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Added MailBoxServer files
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dScripts/MailBoxServer.cpp
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12
dScripts/MailBoxServer.cpp
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#include "MailBoxServer.h"
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#include "AMFFormat.h"
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#include "GameMessages.h"
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void MailBoxServer::OnUse(Entity* self, Entity* user) {
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AMFStringValue* value = new AMFStringValue();
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value->SetStringValue("Mail");
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AMFArrayValue args;
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args.InsertValue("state", value);
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GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", &args);
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delete value;
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}
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dScripts/MailBoxServer.h
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dScripts/MailBoxServer.h
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#pragma once
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#include "CppScripts.h"
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class MailBoxServer : public CppScripts::Script {
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public:
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/**
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* When a mailbox is interacted with, this method updates the player game state
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* to be in a mailbox.
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*
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* @param self The object that owns this script.
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* @param user The user that interacted with this Entity.
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*/
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void OnUse(Entity* self, Entity* user) override;
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};
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