Removed comments

This commit is contained in:
EmosewaMC 2022-02-10 01:40:57 -08:00
parent 9021c5209f
commit 7c80c12b90

View File

@ -911,8 +911,8 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks)
const auto type = static_cast<eItemType>(item->GetInfo().itemType);
if (item->GetLot() == 8092 && m_Parent->GetGMLevel() >= GAME_MASTER_LEVEL_OPERATOR && hasCarEquipped == false)
{ // Spawn above current position so we dont fall through floor?
auto startPosition = m_Parent->GetPosition() + NiPoint3::UNIT_Y + 2;
{
auto startPosition = m_Parent->GetPosition();
auto startRotation = NiQuaternion::LookAt(startPosition, startPosition + NiPoint3::UNIT_X);
auto angles = startRotation.GetEulerAngles();
@ -989,50 +989,12 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks)
GameMessages::SendTeleport(carEntity->GetObjectID(), startPosition, startRotation, m_Parent->GetSystemAddress(), true, true);
EntityManager::Instance()->SerializeEntity(m_Parent);
// m_Parent->AddDieCallback([item, this](){
// this->UnEquipItem(item);
// this->EquipItem(item);
// });
// carEntity->AddDieCallback([item, this](){
// this->UnEquipItem(item);
// this->EquipItem(item);
// });
hasCarEquipped = true;
equippedCarEntity = carEntity;
return;
} else if (item->GetLot() == 8092 && m_Parent->GetGMLevel() >= GAME_MASTER_LEVEL_OPERATOR && hasCarEquipped == true)
{
//GameMessages::SendTeleport(m_Parent->GetObjectID(), m_Parent->GetPosition(), m_Parent->GetRotation(), m_Parent->GetSystemAddress(), true, true);
// reset character component back to what it was
// auto* characterComponent = m_Parent->GetComponent<CharacterComponent>();
// if (characterComponent != nullptr)
// {
// characterComponent->SetIsRacing(false);
// characterComponent->SetVehicleObjectID(LWOOBJID_EMPTY);
// }
// auto* possessableComponent = equippedCarEntity->GetComponent<PossessableComponent>();
// if (possessableComponent != nullptr)
// {
// possessableComponent->SetPossessor(previousPossessableID);
// previousPossessableID = LWOOBJID_EMPTY;
// }
// // #107
// auto* possessorComponent = m_Parent->GetComponent<PossessorComponent>();
// if (possessorComponent != nullptr)
// {
// possessorComponent->SetPossessable(previousPossessorID);
// previousPossessorID = LWOOBJID_EMPTY;
// }
GameMessages::SendNotifyRacingClient(LWOOBJID_EMPTY, 3, 0, LWOOBJID_EMPTY, u"", m_Parent->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
// GameMessages::SendNotifyVehicleOfRacingObject(equippedCarEntity->GetObjectID(), LWOOBJID_EMPTY, UNASSIGNED_SYSTEM_ADDRESS);
// GameMessages::SendRacingPlayerLoaded(LWOOBJID_EMPTY, m_Parent->GetObjectID(), LWOOBJID_EMPTY, UNASSIGNED_SYSTEM_ADDRESS);
//GameMessages::SendTeleport(m_Parent->GetObjectID(), equippedCarEntity->GetPosition(), equippedCarEntity->GetRotation(), m_Parent->GetSystemAddress(), true, true);
// EntityManager::Instance()->SerializeEntity(m_Parent);
auto player = dynamic_cast<Player*>(m_Parent);
player->SendToZone(player->GetCharacter()->GetZoneID());
equippedCarEntity->Kill();