From 3d1283675f68848fa7e8c0f537df959b11ab0410 Mon Sep 17 00:00:00 2001 From: EmosewaMC <39972741+EmosewaMC@users.noreply.github.com> Date: Sun, 20 Feb 2022 20:00:56 -0800 Subject: [PATCH] Updated comment --- dGame/dMission/MissionTask.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/dGame/dMission/MissionTask.cpp b/dGame/dMission/MissionTask.cpp index cb0371e5..c732925c 100644 --- a/dGame/dMission/MissionTask.cpp +++ b/dGame/dMission/MissionTask.cpp @@ -343,10 +343,8 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string& if (info->target != gameID) { break; } - // Lego Universe is a great game with very easy to understand mission progression. - // If we are progressing a mission for shooting gallery we need to set its - // completion to 1 and not the targetValue beacuse that makes sense - // compared to all other missions and tasks :) + // This special case is for shooting gallery missions that want their + // progress value set to 1 instead of being set to the target value. if(info->targetGroup == targets && value >= info->targetValue && GetMission()->IsMission() && info->target == 1864 && info->targetGroup == "performact_score") { SetProgress(1); break;