightVector() const noexcept; + [[nodiscard]] Vector3 GetEulerAngles() const; // MARK: Operators //! Operator to check for equality - bool operator==(const NiQuaternion& rot) const; + constexpr bool operator==(const NiQuaternion& rot) const noexcept; //! Operator to check for inequality - bool operator!=(const NiQuaternion& rot) const; - + constexpr bool operator!=(const NiQuaternion& rot) const noexcept; // MARK: Helper Functions @@ -129,7 +126,7 @@ public: \param destPoint The destination location \return The Quaternion with the rotation towards the destination */ - static NiQuaternion LookAt(const NiPoint3& sourcePoint, const NiPoint3& destPoint); + [[nodiscard]] static NiQuaternion LookAt(const NiPoint3& sourcePoint, const NiPoint3& destPoint); //! Look from a specific point in space to another point in space /*! @@ -137,7 +134,7 @@ public: \param destPoint The destination location \return The Quaternion with the rotation towards the destination */ - static NiQuaternion LookAtUnlocked(const NiPoint3& sourcePoint, const NiPoint3& destPoint); + [[nodiscard]] static NiQuaternion LookAtUnlocked(const NiPoint3& sourcePoint, const NiPoint3& destPoint); //! Creates a Quaternion from a specific axis and angle relative to that axis /*! @@ -145,7 +142,17 @@ public: \param angle The angle relative to this axis \return A quaternion created from the axis and angle */ - static NiQuaternion CreateFromAxisAngle(const Vector3& axis, float angle); + [[nodiscard]] static NiQuaternion CreateFromAxisAngle(const Vector3& axis, float angle); - static NiQuaternion FromEulerAngles(const NiPoint3& eulerAngles); + [[nodiscard]] static NiQuaternion FromEulerAngles(const NiPoint3& eulerAngles); }; + +// Static Variables +namespace NiQuaternionConstant { + constexpr NiQuaternion IDENTITY(1, 0, 0, 0); +} + +// Include constexpr and inline function definitions in a seperate file for readability +#include "NiQuaternion.inl" + +#endif // !__NIQUATERNION_H__ diff --git a/dCommon/NiQuaternion.inl b/dCommon/NiQuaternion.inl new file mode 100644 index 00000000..9ed84ffc --- /dev/null +++ b/dCommon/NiQuaternion.inl @@ -0,0 +1,75 @@ +#pragma once +#ifndef __NIQUATERNION_H__ +#error "This should only be included inline in NiQuaternion.h: Do not include directly!" +#endif + +// MARK: Setters / Getters + +//! Gets the W coordinate +constexpr float NiQuaternion::GetW() const noexcept { + return this->w; +} + +//! Sets the W coordinate +constexpr void NiQuaternion::SetW(const float w) noexcept { + this->w = w; +} + +//! Gets the X coordinate +constexpr float NiQuaternion::GetX() const noexcept { + return this->x; +} + +//! Sets the X coordinate +constexpr void NiQuaternion::SetX(const float x) noexcept { + this->x = x; +} + +//! Gets the Y coordinate +constexpr float NiQuaternion::GetY() const noexcept { + return this->y; +} + +//! Sets the Y coordinate +constexpr void NiQuaternion::SetY(const float y) noexcept { + this->y = y; +} + +//! Gets the Z coordinate +constexpr float NiQuaternion::GetZ() const noexcept { + return this->z; +} + +//! Sets the Z coordinate +constexpr void NiQuaternion::SetZ(const float z) noexcept { + this->z = z; +} + +// MARK: Member Functions + +//! Returns the forward vector from the quaternion +constexpr Vector3 NiQuaternion::GetForwardVector() const noexcept { + return Vector3(2 * (x * z + w * y), 2 * (y * z - w * x), 1 - 2 * (x * x + y * y)); +} + +//! Returns the up vector from the quaternion +constexpr Vector3 NiQuaternion::GetUpVector() const noexcept { + return Vector3(2 * (x * y - w * z), 1 - 2 * (x * x + z * z), 2 * (y * z + w * x)); +} + +//! Returns the right vector from the quaternion +constexpr Vector3 NiQuaternion::GetRightVector() const noexcept { + return Vector3(1 - 2 * (y * y + z * z), 2 * (x * y + w * z), 2 * (x * z - w * y)); +} + +// MARK: Operators + +//! Operator to check for equality +constexpr bool NiQuaternion::operator==(const NiQuaternion& rot) const noexcept { + return rot.x == this->x && rot.y == this->y && rot.z == this->z && rot.w == this->w; +} + +//! Operator to check for inequality +constexpr bool NiQuaternion::operator!=(const NiQuaternion& rot) const noexcept { + return !(*this == rot); +} diff --git a/dCommon/PositionUpdate.h b/dCommon/PositionUpdate.h index 1b84e371..4d591a97 100644 --- a/dCommon/PositionUpdate.h +++ b/dCommon/PositionUpdate.h @@ -32,17 +32,17 @@ struct RemoteInputInfo { struct LocalSpaceInfo { LWOOBJID objectId = LWOOBJID_EMPTY; - NiPoint3 position = NiPoint3::ZERO; - NiPoint3 linearVelocity = NiPoint3::ZERO; + NiPoint3 position = NiPoint3Constant::ZERO; + NiPoint3 linearVelocity = NiPoint3Constant::ZERO; }; struct PositionUpdate { - NiPoint3 position = NiPoint3::ZERO; - NiQuaternion rotation = NiQuaternion::IDENTITY; + NiPoint3 position = NiPoint3Constant::ZERO; + NiQuaternion rotation = NiQuaternionConstant::IDENTITY; bool onGround = false; bool onRail = false; - NiPoint3 velocity = NiPoint3::ZERO; - NiPoint3 angularVelocity = NiPoint3::ZERO; + NiPoint3 velocity = NiPoint3Constant::ZERO; + NiPoint3 angularVelocity = NiPoint3Constant::ZERO; LocalSpaceInfo localSpaceInfo; RemoteInputInfo remoteInputInfo; }; diff --git a/dGame/Character.cpp b/dGame/Character.cpp index ee04710a..eab7583f 100644 --- a/dGame/Character.cpp +++ b/dGame/Character.cpp @@ -451,7 +451,7 @@ void Character::LoadXmlRespawnCheckpoints() { auto* r = points->FirstChildElement("r"); while (r != nullptr) { int32_t map = 0; - NiPoint3 point = NiPoint3::ZERO; + NiPoint3 point = NiPoint3Constant::ZERO; r->QueryAttribute("w", &map); r->QueryAttribute("x", &point.x); @@ -513,7 +513,7 @@ void Character::SetRespawnPoint(LWOMAPID map, const NiPoint3& point) { const NiPoint3& Character::GetRespawnPoint(LWOMAPID map) const { const auto& pair = m_WorldRespawnCheckpoints.find(map); - if (pair == m_WorldRespawnCheckpoints.end()) return NiPoint3::ZERO; + if (pair == m_WorldRespawnCheckpoints.end()) return NiPoint3Constant::ZERO; return pair->second; } diff --git a/dGame/Entity.cpp b/dGame/Entity.cpp index 0dc0c99a..89b925c6 100644 --- a/dGame/Entity.cpp +++ b/dGame/Entity.cpp @@ -1857,7 +1857,7 @@ const NiPoint3& Entity::GetPosition() const { return vehicel->GetPosition(); } - return NiPoint3::ZERO; + return NiPoint3Constant::ZERO; } const NiQuaternion& Entity::GetRotation() const { @@ -1885,7 +1885,7 @@ const NiQuaternion& Entity::GetRotation() const { return vehicel->GetRotation(); } - return NiQuaternion::IDENTITY; + return NiQuaternionConstant::IDENTITY; } void Entity::SetPosition(const NiPoint3& position) { @@ -2086,9 +2086,9 @@ void Entity::ProcessPositionUpdate(PositionUpdate& update) { havokVehiclePhysicsComponent->SetIsOnGround(update.onGround); havokVehiclePhysicsComponent->SetIsOnRail(update.onRail); havokVehiclePhysicsComponent->SetVelocity(update.velocity); - havokVehiclePhysicsComponent->SetDirtyVelocity(update.velocity != NiPoint3::ZERO); + havokVehiclePhysicsComponent->SetDirtyVelocity(update.velocity != NiPoint3Constant::ZERO); havokVehiclePhysicsComponent->SetAngularVelocity(update.angularVelocity); - havokVehiclePhysicsComponent->SetDirtyAngularVelocity(update.angularVelocity != NiPoint3::ZERO); + havokVehiclePhysicsComponent->SetDirtyAngularVelocity(update.angularVelocity != NiPoint3Constant::ZERO); havokVehiclePhysicsComponent->SetRemoteInputInfo(update.remoteInputInfo); } else { // Need to get the mount's controllable physics @@ -2099,17 +2099,17 @@ void Entity::ProcessPositionUpdate(PositionUpdate& update) { possessedControllablePhysicsComponent->SetIsOnGround(update.onGround); possessedControllablePhysicsComponent->SetIsOnRail(update.onRail); possessedControllablePhysicsComponent->SetVelocity(update.velocity); - possessedControllablePhysicsComponent->SetDirtyVelocity(update.velocity != NiPoint3::ZERO); + possessedControllablePhysicsComponent->SetDirtyVelocity(update.velocity != NiPoint3Constant::ZERO); possessedControllablePhysicsComponent->SetAngularVelocity(update.angularVelocity); - possessedControllablePhysicsComponent->SetDirtyAngularVelocity(update.angularVelocity != NiPoint3::ZERO); + possessedControllablePhysicsComponent->SetDirtyAngularVelocity(update.angularVelocity != NiPoint3Constant::ZERO); } Game::entityManager->SerializeEntity(possassableEntity); } } if (!updateChar) { - update.velocity = NiPoint3::ZERO; - update.angularVelocity = NiPoint3::ZERO; + update.velocity = NiPoint3Constant::ZERO; + update.angularVelocity = NiPoint3Constant::ZERO; } // Handle statistics @@ -2123,9 +2123,9 @@ void Entity::ProcessPositionUpdate(PositionUpdate& update) { controllablePhysicsComponent->SetIsOnGround(update.onGround); controllablePhysicsComponent->SetIsOnRail(update.onRail); controllablePhysicsComponent->SetVelocity(update.velocity); - controllablePhysicsComponent->SetDirtyVelocity(update.velocity != NiPoint3::ZERO); + controllablePhysicsComponent->SetDirtyVelocity(update.velocity != NiPoint3Constant::ZERO); controllablePhysicsComponent->SetAngularVelocity(update.angularVelocity); - controllablePhysicsComponent->SetDirtyAngularVelocity(update.angularVelocity != NiPoint3::ZERO); + controllablePhysicsComponent->SetDirtyAngularVelocity(update.angularVelocity != NiPoint3Constant::ZERO); auto* ghostComponent = GetComponent(); if (ghostComponent) ghostComponent->SetGhostReferencePoint(update.position); diff --git a/dGame/Entity.h b/dGame/Entity.h index c0a546d3..3074842a 100644 --- a/dGame/Entity.h +++ b/dGame/Entity.h @@ -229,8 +229,8 @@ public: void TriggerEvent(eTriggerEventType event, Entity* optionalTarget = nullptr); void ScheduleDestructionAfterUpdate() { m_ShouldDestroyAfterUpdate = true; } - virtual const NiPoint3& GetRespawnPosition() const { return NiPoint3::ZERO; } - virtual const NiQuaternion& GetRespawnRotation() const { return NiQuaternion::IDENTITY; } + virtual const NiPoint3& GetRespawnPosition() const { return NiPoint3Constant::ZERO; } + virtual const NiQuaternion& GetRespawnRotation() const { return NiQuaternionConstant::IDENTITY; } void Sleep(); void Wake(); diff --git a/dGame/dBehaviors/ProjectileAttackBehavior.cpp b/dGame/dBehaviors/ProjectileAttackBehavior.cpp index 732ff186..504afc69 100644 --- a/dGame/dBehaviors/ProjectileAttackBehavior.cpp +++ b/dGame/dBehaviors/ProjectileAttackBehavior.cpp @@ -33,7 +33,7 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea } if (m_useMouseposit && !branch.isSync) { - NiPoint3 targetPosition = NiPoint3::ZERO; + NiPoint3 targetPosition = NiPoint3Constant::ZERO; if (!bitStream->Read(targetPosition)) { LOG("Unable to read targetPosition from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits()); return; diff --git a/dGame/dComponents/BaseCombatAIComponent.cpp b/dGame/dComponents/BaseCombatAIComponent.cpp index 11dff20f..21909d5f 100644 --- a/dGame/dComponents/BaseCombatAIComponent.cpp +++ b/dGame/dComponents/BaseCombatAIComponent.cpp @@ -185,7 +185,7 @@ void BaseCombatAIComponent::Update(const float deltaTime) { bool stunnedThisFrame = m_Stunned; CalculateCombat(deltaTime); // Putting this here for now - if (m_StartPosition == NiPoint3::ZERO) { + if (m_StartPosition == NiPoint3Constant::ZERO) { m_StartPosition = m_Parent->GetPosition(); } diff --git a/dGame/dComponents/BuildBorderComponent.cpp b/dGame/dComponents/BuildBorderComponent.cpp index 9e392e69..066a8c74 100644 --- a/dGame/dComponents/BuildBorderComponent.cpp +++ b/dGame/dComponents/BuildBorderComponent.cpp @@ -56,7 +56,7 @@ void BuildBorderComponent::OnUse(Entity* originator) { 4, 0, -1, - NiPoint3::ZERO, + NiPoint3Constant::ZERO, 0 ); } else { diff --git a/dGame/dComponents/GhostComponent.cpp b/dGame/dComponents/GhostComponent.cpp index 2978c912..db12ce4d 100644 --- a/dGame/dComponents/GhostComponent.cpp +++ b/dGame/dComponents/GhostComponent.cpp @@ -1,8 +1,8 @@ #include "GhostComponent.h" GhostComponent::GhostComponent(Entity* parent) : Component(parent) { - m_GhostReferencePoint = NiPoint3::ZERO; - m_GhostOverridePoint = NiPoint3::ZERO; + m_GhostReferencePoint = NiPoint3Constant::ZERO; + m_GhostOverridePoint = NiPoint3Constant::ZERO; m_GhostOverride = false; } diff --git a/dGame/dComponents/HavokVehiclePhysicsComponent.cpp b/dGame/dComponents/HavokVehiclePhysicsComponent.cpp index 62e49a56..8c8e14fe 100644 --- a/dGame/dComponents/HavokVehiclePhysicsComponent.cpp +++ b/dGame/dComponents/HavokVehiclePhysicsComponent.cpp @@ -2,8 +2,8 @@ #include "EntityManager.h" HavokVehiclePhysicsComponent::HavokVehiclePhysicsComponent(Entity* parent) : PhysicsComponent(parent) { - m_Velocity = NiPoint3::ZERO; - m_AngularVelocity = NiPoint3::ZERO; + m_Velocity = NiPoint3Constant::ZERO; + m_AngularVelocity = NiPoint3Constant::ZERO; m_IsOnGround = true; m_IsOnRail = false; m_DirtyPosition = true; diff --git a/dGame/dComponents/InventoryComponent.cpp b/dGame/dComponents/InventoryComponent.cpp index 23d5c163..5e6af885 100644 --- a/dGame/dComponents/InventoryComponent.cpp +++ b/dGame/dComponents/InventoryComponent.cpp @@ -1223,7 +1223,7 @@ void InventoryComponent::SpawnPet(Item* item) { EntityInfo info{}; info.lot = item->GetLot(); info.pos = m_Parent->GetPosition(); - info.rot = NiQuaternion::IDENTITY; + info.rot = NiQuaternionConstant::IDENTITY; info.spawnerID = m_Parent->GetObjectID(); auto* pet = Game::entityManager->CreateEntity(info); diff --git a/dGame/dComponents/MovementAIComponent.cpp b/dGame/dComponents/MovementAIComponent.cpp index 25cafc45..1332fd07 100644 --- a/dGame/dComponents/MovementAIComponent.cpp +++ b/dGame/dComponents/MovementAIComponent.cpp @@ -43,7 +43,7 @@ MovementAIComponent::MovementAIComponent(Entity* parent, MovementAIInfo info) : m_NextWaypoint = m_Parent->GetPosition(); m_Acceleration = 0.4f; m_PullingToPoint = false; - m_PullPoint = NiPoint3::ZERO; + m_PullPoint = NiPoint3Constant::ZERO; m_HaltDistance = 0; m_TimeToTravel = 0; m_TimeTravelled = 0; @@ -88,7 +88,7 @@ void MovementAIComponent::Update(const float deltaTime) { SetPosition(source); - NiPoint3 velocity = NiPoint3::ZERO; + NiPoint3 velocity = NiPoint3Constant::ZERO; if (m_Acceleration > 0 && m_BaseSpeed > 0 && AdvanceWaypointIndex()) // Do we have another waypoint to seek? { @@ -203,7 +203,7 @@ void MovementAIComponent::Stop() { SetPosition(ApproximateLocation()); - SetVelocity(NiPoint3::ZERO); + SetVelocity(NiPoint3Constant::ZERO); m_TimeToTravel = 0; m_TimeTravelled = 0; diff --git a/dGame/dComponents/PetComponent.cpp b/dGame/dComponents/PetComponent.cpp index 7e515905..0c377ac7 100644 --- a/dGame/dComponents/PetComponent.cpp +++ b/dGame/dComponents/PetComponent.cpp @@ -84,7 +84,7 @@ PetComponent::PetComponent(Entity* parentEntity, uint32_t componentId) : Compone m_DatabaseId = LWOOBJID_EMPTY; m_Status = 67108866; // Tamable m_Ability = ePetAbilityType::Invalid; - m_StartPosition = NiPoint3::ZERO; + m_StartPosition = NiPoint3Constant::ZERO; m_MovementAI = nullptr; m_TresureTime = 0; m_Preconditions = nullptr; @@ -312,7 +312,7 @@ void PetComponent::OnUse(Entity* originator) { } void PetComponent::Update(float deltaTime) { - if (m_StartPosition == NiPoint3::ZERO) { + if (m_StartPosition == NiPoint3Constant::ZERO) { m_StartPosition = m_Parent->GetPosition(); } @@ -447,7 +447,7 @@ void PetComponent::Update(float deltaTime) { if (distance < 5 * 5) { m_Interaction = closestTresure->GetObjectID(); - Command(NiPoint3::ZERO, LWOOBJID_EMPTY, 1, 202, true); + Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 1, 202, true); m_TresureTime = 2; } else if (distance < 10 * 10) { @@ -531,7 +531,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) { EntityInfo info{}; info.lot = cached->second.puzzleModelLot; info.pos = position; - info.rot = NiQuaternion::IDENTITY; + info.rot = NiQuaternionConstant::IDENTITY; info.spawnerID = tamer->GetObjectID(); auto* modelEntity = Game::entityManager->CreateEntity(info); @@ -591,9 +591,9 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) { LWOOBJID_EMPTY, false, ePetTamingNotifyType::NAMINGPET, - NiPoint3::ZERO, - NiPoint3::ZERO, - NiQuaternion::IDENTITY, + NiPoint3Constant::ZERO, + NiPoint3Constant::ZERO, + NiQuaternionConstant::IDENTITY, UNASSIGNED_SYSTEM_ADDRESS ); @@ -671,9 +671,9 @@ void PetComponent::RequestSetPetName(std::u16string name) { m_Tamer, false, ePetTamingNotifyType::SUCCESS, - NiPoint3::ZERO, - NiPoint3::ZERO, - NiQuaternion::IDENTITY, + NiPoint3Constant::ZERO, + NiPoint3Constant::ZERO, + NiQuaternionConstant::IDENTITY, UNASSIGNED_SYSTEM_ADDRESS ); @@ -712,9 +712,9 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) { m_Tamer, false, ePetTamingNotifyType::QUIT, - NiPoint3::ZERO, - NiPoint3::ZERO, - NiQuaternion::IDENTITY, + NiPoint3Constant::ZERO, + NiPoint3Constant::ZERO, + NiQuaternionConstant::IDENTITY, UNASSIGNED_SYSTEM_ADDRESS ); @@ -763,9 +763,9 @@ void PetComponent::ClientFailTamingMinigame() { m_Tamer, false, ePetTamingNotifyType::FAILED, - NiPoint3::ZERO, - NiPoint3::ZERO, - NiQuaternion::IDENTITY, + NiPoint3Constant::ZERO, + NiPoint3Constant::ZERO, + NiQuaternionConstant::IDENTITY, UNASSIGNED_SYSTEM_ADDRESS ); diff --git a/dGame/dComponents/PhantomPhysicsComponent.cpp b/dGame/dComponents/PhantomPhysicsComponent.cpp index 45d08b97..217a02fb 100644 --- a/dGame/dComponents/PhantomPhysicsComponent.cpp +++ b/dGame/dComponents/PhantomPhysicsComponent.cpp @@ -164,7 +164,7 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : PhysicsCompon dpWorld::AddEntity(m_dpEntity); } else if (info->physicsAsset == "miscellaneous\\misc_phys_640x640.hkx") { // Move this down by 13.521004 units so it is still effectively at the same height as before - m_Position = m_Position - NiPoint3::UNIT_Y * 13.521004f; + m_Position = m_Position - NiPoint3Constant::UNIT_Y * 13.521004f; // TODO Fix physics simulation to do simulation at high velocities due to bullet through paper problem... m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 1638.4f, 13.521004f * 2.0f, 1638.4f); diff --git a/dGame/dComponents/PhysicsComponent.cpp b/dGame/dComponents/PhysicsComponent.cpp index a66c422a..ea57735f 100644 --- a/dGame/dComponents/PhysicsComponent.cpp +++ b/dGame/dComponents/PhysicsComponent.cpp @@ -1,8 +1,8 @@ #include "PhysicsComponent.h" PhysicsComponent::PhysicsComponent(Entity* parent) : Component(parent) { - m_Position = NiPoint3::ZERO; - m_Rotation = NiQuaternion::IDENTITY; + m_Position = NiPoint3Constant::ZERO; + m_Rotation = NiQuaternionConstant::IDENTITY; m_DirtyPosition = false; } diff --git a/dGame/dComponents/PropertyManagementComponent.cpp b/dGame/dComponents/PropertyManagementComponent.cpp index dff1e5da..0f6eb5a8 100644 --- a/dGame/dComponents/PropertyManagementComponent.cpp +++ b/dGame/dComponents/PropertyManagementComponent.cpp @@ -297,7 +297,7 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N const auto modelLOT = item->GetLot(); - if (rotation != NiQuaternion::IDENTITY) { + if (rotation != NiQuaternionConstant::IDENTITY) { rotation = { rotation.w, rotation.z, rotation.y, rotation.x }; } @@ -481,7 +481,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet GameMessages::SendGetModelsOnProperty(entity->GetObjectID(), GetModels(), UNASSIGNED_SYSTEM_ADDRESS); - GameMessages::SendPlaceModelResponse(entity->GetObjectID(), entity->GetSystemAddress(), NiPoint3::ZERO, LWOOBJID_EMPTY, 16, NiQuaternion::IDENTITY); + GameMessages::SendPlaceModelResponse(entity->GetObjectID(), entity->GetSystemAddress(), NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 16, NiQuaternionConstant::IDENTITY); if (spawner != nullptr) { Game::zoneManager->RemoveSpawner(spawner->m_Info.spawnerID); @@ -534,7 +534,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet GameMessages::SendGetModelsOnProperty(entity->GetObjectID(), GetModels(), UNASSIGNED_SYSTEM_ADDRESS); - GameMessages::SendPlaceModelResponse(entity->GetObjectID(), entity->GetSystemAddress(), NiPoint3::ZERO, LWOOBJID_EMPTY, 16, NiQuaternion::IDENTITY); + GameMessages::SendPlaceModelResponse(entity->GetObjectID(), entity->GetSystemAddress(), NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 16, NiQuaternionConstant::IDENTITY); if (spawner != nullptr) { Game::zoneManager->RemoveSpawner(spawner->m_Info.spawnerID); diff --git a/dGame/dComponents/QuickBuildComponent.cpp b/dGame/dComponents/QuickBuildComponent.cpp index b8aec2bd..1e745d8a 100644 --- a/dGame/dComponents/QuickBuildComponent.cpp +++ b/dGame/dComponents/QuickBuildComponent.cpp @@ -253,13 +253,13 @@ void QuickBuildComponent::OnUse(Entity* originator) { } void QuickBuildComponent::SpawnActivator() { - if (!m_SelfActivator || m_ActivatorPosition != NiPoint3::ZERO) { + if (!m_SelfActivator || m_ActivatorPosition != NiPoint3Constant::ZERO) { if (!m_Activator) { EntityInfo info; info.lot = 6604; info.spawnerID = m_Parent->GetObjectID(); - info.pos = m_ActivatorPosition == NiPoint3::ZERO ? m_Parent->GetPosition() : m_ActivatorPosition; + info.pos = m_ActivatorPosition == NiPoint3Constant::ZERO ? m_Parent->GetPosition() : m_ActivatorPosition; m_Activator = Game::entityManager->CreateEntity(info, nullptr, m_Parent); if (m_Activator) { diff --git a/dGame/dComponents/QuickBuildComponent.h b/dGame/dComponents/QuickBuildComponent.h index a6725a81..d989bc51 100644 --- a/dGame/dComponents/QuickBuildComponent.h +++ b/dGame/dComponents/QuickBuildComponent.h @@ -242,7 +242,7 @@ private: /** * The position that the quickbuild activator is spawned at */ - NiPoint3 m_ActivatorPosition = NiPoint3::ZERO; + NiPoint3 m_ActivatorPosition = NiPoint3Constant::ZERO; /** * The entity that represents the quickbuild activator diff --git a/dGame/dComponents/RacingControlComponent.cpp b/dGame/dComponents/RacingControlComponent.cpp index 5e3d81f4..742563cc 100644 --- a/dGame/dComponents/RacingControlComponent.cpp +++ b/dGame/dComponents/RacingControlComponent.cpp @@ -119,8 +119,8 @@ void RacingControlComponent::LoadPlayerVehicle(Entity* player, GeneralUtils::UTF16ToWTF8(m_PathName)); auto spawnPointEntities = Game::entityManager->GetEntitiesByLOT(4843); - auto startPosition = NiPoint3::ZERO; - auto startRotation = NiQuaternion::IDENTITY; + auto startPosition = NiPoint3Constant::ZERO; + auto startRotation = NiQuaternionConstant::IDENTITY; const std::string placementAsString = std::to_string(positionNumber); for (auto entity : spawnPointEntities) { if (!entity) continue; @@ -818,7 +818,7 @@ void RacingControlComponent::Update(float deltaTime) { // Some offset up to make they don't fall through the terrain on a // respawn, seems to fix itself to the track anyhow - player.respawnPosition = position + NiPoint3::UNIT_Y * 5; + player.respawnPosition = position + NiPoint3Constant::UNIT_Y * 5; player.respawnRotation = vehicle->GetRotation(); player.respawnIndex = respawnIndex; diff --git a/dGame/dComponents/SimplePhysicsComponent.h b/dGame/dComponents/SimplePhysicsComponent.h index 707f8a41..8f92dd95 100644 --- a/dGame/dComponents/SimplePhysicsComponent.h +++ b/dGame/dComponents/SimplePhysicsComponent.h @@ -87,12 +87,12 @@ private: /** * The current velocity of the entity */ - NiPoint3 m_Velocity = NiPoint3::ZERO; + NiPoint3 m_Velocity = NiPoint3Constant::ZERO; /** * The current angular velocity of the entity */ - NiPoint3 m_AngularVelocity = NiPoint3::ZERO; + NiPoint3 m_AngularVelocity = NiPoint3Constant::ZERO; /** * Whether or not the velocity has changed diff --git a/dGame/dComponents/TriggerComponent.cpp b/dGame/dComponents/TriggerComponent.cpp index 6d7ce3dd..6b83ae73 100644 --- a/dGame/dComponents/TriggerComponent.cpp +++ b/dGame/dComponents/TriggerComponent.cpp @@ -218,7 +218,7 @@ void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vectorGetPosition(); - NiPoint3 offset = NiPoint3::ZERO; + NiPoint3 offset = NiPoint3Constant::ZERO; GeneralUtils::TryParse(argArray.at(0), argArray.at(1), argArray.at(2), offset); position += offset; @@ -228,7 +228,7 @@ void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector argArray){ if (argArray.size() <= 2) return; - NiPoint3 vector = NiPoint3::ZERO; + NiPoint3 vector = NiPoint3Constant::ZERO; GeneralUtils::TryParse(argArray.at(0), argArray.at(1), argArray.at(2), vector); NiQuaternion rotation = NiQuaternion::FromEulerAngles(vector); @@ -246,7 +246,7 @@ void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vectorSetPhysicsEffectActive(true); phantomPhysicsComponent->SetEffectType(ePhysicsEffectType::PUSH); phantomPhysicsComponent->SetDirectionalMultiplier(1); - NiPoint3 direction = NiPoint3::ZERO; + NiPoint3 direction = NiPoint3Constant::ZERO; GeneralUtils::TryParse(argArray.at(0), argArray.at(1), argArray.at(2), direction); phantomPhysicsComponent->SetDirection(direction); @@ -382,7 +382,7 @@ void TriggerComponent::HandleSetPhysicsVolumeEffect(Entity* targetEntity, std::v phantomPhysicsComponent->SetEffectType(effectType); phantomPhysicsComponent->SetDirectionalMultiplier(std::stof(argArray.at(1))); if (argArray.size() > 4) { - NiPoint3 direction = NiPoint3::ZERO; + NiPoint3 direction = NiPoint3Constant::ZERO; GeneralUtils::TryParse(argArray.at(2), argArray.at(3), argArray.at(4), direction); phantomPhysicsComponent->SetDirection(direction); } diff --git a/dGame/dGameMessages/EchoStartSkill.h b/dGame/dGameMessages/EchoStartSkill.h index f5dee816..389a81e0 100644 --- a/dGame/dGameMessages/EchoStartSkill.h +++ b/dGame/dGameMessages/EchoStartSkill.h @@ -13,13 +13,13 @@ public: bUsedMouse = false; fCasterLatency = 0.0f; iCastType = 0; - lastClickedPosit = NiPoint3::ZERO; + lastClickedPosit = NiPoint3Constant::ZERO; optionalTargetID = LWOOBJID_EMPTY; - originatorRot = NiQuaternion::IDENTITY; + originatorRot = NiQuaternionConstant::IDENTITY; uiSkillHandle = 0; } - EchoStartSkill(LWOOBJID _optionalOriginatorID, std::string _sBitStream, TSkillID _skillID, bool _bUsedMouse = false, float _fCasterLatency = 0.0f, int32_t _iCastType = 0, NiPoint3 _lastClickedPosit = NiPoint3::ZERO, LWOOBJID _optionalTargetID = LWOOBJID_EMPTY, NiQuaternion _originatorRot = NiQuaternion::IDENTITY, uint32_t _uiSkillHandle = 0) { + EchoStartSkill(LWOOBJID _optionalOriginatorID, std::string _sBitStream, TSkillID _skillID, bool _bUsedMouse = false, float _fCasterLatency = 0.0f, int32_t _iCastType = 0, NiPoint3 _lastClickedPosit = NiPoint3Constant::ZERO, LWOOBJID _optionalTargetID = LWOOBJID_EMPTY, NiQuaternion _originatorRot = NiQuaternionConstant::IDENTITY, uint32_t _uiSkillHandle = 0) { bUsedMouse = _bUsedMouse; fCasterLatency = _fCasterLatency; iCastType = _iCastType; @@ -50,16 +50,16 @@ public: stream->Write(iCastType != 0); if (iCastType != 0) stream->Write(iCastType); - stream->Write(lastClickedPosit != NiPoint3::ZERO); - if (lastClickedPosit != NiPoint3::ZERO) stream->Write(lastClickedPosit); + stream->Write(lastClickedPosit != NiPoint3Constant::ZERO); + if (lastClickedPosit != NiPoint3Constant::ZERO) stream->Write(lastClickedPosit); stream->Write(optionalOriginatorID); stream->Write(optionalTargetID != LWOOBJID_EMPTY); if (optionalTargetID != LWOOBJID_EMPTY) stream->Write(optionalTargetID); - stream->Write(originatorRot != NiQuaternion::IDENTITY); - if (originatorRot != NiQuaternion::IDENTITY) stream->Write(originatorRot); + stream->Write(originatorRot != NiQuaternionConstant::IDENTITY); + if (originatorRot != NiQuaternionConstant::IDENTITY) stream->Write(originatorRot); uint32_t sBitStreamLength = sBitStream.length(); stream->Write(sBitStreamLength); diff --git a/dGame/dGameMessages/GameMessages.cpp b/dGame/dGameMessages/GameMessages.cpp index 8c935afe..1214c951 100644 --- a/dGame/dGameMessages/GameMessages.cpp +++ b/dGame/dGameMessages/GameMessages.cpp @@ -385,8 +385,8 @@ void GameMessages::SendPlatformResync(Entity* entity, const SystemAddress& sysAd float fIdleTimeElapsed = 0.0f; float fMoveTimeElapsed = 0.0f; float fPercentBetweenPoints = 0.0f; - NiPoint3 ptUnexpectedLocation = NiPoint3::ZERO; - NiQuaternion qUnexpectedRotation = NiQuaternion::IDENTITY; + NiPoint3 ptUnexpectedLocation = NiPoint3Constant::ZERO; + NiQuaternion qUnexpectedRotation = NiQuaternionConstant::IDENTITY; bitStream.Write(bReverse); bitStream.Write(bStopAtDesiredWaypoint); @@ -403,8 +403,8 @@ void GameMessages::SendPlatformResync(Entity* entity, const SystemAddress& sysAd bitStream.Write(ptUnexpectedLocation.y); bitStream.Write(ptUnexpectedLocation.z); - bitStream.Write(qUnexpectedRotation != NiQuaternion::IDENTITY); - if (qUnexpectedRotation != NiQuaternion::IDENTITY) { + bitStream.Write(qUnexpectedRotation != NiQuaternionConstant::IDENTITY); + if (qUnexpectedRotation != NiQuaternionConstant::IDENTITY) { bitStream.Write(qUnexpectedRotation.x); bitStream.Write(qUnexpectedRotation.y); bitStream.Write(qUnexpectedRotation.z); @@ -770,7 +770,7 @@ void GameMessages::SendSetCurrency(Entity* entity, int64_t currency, int lootTyp bitStream.Write(lootType != LOOTTYPE_NONE); if (lootType != LOOTTYPE_NONE) bitStream.Write(lootType); - bitStream.Write(NiPoint3::ZERO); + bitStream.Write(NiPoint3Constant::ZERO); bitStream.Write(sourceLOT != LOT_NULL); if (sourceLOT != LOT_NULL) bitStream.Write(sourceLOT); @@ -1079,7 +1079,7 @@ void GameMessages::SendDropClientLoot(Entity* entity, const LWOOBJID& sourceID, entity->RegisterCoinDrop(currency); } - if (spawnPos != NiPoint3::ZERO) { + if (spawnPos != NiPoint3Constant::ZERO) { bUsePosition = true; //Calculate where the loot will go: @@ -1101,8 +1101,8 @@ void GameMessages::SendDropClientLoot(Entity* entity, const LWOOBJID& sourceID, bitStream.Write(bUsePosition); - bitStream.Write(finalPosition != NiPoint3::ZERO); - if (finalPosition != NiPoint3::ZERO) bitStream.Write(finalPosition); + bitStream.Write(finalPosition != NiPoint3Constant::ZERO); + if (finalPosition != NiPoint3Constant::ZERO) bitStream.Write(finalPosition); bitStream.Write(currency); bitStream.Write(item); @@ -1110,8 +1110,8 @@ void GameMessages::SendDropClientLoot(Entity* entity, const LWOOBJID& sourceID, bitStream.Write(owner); bitStream.Write(sourceID); - bitStream.Write(spawnPos != NiPoint3::ZERO); - if (spawnPos != NiPoint3::ZERO) bitStream.Write(spawnPos); + bitStream.Write(spawnPos != NiPoint3Constant::ZERO); + if (spawnPos != NiPoint3Constant::ZERO) bitStream.Write(spawnPos); auto* team = TeamManager::Instance()->GetTeam(owner); @@ -1170,7 +1170,7 @@ void GameMessages::SendPlayerReachedRespawnCheckpoint(Entity* entity, const NiPo bitStream.Write(position.y); bitStream.Write(position.z); - const bool bIsNotIdentity = rotation != NiQuaternion::IDENTITY; + const bool bIsNotIdentity = rotation != NiQuaternionConstant::IDENTITY; bitStream.Write(bIsNotIdentity); if (bIsNotIdentity) { @@ -1646,8 +1646,8 @@ void GameMessages::SendNotifyClientShootingGalleryScore(LWOOBJID objectId, const void GameMessages::HandleUpdateShootingGalleryRotation(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) { float angle = 0.0f; - NiPoint3 facing = NiPoint3::ZERO; - NiPoint3 muzzlePos = NiPoint3::ZERO; + NiPoint3 facing = NiPoint3Constant::ZERO; + NiPoint3 muzzlePos = NiPoint3Constant::ZERO; inStream->Read(angle); inStream->Read(facing); inStream->Read(muzzlePos); @@ -2103,8 +2103,8 @@ void GameMessages::SendPlaceModelResponse(LWOOBJID objectId, const SystemAddress bitStream.Write(objectId); bitStream.Write(eGameMessageType::PLACE_MODEL_RESPONSE); - bitStream.Write(position != NiPoint3::ZERO); - if (position != NiPoint3::ZERO) { + bitStream.Write(position != NiPoint3Constant::ZERO); + if (position != NiPoint3Constant::ZERO) { bitStream.Write(position); } @@ -2118,8 +2118,8 @@ void GameMessages::SendPlaceModelResponse(LWOOBJID objectId, const SystemAddress bitStream.Write(response); } - bitStream.Write(rotation != NiQuaternion::IDENTITY); - if (rotation != NiQuaternion::IDENTITY) { + bitStream.Write(rotation != NiQuaternionConstant::IDENTITY); + if (rotation != NiQuaternionConstant::IDENTITY) { bitStream.Write(response); } @@ -2271,7 +2271,7 @@ void GameMessages::HandleSetBuildMode(RakNet::BitStream* inStream, Entity* entit bool modePaused{}; int modeValue = 1; LWOOBJID playerId{}; - NiPoint3 startPosition = NiPoint3::ZERO; + NiPoint3 startPosition = NiPoint3Constant::ZERO; inStream->Read(start); @@ -2290,7 +2290,7 @@ void GameMessages::HandleSetBuildMode(RakNet::BitStream* inStream, Entity* entit auto* player = Game::entityManager->GetEntity(playerId); - if (startPosition == NiPoint3::ZERO) { + if (startPosition == NiPoint3Constant::ZERO) { startPosition = player->GetPosition(); } @@ -2384,13 +2384,13 @@ void GameMessages::HandlePlacePropertyModel(RakNet::BitStream* inStream, Entity* inStream->Read(model); - PropertyManagementComponent::Instance()->UpdateModelPosition(model, NiPoint3::ZERO, NiQuaternion::IDENTITY); + PropertyManagementComponent::Instance()->UpdateModelPosition(model, NiPoint3Constant::ZERO, NiQuaternionConstant::IDENTITY); } void GameMessages::HandleUpdatePropertyModel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) { LWOOBJID model; NiPoint3 position; - NiQuaternion rotation = NiQuaternion::IDENTITY; + NiQuaternion rotation = NiQuaternionConstant::IDENTITY; inStream->Read(model); inStream->Read(position); @@ -2612,7 +2612,7 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream* inStream, Entity* ent IPropertyContents::Model model; model.id = newIDL; model.ugcId = blueprintIDSmall; - model.position = NiPoint3::ZERO; + model.position = NiPoint3Constant::ZERO; model.rotation = NiQuaternion(0.0f, 0.0f, 0.0f, 0.0f); model.lot = 14; Database::Get()->InsertNewPropertyModel(propertyId, model, "Objects_14_name"); @@ -3393,7 +3393,7 @@ void GameMessages::SendNotifyPetTamingMinigame(LWOOBJID objectId, LWOOBJID petId bitStream.Write(petsDestPos); bitStream.Write(telePos); - const bool hasDefault = teleRot != NiQuaternion::IDENTITY; + const bool hasDefault = teleRot != NiQuaternionConstant::IDENTITY; bitStream.Write(hasDefault); if (hasDefault) bitStream.Write(teleRot); @@ -4218,7 +4218,7 @@ void GameMessages::HandleVehicleNotifyHitImaginationServer(RakNet::BitStream* in LWOOBJID pickupObjID = LWOOBJID_EMPTY; LWOOBJID pickupSpawnerID = LWOOBJID_EMPTY; int32_t pickupSpawnerIndex = -1; - NiPoint3 vehiclePosition = NiPoint3::ZERO; + NiPoint3 vehiclePosition = NiPoint3Constant::ZERO; if (inStream->ReadBit()) inStream->Read(pickupObjID); if (inStream->ReadBit()) inStream->Read(pickupSpawnerID); diff --git a/dGame/dGameMessages/GameMessages.h b/dGame/dGameMessages/GameMessages.h index 68a8471a..a96bbf60 100644 --- a/dGame/dGameMessages/GameMessages.h +++ b/dGame/dGameMessages/GameMessages.h @@ -55,14 +55,14 @@ namespace GameMessages { const SystemAddress& sysAddr, bool bFirstTime = true, const LWOOBJID& buildAreaID = LWOOBJID_EMPTY, - NiPoint3 buildStartPOS = NiPoint3::ZERO, + NiPoint3 buildStartPOS = NiPoint3Constant::ZERO, int sourceBAG = 0, const LWOOBJID& sourceID = LWOOBJID_EMPTY, LOT sourceLOT = 0, int sourceTYPE = 8, const LWOOBJID& targetID = 0, LOT targetLOT = 0, - NiPoint3 targetPOS = NiPoint3::ZERO, + NiPoint3 targetPOS = NiPoint3Constant::ZERO, int targetTYPE = 0 ); @@ -122,7 +122,7 @@ namespace GameMessages { void SendStop2DAmbientSound(Entity* entity, bool force, std::string audioGUID, bool result = false); void SendPlay2DAmbientSound(Entity* entity, std::string audioGUID, bool result = false); void SendSetNetworkScriptVar(Entity* entity, const SystemAddress& sysAddr, std::string data); - void SendDropClientLoot(Entity* entity, const LWOOBJID& sourceID, LOT item, int currency, NiPoint3 spawnPos = NiPoint3::ZERO, int count = 1); + void SendDropClientLoot(Entity* entity, const LWOOBJID& sourceID, LOT item, int currency, NiPoint3 spawnPos = NiPoint3Constant::ZERO, int count = 1); void SendSetPlayerControlScheme(Entity* entity, eControlScheme controlScheme); void SendPlayerReachedRespawnCheckpoint(Entity* entity, const NiPoint3& position, const NiQuaternion& rotation); @@ -239,7 +239,7 @@ namespace GameMessages { void SendLockNodeRotation(Entity* entity, std::string nodeName); - void SendSetBuildModeConfirmed(LWOOBJID objectId, const SystemAddress& sysAddr, bool start, bool warnVisitors, bool modePaused, int32_t modeValue, LWOOBJID playerId, NiPoint3 startPos = NiPoint3::ZERO); + void SendSetBuildModeConfirmed(LWOOBJID objectId, const SystemAddress& sysAddr, bool start, bool warnVisitors, bool modePaused, int32_t modeValue, LWOOBJID playerId, NiPoint3 startPos = NiPoint3Constant::ZERO); void SendGetModelsOnProperty(LWOOBJID objectId, std::map models, const SystemAddress& sysAddr); diff --git a/dGame/dGameMessages/StartSkill.h b/dGame/dGameMessages/StartSkill.h index 40bc210f..6b0d267a 100644 --- a/dGame/dGameMessages/StartSkill.h +++ b/dGame/dGameMessages/StartSkill.h @@ -16,13 +16,13 @@ public: consumableItemID = LWOOBJID_EMPTY; fCasterLatency = 0.0f; iCastType = 0; - lastClickedPosit = NiPoint3::ZERO; + lastClickedPosit = NiPoint3Constant::ZERO; optionalTargetID = LWOOBJID_EMPTY; - originatorRot = NiQuaternion::IDENTITY; + originatorRot = NiQuaternionConstant::IDENTITY; uiSkillHandle = 0; } - StartSkill(LWOOBJID _optionalOriginatorID, std::string _sBitStream, TSkillID _skillID, bool _bUsedMouse = false, LWOOBJID _consumableItemID = LWOOBJID_EMPTY, float _fCasterLatency = 0.0f, int32_t _iCastType = 0, NiPoint3 _lastClickedPosit = NiPoint3::ZERO, LWOOBJID _optionalTargetID = LWOOBJID_EMPTY, NiQuaternion _originatorRot = NiQuaternion::IDENTITY, uint32_t _uiSkillHandle = 0) { + StartSkill(LWOOBJID _optionalOriginatorID, std::string _sBitStream, TSkillID _skillID, bool _bUsedMouse = false, LWOOBJID _consumableItemID = LWOOBJID_EMPTY, float _fCasterLatency = 0.0f, int32_t _iCastType = 0, NiPoint3 _lastClickedPosit = NiPoint3Constant::ZERO, LWOOBJID _optionalTargetID = LWOOBJID_EMPTY, NiQuaternion _originatorRot = NiQuaternionConstant::IDENTITY, uint32_t _uiSkillHandle = 0) { bUsedMouse = _bUsedMouse; consumableItemID = _consumableItemID; fCasterLatency = _fCasterLatency; @@ -57,16 +57,16 @@ public: stream->Write(iCastType != 0); if (iCastType != 0) stream->Write(iCastType); - stream->Write(lastClickedPosit != NiPoint3::ZERO); - if (lastClickedPosit != NiPoint3::ZERO) stream->Write(lastClickedPosit); + stream->Write(lastClickedPosit != NiPoint3Constant::ZERO); + if (lastClickedPosit != NiPoint3Constant::ZERO) stream->Write(lastClickedPosit); stream->Write(optionalOriginatorID); stream->Write(optionalTargetID != LWOOBJID_EMPTY); if (optionalTargetID != LWOOBJID_EMPTY) stream->Write(optionalTargetID); - stream->Write(originatorRot != NiQuaternion::IDENTITY); - if (originatorRot != NiQuaternion::IDENTITY) stream->Write(originatorRot); + stream->Write(originatorRot != NiQuaternionConstant::IDENTITY); + if (originatorRot != NiQuaternionConstant::IDENTITY) stream->Write(originatorRot); uint32_t sBitStreamLength = sBitStream.length(); stream->Write(sBitStreamLength); diff --git a/dScripts/02_server/Enemy/AG/BossSpiderQueenEnemyServer.cpp b/dScripts/02_server/Enemy/AG/BossSpiderQueenEnemyServer.cpp index f85e0561..a8edb14a 100644 --- a/dScripts/02_server/Enemy/AG/BossSpiderQueenEnemyServer.cpp +++ b/dScripts/02_server/Enemy/AG/BossSpiderQueenEnemyServer.cpp @@ -85,7 +85,7 @@ void BossSpiderQueenEnemyServer::WithdrawSpider(Entity* self, const bool withdra GameMessages::SendNotifyClientObject(self->GetObjectID(), u"SetColGroup", 10, 0, 0, "", UNASSIGNED_SYSTEM_ADDRESS); //First rotate for anim - NiQuaternion rot = NiQuaternion::IDENTITY; + NiQuaternion rot = NiQuaternionConstant::IDENTITY; controllable->SetStatic(false); @@ -402,7 +402,7 @@ void BossSpiderQueenEnemyServer::OnTimerDone(Entity* self, const std::string tim const auto withdrawn = self->GetBoolean(u"isWithdrawn"); if (!withdrawn) return; - NiQuaternion rot = NiQuaternion::IDENTITY; + NiQuaternion rot = NiQuaternionConstant::IDENTITY; //First rotate for anim controllable->SetStatic(false); @@ -597,12 +597,12 @@ void BossSpiderQueenEnemyServer::OnUpdate(Entity* self) { if (!isWithdrawn) return; - if (controllable->GetRotation() == NiQuaternion::IDENTITY) { + if (controllable->GetRotation() == NiQuaternionConstant::IDENTITY) { return; } controllable->SetStatic(false); - controllable->SetRotation(NiQuaternion::IDENTITY); + controllable->SetRotation(NiQuaternionConstant::IDENTITY); controllable->SetStatic(true); Game::entityManager->SerializeEntity(self); diff --git a/dScripts/02_server/Map/AG/AgLaserSensorServer.cpp b/dScripts/02_server/Map/AG/AgLaserSensorServer.cpp index 7fcea9fa..6e19922a 100644 --- a/dScripts/02_server/Map/AG/AgLaserSensorServer.cpp +++ b/dScripts/02_server/Map/AG/AgLaserSensorServer.cpp @@ -13,7 +13,7 @@ void AgLaserSensorServer::OnStartup(Entity* self) { phantomPhysicsComponent->SetPhysicsEffectActive(true); phantomPhysicsComponent->SetEffectType(ePhysicsEffectType::REPULSE); phantomPhysicsComponent->SetDirectionalMultiplier(repelForce); - phantomPhysicsComponent->SetDirection(NiPoint3::UNIT_Y); + phantomPhysicsComponent->SetDirection(NiPoint3Constant::UNIT_Y); } diff --git a/dScripts/02_server/Map/AM/AmDrawBridge.cpp b/dScripts/02_server/Map/AM/AmDrawBridge.cpp index 11d52cd7..cd42f196 100644 --- a/dScripts/02_server/Map/AM/AmDrawBridge.cpp +++ b/dScripts/02_server/Map/AM/AmDrawBridge.cpp @@ -66,7 +66,7 @@ void AmDrawBridge::OnTimerDone(Entity* self, std::string timerName) { return; } - simplePhysicsComponent->SetAngularVelocity(NiPoint3::ZERO); + simplePhysicsComponent->SetAngularVelocity(NiPoint3Constant::ZERO); Game::entityManager->SerializeEntity(bridge); } diff --git a/dScripts/02_server/Map/GF/MastTeleport.cpp b/dScripts/02_server/Map/GF/MastTeleport.cpp index 5a40507d..e181779e 100644 --- a/dScripts/02_server/Map/GF/MastTeleport.cpp +++ b/dScripts/02_server/Map/GF/MastTeleport.cpp @@ -81,7 +81,7 @@ void MastTeleport::OnTimerDone(Entity* self, std::string timerName) { GameMessages::SendOrientToAngle(playerId, true, rads, player->GetSystemAddress()); - GameMessages::SendTeleport(playerId, position, NiQuaternion::IDENTITY, player->GetSystemAddress()); + GameMessages::SendTeleport(playerId, position, NiQuaternionConstant::IDENTITY, player->GetSystemAddress()); GameMessages::SendSetStunned(playerId, eStateChangeType::POP, player->GetSystemAddress(), LWOOBJID_EMPTY, true, true, true, true, true, true, true diff --git a/dScripts/02_server/Pets/PetFromDigServer.cpp b/dScripts/02_server/Pets/PetFromDigServer.cpp index 525f3e94..33bab32a 100644 --- a/dScripts/02_server/Pets/PetFromDigServer.cpp +++ b/dScripts/02_server/Pets/PetFromDigServer.cpp @@ -40,6 +40,6 @@ void PetFromDigServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eP return; // TODO: Remove custom group? // Command the pet to the player as it may otherwise go to its spawn point which is non existant - // petComponent->Command(NiPoint3::ZERO, LWOOBJID_EMPTY, 6, 202, true); + // petComponent->Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 6, 202, true); } } diff --git a/dScripts/ai/GF/GfBanana.cpp b/dScripts/ai/GF/GfBanana.cpp index 6bc5c179..b06aae6f 100644 --- a/dScripts/ai/GF/GfBanana.cpp +++ b/dScripts/ai/GF/GfBanana.cpp @@ -56,7 +56,7 @@ void GfBanana::OnHit(Entity* self, Entity* attacker) { return; } - bananaEntity->SetPosition(bananaEntity->GetPosition() - NiPoint3::UNIT_Y * 8); + bananaEntity->SetPosition(bananaEntity->GetPosition() - NiPoint3Constant::UNIT_Y * 8); auto* bananaDestroyable = bananaEntity->GetComponent(); diff --git a/dScripts/client/ai/PR/CrabServer.cpp b/dScripts/client/ai/PR/CrabServer.cpp index f30142ba..6cdc2de8 100644 --- a/dScripts/client/ai/PR/CrabServer.cpp +++ b/dScripts/client/ai/PR/CrabServer.cpp @@ -39,6 +39,6 @@ void CrabServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTami return; // TODO: Remove custom group? // Command the pet to the player as it may otherwise go to its spawn point which is non existant - // petComponent->Command(NiPoint3::ZERO, LWOOBJID_EMPTY, 6, 202, true); + // petComponent->Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 6, 202, true); } } diff --git a/dWorldServer/WorldServer.cpp b/dWorldServer/WorldServer.cpp index d704bfea..6a8ed074 100644 --- a/dWorldServer/WorldServer.cpp +++ b/dWorldServer/WorldServer.cpp @@ -1031,8 +1031,8 @@ void HandlePacket(Packet* packet) { Game::entityManager->ConstructEntity(player, UNASSIGNED_SYSTEM_ADDRESS, true); - if (respawnPoint != NiPoint3::ZERO) { - GameMessages::SendPlayerReachedRespawnCheckpoint(player, respawnPoint, NiQuaternion::IDENTITY); + if (respawnPoint != NiPoint3Constant::ZERO) { + GameMessages::SendPlayerReachedRespawnCheckpoint(player, respawnPoint, NiQuaternionConstant::IDENTITY); } Game::entityManager->ConstructAllEntities(packet->systemAddress); diff --git a/dZoneManager/Spawner.h b/dZoneManager/Spawner.h index 79ba40d1..686c7588 100644 --- a/dZoneManager/Spawner.h +++ b/dZoneManager/Spawner.h @@ -12,8 +12,8 @@ #include "EntityInfo.h" struct SpawnerNode { - NiPoint3 position = NiPoint3::ZERO; - NiQuaternion rotation = NiQuaternion::IDENTITY; + NiPoint3 position = NiPoint3Constant::ZERO; + NiQuaternion rotation = NiQuaternionConstant::IDENTITY; uint32_t nodeID = 0; uint32_t nodeMax = 1; std::vector entities; diff --git a/tests/dCommonTests/TestNiPoint3.cpp b/tests/dCommonTests/TestNiPoint3.cpp index fbc98eb0..49814d15 100644 --- a/tests/dCommonTests/TestNiPoint3.cpp +++ b/tests/dCommonTests/TestNiPoint3.cpp @@ -8,9 +8,9 @@ */ TEST(dCommonTests, NiPoint3Test) { // Check that Unitize works - ASSERT_EQ(NiPoint3(3, 0, 0).Unitize(), NiPoint3::UNIT_X); + ASSERT_EQ(NiPoint3(3, 0, 0).Unitize(), NiPoint3Constant::UNIT_X); // Check what unitize does to a vector of length 0 - ASSERT_EQ(NiPoint3::ZERO.Unitize(), NiPoint3::ZERO); + ASSERT_EQ(NiPoint3Constant::ZERO.Unitize(), NiPoint3Constant::ZERO); } TEST(dCommonTests, NiPoint3OperatorTest) { diff --git a/tests/dGameTests/GameDependencies.h b/tests/dGameTests/GameDependencies.h index 8aefaa3d..11c320ba 100644 --- a/tests/dGameTests/GameDependencies.h +++ b/tests/dGameTests/GameDependencies.h @@ -25,8 +25,8 @@ public: class GameDependenciesTest : public ::testing::Test { protected: void SetUpDependencies() { - info.pos = NiPoint3::ZERO; - info.rot = NiQuaternion::IDENTITY; + info.pos = NiPoint3Constant::ZERO; + info.rot = NiQuaternionConstant::IDENTITY; info.scale = 1.0f; info.spawner = nullptr; info.lot = 999;