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bodgy bodge to fix minigame missions
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@ -109,7 +109,7 @@ void Mission::LoadFromXml(tinyxml2::XMLElement* element) {
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} else {
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const auto value = std::stoul(task->Attribute("v"));
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m_Tasks[index]->SetProgress(value, false);
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m_Tasks[index]->SetProgress(value, m_Tasks[index]->GetType() == MissionTaskType::MISSION_TASK_TYPE_MINIGAME);
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task = task->NextSiblingElement();
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}
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@ -356,7 +356,7 @@ void Mission::CheckCompletion() {
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return;
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}
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SetMissionState(MissionState::MISSION_STATE_READY_TO_COMPLETE);
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MakeReadyToComplete();
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}
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void Mission::Catchup() {
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