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Merge pull request #443 from DarkflameUniverse/log-missing-master-conn-shutdown
Log WorldServer shutdown when MasterServer connection is missing
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56765d355b
@ -314,6 +314,7 @@ int main(int argc, char** argv) {
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framesSinceMasterDisconnect++;
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if (framesSinceMasterDisconnect >= 30) {
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Game::logger->Log("WorldServer", "Game loop running but no connection to master for 30 frames, shutting down");
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worldShutdownSequenceStarted = true;
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}
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}
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