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fixed ghosting issue
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@ -35,7 +35,7 @@ void dZoneManager::Initialize(const LWOZONEID& zoneID) {
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const auto min = zone->ghostdistance_min != -1.0f ? zone->ghostdistance_min : 100;
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const auto max = zone->ghostdistance != -1.0f ? zone->ghostdistance : 100;
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EntityManager::Instance()->SetGhostDistanceMax(max + min);
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EntityManager::Instance()->SetGhostDistanceMin(min);
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EntityManager::Instance()->SetGhostDistanceMin(max);
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m_PlayerLoseCoinsOnDeath = zone->PlayerLoseCoinsOnDeath;
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}
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}
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