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@ -343,10 +343,8 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
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if (info->target != gameID) {
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break;
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}
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// Lego Universe is a great game with very easy to understand mission progression.
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// If we are progressing a mission for shooting gallery we need to set its
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// completion to 1 and not the targetValue beacuse that makes sense
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// compared to all other missions and tasks :)
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// This special case is for shooting gallery missions that want their
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// progress value set to 1 instead of being set to the target value.
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if(info->targetGroup == targets && value >= info->targetValue && GetMission()->IsMission() && info->target == 1864 && info->targetGroup == "performact_score") {
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SetProgress(1);
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break;
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