* saving from a test works
* testing works
* Update SavingTests.cpp
* test dServer stuff
* tests
* use dummy database and add missing pure fns
* add more tests
* add more tests
* add rocket tests
* Update BuffComponent.h
* Update test_xml_data.xml
* Update SavingTests.cpp
* update
* fix: ninjago missions remove items
fixes an issue where this mission was completed prior to a bug fix, causing the items to remain in the inventory.
Tested that players with the mission completed have the item correctly removed from their inventory.
* Update eCharacterVersion.h
makes it so we can adjust many more settings since the segfault only happens in windows debug, why remove the functionality for all users?
Tested that windows debug, windows RelWithDebInfo and ubuntu default all build and run without issues (will contact luxaritas about pipe testing)
Resolves an issue where item is null but is accessed but not doing that code and instead consulting the EntityManager for a valid Entity, alongside nullifying the m_Owner objectID should the pet be destroyed and timer still exist.
Update PetComponent.cpp
Add nullptr check
Add back timer
Update PetComponent.cpp
speculative fix for a different crash
Why are we accessing something before checking if its null
Tested that players with valid names up to the usual 33 character max are still added to the player container
Tested that you can still team with <= 4 players on a team
Tested that chat server no longer crashes with a bad memberSize variable
asserted that InsertPlayer is indeed much faster now and is no longer a slow point of ChatServer
* Added feature grouping logic
* Add saving of brick buckets
* Add edge case check for max group count
* Use vector for storing groups
* Update InventoryComponent.cpp
* Update InventoryComponent.h
* Update InventoryComponent.h
* fix string log format
* Update GameMessages.cpp
* add admin account creation options from cli
* use actual gm levels
felt under delivered in previous iteration.
* Update dMasterServer/MasterServer.cpp
Co-authored-by: Daniel Seiler <me@xiphoseer.de>
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Co-authored-by: Daniel Seiler <me@xiphoseer.de>
Tested with logs that queries to get soft and hard cap actually succeed now
Logs about slash command handler command registration and vanity NPC creation in mis matched worlds are now removed.
Corrected an unintended mistake in the COPY commands for adding the
vanity files to the Docker container, causing only the last file
contents to be added to the file '/app/vanity/*'