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feat: add millisecond tracking for racing (#1615)
* add millisecond tracking Update RacingControlComponent.cpp * remove const ig? * is this what you wanted
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33a8efdd22
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@ -45,7 +45,6 @@ RacingControlComponent::RacingControlComponent(Entity* parent)
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m_LoadedPlayers = 0;
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m_LoadTimer = 0;
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m_Finished = 0;
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m_StartTime = 0;
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m_EmptyTimer = 0;
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m_SoloRacing = Game::config->GetValue("solo_racing") == "1";
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@ -427,9 +426,9 @@ void RacingControlComponent::Serialize(RakNet::BitStream& outBitStream, bool bIs
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outBitStream.Write(player.playerID);
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outBitStream.Write(player.data[0]);
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if (player.finished != 0) outBitStream.Write<float>(player.raceTime);
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if (player.finished != 0) outBitStream.Write<float>(player.raceTime.count() / 1000.0f);
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else outBitStream.Write(player.data[1]);
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if (player.finished != 0) outBitStream.Write<float>(player.bestLapTime);
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if (player.finished != 0) outBitStream.Write<float>(player.bestLapTime.count() / 1000.0f);
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else outBitStream.Write(player.data[2]);
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if (player.finished == 1) outBitStream.Write<float>(1.0f);
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else outBitStream.Write(player.data[3]);
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@ -490,8 +489,8 @@ void RacingControlComponent::Serialize(RakNet::BitStream& outBitStream, bool bIs
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if (player.finished == 0) continue;
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outBitStream.Write1(); // Has more data
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outBitStream.Write(player.playerID);
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outBitStream.Write<float>(player.bestLapTime);
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outBitStream.Write<float>(player.raceTime);
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outBitStream.Write<float>(player.bestLapTime.count() / 1000.0f);
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outBitStream.Write<float>(player.raceTime.count() / 1000.0f);
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}
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outBitStream.Write0(); // No more data
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@ -721,7 +720,7 @@ void RacingControlComponent::Update(float deltaTime) {
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Game::entityManager->SerializeEntity(m_Parent);
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m_StartTime = std::time(nullptr);
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m_StartTime = std::chrono::high_resolution_clock::now();
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}
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m_StartTimer += deltaTime;
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@ -810,46 +809,45 @@ void RacingControlComponent::Update(float deltaTime) {
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// Reached the start point, lapped
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if (respawnIndex == 0) {
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time_t lapTime = std::time(nullptr) - (player.lap == 0 ? m_StartTime : player.lapTime);
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const auto now = std::chrono::high_resolution_clock::now();
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const auto lapTime = std::chrono::duration_cast<std::chrono::milliseconds>(now - (player.lap == 0 ? m_StartTime : player.lapTime));
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// Cheating check
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if (lapTime < 40) {
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if (lapTime.count() < 40000) {
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continue;
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}
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player.lap++;
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player.lapTime = now;
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player.lapTime = std::time(nullptr);
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if (player.bestLapTime == 0 || player.bestLapTime > lapTime) {
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if (player.bestLapTime > lapTime || player.lap == 0) {
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player.bestLapTime = lapTime;
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LOG("Best lap time (%llu)", lapTime);
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}
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player.lap++;
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auto* missionComponent =
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playerEntity->GetComponent<MissionComponent>();
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if (missionComponent != nullptr) {
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// Progress lap time tasks
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missionComponent->Progress(eMissionTaskType::RACING, (lapTime) * 1000, static_cast<LWOOBJID>(eRacingTaskParam::LAP_TIME));
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missionComponent->Progress(eMissionTaskType::RACING, lapTime.count(), static_cast<LWOOBJID>(eRacingTaskParam::LAP_TIME));
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if (player.lap == 3) {
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m_Finished++;
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player.finished = m_Finished;
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const auto raceTime =
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(std::time(nullptr) - m_StartTime);
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const auto raceTime = std::chrono::duration_cast<std::chrono::milliseconds>(now - m_StartTime);
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player.raceTime = raceTime;
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LOG("Completed time %llu, %llu",
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raceTime, raceTime * 1000);
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LOG("Completed time %llums %fs", raceTime.count(), raceTime.count() / 1000.0f);
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LeaderboardManager::SaveScore(playerEntity->GetObjectID(), m_ActivityID, static_cast<float>(player.raceTime), static_cast<float>(player.bestLapTime), static_cast<float>(player.finished == 1));
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LeaderboardManager::SaveScore(playerEntity->GetObjectID(), m_ActivityID, static_cast<float>(player.raceTime.count()) / 1000, static_cast<float>(player.bestLapTime.count()) / 1000, static_cast<float>(player.finished == 1));
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// Entire race time
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missionComponent->Progress(eMissionTaskType::RACING, (raceTime) * 1000, static_cast<LWOOBJID>(eRacingTaskParam::TOTAL_TRACK_TIME));
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missionComponent->Progress(eMissionTaskType::RACING, player.raceTime.count(), static_cast<LWOOBJID>(eRacingTaskParam::TOTAL_TRACK_TIME));
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missionComponent->Progress(eMissionTaskType::RACING, 0, static_cast<LWOOBJID>(eRacingTaskParam::COMPETED_IN_RACE)); // Progress task for competing in a race
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missionComponent->Progress(eMissionTaskType::RACING, player.smashedTimes, static_cast<LWOOBJID>(eRacingTaskParam::SAFE_DRIVER)); // Finish a race without being smashed.
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@ -873,8 +871,8 @@ void RacingControlComponent::Update(float deltaTime) {
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}
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}
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LOG("Lapped (%i) in (%llu)", player.lap,
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lapTime);
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LOG("Lapped (%i) in (%llums %fs)", player.lap,
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lapTime.count(), lapTime.count() / 1000.0f);
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}
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LOG("Reached point (%i)/(%i)", player.respawnIndex,
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@ -8,6 +8,7 @@
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#include "Entity.h"
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#include "Component.h"
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#include "eReplicaComponentType.h"
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#include <chrono>
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/**
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* Information for each player in the race
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@ -72,12 +73,12 @@ struct RacingPlayerInfo {
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/**
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* The fastest lap time of the player
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*/
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time_t bestLapTime = 0;
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std::chrono::milliseconds bestLapTime;
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/**
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* The current lap time of the player
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*/
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time_t lapTime = 0;
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std::chrono::high_resolution_clock::time_point lapTime;
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/**
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* The number of times this player smashed their car
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@ -97,7 +98,7 @@ struct RacingPlayerInfo {
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/**
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* Unused
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*/
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time_t raceTime = 0;
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std::chrono::milliseconds raceTime;
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};
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/**
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@ -231,7 +232,7 @@ private:
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/**
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* The time the race was started
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*/
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time_t m_StartTime;
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std::chrono::high_resolution_clock::time_point m_StartTime;
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/**
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* Timer for tracking how long a player was alone in this race
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