EmosewaMC
148c177d27
shortened method
2022-03-28 03:37:12 -07:00
EmosewaMC
c94f0918c9
testing number reverted
2022-03-28 03:26:01 -07:00
EmosewaMC
54de6c6878
FINALLY WORKING JESUS
2022-03-28 03:24:49 -07:00
EmosewaMC
0a453e9dca
working state
2022-03-27 23:46:43 -07:00
EmosewaMC
0a7fd6f79a
updates
2022-03-27 20:05:00 -07:00
Daniel Seiler
66b7c6522e
Merge pull request #441 from EmosewaMC/ProxyItemFix
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Addressed some proxy items granting duplicate skills
2022-03-26 08:17:04 +01:00
Jett
3a959778fe
Merge pull request #451 from EmosewaMC/ShootingGalleryScoreFix
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Shooting Gallery daily mission fix
2022-03-25 15:59:39 +00:00
Daniel Seiler
a49f9dc586
Merge pull request #461 from EmosewaMC/mailboxSpecialCase
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Addressed special case in GameMessage for interacting with a mailbox
2022-02-24 16:10:10 +01:00
EmosewaMC
24d443537a
Addressed spacing
2022-02-20 20:01:55 -08:00
EmosewaMC
3d1283675f
Updated comment
2022-02-20 20:00:56 -08:00
Jett
ad52facef7
Merge pull request #452 from EmosewaMC/GMRacingCarFix
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Addressed GM Operators not being able to spawn in cars in non-racing worlds
2022-02-21 03:55:28 +00:00
EmosewaMC
55def02c8f
Added script to CppScripts
2022-02-20 19:51:54 -08:00
EmosewaMC
6905120ac6
Added MailBoxServer files
2022-02-20 19:51:35 -08:00
EmosewaMC
5ffb57d92c
Removed special case from GM
2022-02-20 19:51:21 -08:00
Jett
87d3ac15bd
Merge pull request #460 from EmosewaMC/HandleLEvelUpFix
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Added UI pop up for level rewards
2022-02-21 03:50:31 +00:00
EmosewaMC
1c116fb0c4
Sending rewards works fully
2022-02-20 19:23:17 -08:00
EmosewaMC
1c43d7f38c
GameMessage is correct
2022-02-20 19:23:03 -08:00
EmosewaMC
78fbe3c7fe
Added support for Windows Native
2022-02-17 03:17:41 -08:00
EmosewaMC
afa38ae890
Added call to GM in CharacterComponent
2022-02-12 21:03:04 -08:00
EmosewaMC
352f654ede
Added GM in GameMessages
2022-02-12 21:02:52 -08:00
EmosewaMC
2bc9f8f66d
Correctly set task value for shooting gallery
2022-02-10 03:08:47 -08:00
EmosewaMC
5fbb1e9cc2
removed comments
2022-02-10 02:16:33 -08:00
EmosewaMC
7c80c12b90
Removed comments
2022-02-10 01:40:57 -08:00
EmosewaMC
9021c5209f
backup commit with comments
2022-02-10 01:03:51 -08:00
EmosewaMC
6c5c6b7b8e
commit when car work
2022-02-09 21:21:10 -08:00
EmosewaMC
a60738f78f
cleaned up SGCannon
2022-02-09 16:42:31 -08:00
EmosewaMC
b077bd937d
Fixed bugs with minigame progression
2022-02-09 16:42:17 -08:00
EmosewaMC
1607b506c8
bodgy bodge to fix minigame missions
2022-02-09 16:42:03 -08:00
Gie "Max" Vanommeslaeghe
42f6f2f10b
Bump patch version
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Should have been done quite a while ago, but ah well
2022-02-09 10:59:43 +01:00
Gie "Max" Vanommeslaeghe
788cd3f807
Merge pull request #449 from DarkflameUniverse/physics-fix
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Rehook dPhysics to main framerate
2022-02-09 10:55:21 +01:00
Unknown
d5a18af0e8
Rehook dPhysics to main framerate
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Should fix bug causing double enter and exit events
2022-02-09 10:38:09 +01:00
Xiphoseer
cabd220a66
Fix spam-log on master disconnect ( #447 )
2022-02-08 17:25:14 +01:00
Marcono1234
d9874b452e
Fix Plunger Gun not being removed from inventory after mission ( #444 )
2022-02-07 21:45:56 +01:00
Xiphoseer
56765d355b
Merge pull request #443 from DarkflameUniverse/log-missing-master-conn-shutdown
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Log WorldServer shutdown when MasterServer connection is missing
2022-02-07 10:58:52 +01:00
Xiphoseer
417a1a7485
Improve logging
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Log when a WorldServer initiates shutdown because the master server connection went missing or wasn't established in the first place.
2022-02-07 10:19:16 +01:00
EmosewaMC
a6ed435038
Added bounds check for proxies
2022-02-06 20:54:04 -08:00
EmosewaMC
679f077772
updated comment
2022-02-06 20:54:03 -08:00
Jett
b7d7146821
Merge pull request #435 from EmosewaMC/ghosting-fix
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fixed ghosting issue
2022-02-06 02:25:46 +00:00
EmosewaMC
6ac90f98d1
fixed ghosting issue
2022-02-05 17:56:19 -08:00
Xiphoseer
b8c1f7629e
Merge pull request #359 from AxtonF/HandleSIGTERM
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Add handling of SIGTERM
2022-02-05 15:38:49 +01:00
Xiphoseer
448e888d69
Merge pull request #356 from EmosewaMC/UniqueCharacterNamesAddition
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Added UNIQUE to charInfo table for names
2022-02-05 15:37:26 +01:00
Xiphoseer
ae6980966d
Merge pull request #414 from Marcono1234/docker-read-only-volumes
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Make some Docker Compose volumes read-only
2022-02-05 15:18:01 +01:00
cooltrain7
579cf590b4
Implement CDZoneTable PlayerLoseCoinsOnDeath ( #251 )
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* Implement ZoneTable PlayerLoseCoinsOnDeath
- Adds a check on death if the character should drop coins in the current zone
* Refactored PlayerLoseCoinOnDeath into dZoneManager
* Coin death drops use LootGenerator
* Refactored again with use of CDZoneTableTable
* Remove duplicate CDZone call during initialization
2022-02-05 13:27:24 +01:00
Nordegraf
f7009b499b
added tracking of Pet Excavator achievement ( #213 )
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* added tracking of the Pet Excavator achievement
* make Pet Extractor Progress Zone specific
* added tracking of Pet Excavator Achievement using player flags
2022-02-05 13:19:25 +01:00
David Markowitz
84cf79906b
Frakjaw Battle instance fixes ( #409 )
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* Update NjMonastryBossInstance.cpp
* Changed spawn position to be 1.
* Changed stored variable from vector to int
Added clarifying comments
2022-02-05 13:11:58 +01:00
David Markowitz
933cdee414
Implemented Model Pickup and Reputation achievements ( #413 )
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* Implemented Model Pickup and Reputation achievements
* Moved mission progression to placement
* Changed name to place
2022-02-05 13:08:40 +01:00
David Markowitz
77459af1d3
Removed AI Stopping after they use a skill ( #407 )
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* Removed SkillTime from stopping AI
* Reverted Downtime removal
2022-02-05 13:07:30 +01:00
David Markowitz
828c457614
Added script for Friend of the Ninja mission ( #406 )
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* Added script for Friend of the Ninja mission
* Added comments
2022-02-05 13:00:10 +01:00
David Markowitz
6ba9eea993
Added check to prevent accidental sentinel passive proc ( #396 )
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* Added check to prevent accidental sentinel passive proc
Added a boolean to check if the player is at zero armor already and if so, do not trigger the passive ability.
* Renamed variable and condensed armor check
2022-02-05 12:59:07 +01:00
David Markowitz
fe178bf745
Fully Implemented Shooting Gallery Mission and Achievement Fixes ( #381 )
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* Fixed tab indent
* Fully implemented Achievement tracking for Shooting Gallery
- Removed logging in MissionTask.cpp and moved the checks for mission progression to after checking the instance.
- Implemented the achievement tracking in SGCannon as well as tracking of the maximum hit streak and progression of enemy smashes in the shooting gallery.
2022-02-05 12:54:12 +01:00