Commit Graph

1536 Commits

Author SHA1 Message Date
Aaron Kimbre
47419234ae fill out unknown 2024-04-13 14:30:25 -05:00
Aaron Kimbre
4caed08ce4 WIP 2024-04-13 01:32:42 -05:00
David Markowitz
3a6123fe36
fix console sound (#1547) 2024-04-11 10:29:49 -05:00
David Markowitz
b8b2b687e2
inherit exception for CppSQLite3Exception (#1544)
catch any exception just in case exception isnt inherited from
2024-04-10 07:32:54 -05:00
Aaron Kimbrell
d067a8d12f
chore: split out slash commands into multiple files (#1539)
* chore: split out slash commands into multiple files
Breakup the monolithic file
don't register slashcommands on startup

* fix typo
2024-04-09 20:15:51 -05:00
David Markowitz
1ee45639af
Update GeneralUtils.h (#1541) 2024-04-09 00:20:25 -05:00
jadebenn
db192d2cde
chore: Fix use of uninitialized variable in RemoveItemFromInventory (#1540) 2024-04-08 21:50:41 -07:00
David Markowitz
28ce8ac54d
remove usage of xmldoc as a ptr (#1538)
resolves a memory leak in BrickDatabase, adds stability to character save doc.

Tested that saving manually via force-save, logout and /crash all saved my position and my removed banana as expected.
The doc was always deleted on character destruction and on any updates, so this is just a semantic change (and now we no longer have new'd tinyxml2::documents on the heap)
2024-04-08 15:13:49 -05:00
David Markowitz
be0a2f6f14
fix jittering (#1537) 2024-04-08 15:13:31 -05:00
David Markowitz
3260a063cb
ignore whitespace in try parse (#1536) 2024-04-08 15:13:19 -05:00
Aaron Kimbrell
feeac2e041
feat: refactor slash commands system into more scalable system (#1510)
* WIP, but working

* Scaffolding

* testing and making it compile again

* move all commands to functions

* renaming to compile

* fix failing tests

idk how these werent failing before.  Seems to have been magic.

* move commandss into their namespace
make help command useful
fix mac error

TODO: remove the multiple not founds/ rework the structure to split into help and handling

* Just need to fill out the fields, but it's all there templated

* Add all aliases, register missing commands

* All help text

* remove test logs

* improvements

pass through added code for optimizations and cleanup as well as reduce the amount of scoping for readability and maintainability

* Update SlashCommandHandler.cpp

* only save command if it is a GM command

* simplify if checks

* remove broken delimiter

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
2024-04-08 15:11:59 -05:00
jadebenn
18c27b14c8
disable non conforming volatile behavior on MSVC (#1534) 2024-04-05 12:56:23 -05:00
jadebenn
bcfaa6c7fe
const return oversight (#1532) 2024-04-05 01:14:52 -07:00
jadebenn
06e7d57e0d
chore: Remove dpEntity pointers from collision checking (#1529)
* chore: Remove dpEntity pointers from collision checking

* Update fn documentation in ProximityMonitorComponent.h

* use more idiomatic method to calculate vector index

* feedback

* missed a ranges::find replacement

* adjust for feedback. last changes tonight.

* okay, also remove unneeded include. then sleep.

* for real tho

* update to use unordered_set instead of set
2024-04-05 00:52:26 -05:00
David Markowitz
b340d7c8f9
replace white and blacklist (#1530) 2024-04-05 00:51:40 -05:00
David Markowitz
24de0e5fdb
Update GeneralUtils.cpp (#1528)
same check as the header
2024-04-03 19:06:29 -05:00
Aaron Kimbrell
20408d8dfe
chore: remove chat_internal and processes everything over chat connection (#1508)
* WIP

* get rid of redundent case and some formatting issues

* move some things around for cleaner diffs

* remove dead code that does nothing and add connection check

* fix whitespace

* address feedback
2024-03-31 22:27:50 -05:00
David Markowitz
c1c5db6593
update4 fp check (#1524) 2024-03-31 21:46:51 -05:00
David Markowitz
884a41f36a
update to current knowledge (#1523)
Should be 100% live accurate as far as logic and bitstream reads goes.

Tested with all valiant weapons and crux prime weapons (drops from dragons) that combat does not desync and that the client reports the same level and amount of skill deserialize issues as before.
2024-03-30 11:16:06 -05:00
David Markowitz
bbc0908989
Update 9_Update_Leaderboard_Storage.sql (#1520) 2024-03-30 08:18:03 -05:00
David Markowitz
5996f3cbf4
fix stewblaster stopping for non-players (#1521)
fixes an issue when stew blaster would stop for non-players and would stand still permanently due to enemy hitboxes being removed.  Tested that stewblaster only stops for players and starts moving when there are no players in the vicinity
2024-03-30 08:17:56 -05:00
jadebenn
150031861d
Update README.md (#1518) 2024-03-28 21:32:46 -05:00
jadebenn
9d8e0a9c4a
unbreak the stacktraces (#1516) 2024-03-27 06:10:39 +01:00
David Markowitz
bd9b790e1d
feat: Add MovingAI pathing for NPCs without combatAI (#1509)
* remove goto

* Update MovementAIComponent.cpp

* convert to PathWaypoint

Easier for usage with paths

* add path parsing

* ref removal, simplification of work

* it works

* Update MovementAIComponent.cpp

* disable pathing for combat

we just need it for npcs for now, combat ai can be done later

* fixed stuttery enemies

wow

* start at ramped up speed

* add pausing and resuming

* Update MovementAIComponent.cpp

* Update MovementAIComponent.h

* Update CMakeLists.txt
2024-03-26 21:06:22 -05:00
David Markowitz
39b81b6263
rename and shorted BehaviorTemplate enum (#1512)
just a renaming of the enum and the value names and deletion of the empty cpp file.  Code compiles still.
2024-03-26 06:35:35 -05:00
David Markowitz
1e09ec92e3
Update PlayerContainer.cpp (#1513)
Prevents a bad actor from possibly spamming the server with sequential IDs and allocating a bunch of memory.

Tested that I can still send and receive friend requests
2024-03-26 06:20:45 -05:00
David Markowitz
2b253a8248
fix: movement ai remove goto, do todo, remove unused call (#1505)
* remove goto

* Update MovementAIComponent.cpp
2024-03-24 22:24:38 -05:00
David Markowitz
3262bc3a86
chore: Remove news in Behavior members (#1504)
* Remove news in behavior members

Tested that GrowingFlowers still have their SkillEvent fired with the correct parameters, gftikitorch works, sharks eating stinky fish still work

* explicitly default move assignment and copy operators/constructors

---------

Co-authored-by: jadebenn <jadebenn@users.noreply.github.com>
2024-03-24 21:43:01 -05:00
David Markowitz
3a4e554da9
update switch behavior (#1503)
was using very old code from pre-foss that has not been updated with the new behavior knowledge.  The code has been updated accordingly to what the client expects.

Tested that ice shurikens can now destroy the legs of the skeleton towers in crux prime.  Tested that the following weapons can still do damage to enemies and objects in the world:
surikens of ice
serratorizer
Super Morning Star
Super Dagger
elite long barrel blaster (charge and normal)
Mosaic Wand
2024-03-24 14:01:12 -05:00
jadebenn
35ce8771e5
chore: supress warnings on external library headers and actually get rid of the last old-style casts (#1502)
* chore: supress warnings on external library headers and actually get rid of the last old-style casts

* remove commented out section I forgot

* update cmake required version to 3.25 unless we can find another way to do this

* update readme

* Update CMakeLists.txt
2024-03-17 20:48:09 -05:00
David Markowitz
b9092a3cce
update serialization, remove unused variable (#1501)
Tested that players show up as normal on each others screens, tested that money magnet still works with item 8600, tested that gravity still works in Moon Base.
2024-03-10 01:15:43 -06:00
David Markowitz
0b4f70a76b
Update StoryBoxInteractServer.cpp (#1500)
Update StoryBoxInteractServer.cpp
2024-03-08 19:29:40 -06:00
David Markowitz
4bc4624bc9
feat: add further MovementAI skeleton (#1499)
* add movement ai skeleton

Zone loading code is tested to load and read the correct values using logs.  other ldf data is unaffected as I walked around crux and dragons/apes can still spawn and be killed.

* format
2024-03-08 19:29:01 -06:00
jadebenn
3a6313a3ba
chore: Table Loading Improvements (#1492)
* Assorted pet improvements

* remove unecessary include

* updates to address some feedback

* fixed database code for testing

* messinng around with tables

* updated to address feedback

* fix world hang

* Remove at() in CDLootTableTable.cpp

* Uncapitalize LOT variable

* Uncapitalize LOT variable
2024-03-06 23:45:24 -06:00
jadebenn
6e3b5acede
chore: Less verbose name for enum underlying type casts (#1494)
* Less verbose name for enum underlying type casts

* Remove redundant call
2024-03-06 23:45:04 -06:00
David Markowitz
fe4b29f643
fix: commendation vendor cant accept missions (#1497)
* fix: incorrect serialization for commendation

* Update VendorComponent.h
2024-03-06 19:50:21 -06:00
David Markowitz
fcb89b3c7a
Remove multiple Script syntax (#1496) 2024-03-06 19:49:29 -06:00
David Markowitz
1a0aaf3123
add info to debug logs (#1495) 2024-03-06 19:46:16 -06:00
jadebenn
9a26ba0a72
feat: Provide SerializeEntity constant reference overload (#1491) 2024-03-06 19:23:24 -06:00
jadebenn
6c9c826e19
chore: Set default symbol visibility to hidden in CMAKE (#1490)
* set default symbol visibility to hidden in CMAKE

* Update CMakeLists.txt with additional comments

* whoops, wrong comment type
2024-03-06 07:49:40 -06:00
Daniel Seiler
554a9a6806
fix: Dissolve more CMake dependencies (#1387)
* fix: more include changes

* fix: remove dZoneManager from global include

* fix: dDatabase

* fix: dCommon

* fix: object libs

* fix: rebase

* fix: bcrypt

* wip: try simplified connector build

* fix: update dockerfile

* fix: mariadb C/C++ on apple

* feat: Move scripts to CMAKE_MODULE_PATH

* fix: dPropertyBehaviors

* fix: macos?

* fix: Dockerfile

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* try: install_name_tool

* fix not building on unix

* fix include paths

* Remove code changes

Will fix in another PR.

* format pass

remove 2 more included directories.
remove commented out code
add status to messages

* comments and format

surround include directories with quotes
remove commented out code
remove debug messages

* Update CMakeLists.txt

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2024-03-05 20:13:24 -06:00
Aaron Kimbrell
c4c1e93dc8
fix: plaques would crash when interacting with no data provided (#1486)
Also docs
2024-03-04 06:00:34 -06:00
David Markowitz
15504e693b
fix include paths (#1488) 2024-03-03 19:06:19 -06:00
Gie "Max" Vanommeslaeghe
7d626dc31b
Merge pull request #1487 from DarkflameUniverse/voidptr
fix: remove void*
2024-03-02 09:26:31 +01:00
David Markowitz
6df6e3e313 remove void* 2024-03-02 00:25:16 -08:00
jadebenn
4ffdf851c6
Delete unused cpp file (#1485) 2024-03-01 23:32:05 -06:00
Aaron Kimbrell
43707952d2
feat: move all ldf config to be in xml (#1482)
* feat: move all ldf config to be in xml
cleanup dev-tribute.xml
add comments to atm.xml
remove custom script tag in favor of ldfconfig for it

* replace sto* calls with tryParse's

* remove unesessary .has_value() calls and check for null_lot

* remove member variable naming that on on-member vars

* move max's vendor inventory to be configurable via vanity

* Consolidate triplecated vendor code

* don't write name if one is not given

* Updates to vanity xml's and demo for later docs

* rename vars
2024-02-28 17:16:47 -06:00
David Markowitz
ef3fdba621
fix: FrameStats serialization (#1481)
* fix serialization

Was incorrect before.  The only flags are if any data in the FrameStats has changed, you write them again.  Velocities also do not use dirty flags for their values, they use a flag to determine if their velocity if zero or non-zero.  if any velocity changes, re-write FrameStats.

Tested that 2 players can see each other move as before, enemies move as before and players racing is identical as before.

* Update HavokVehiclePhysicsComponent.cpp
2024-02-27 23:40:26 -06:00
Aaron Kimbrell
398426545c
fix: default chat to the correct port when no option is given (#1484) 2024-02-27 15:56:58 -06:00
David Markowitz
366a80ffd2
comments from movementAI branch (#1483)
tests

tested that red green and yellow bots waved when interacted with
tested that construction robot races when interacted with
wandering vendor does nothing before and after, but script is ready for use when npcs are implemented.

add scripts for robot city
2024-02-27 10:07:14 -06:00