Commit Graph

192 Commits

Author SHA1 Message Date
Geoffrey McRae
138a0aee53 [all] update cmake minimum version 2023-11-10 06:28:05 +11:00
Geoffrey McRae
d592f13f88 [host] all: don't combine the downsampler rules 2023-11-10 06:28:05 +11:00
Geoffrey McRae
905fea57f0 [host] nvfbc: fix stride for odd resolutions in 24-bit mode 2023-11-10 06:28:05 +11:00
Geoffrey McRae
8605df8c8d [host] nvfbc: fix damage copy when operating in 24bpp 2023-11-10 06:28:05 +11:00
Geoffrey McRae
86e8e99107 [all] add initial support for RGB24-bpp support 2023-11-10 06:28:05 +11:00
Geoffrey McRae
5bba4dfab5 [host] nvfbc: fix incorrect metadata when resampling is enabled 2023-11-10 06:28:05 +11:00
Geoffrey McRae
a455078e0f [host] dxgi: dont alter the damage rect array when scaling 2023-11-10 06:28:05 +11:00
Geoffrey McRae
f8586fd063 [host] dxgi: fix RGB24 damage rect rounding bug 2023-11-10 06:28:05 +11:00
Geoffrey McRae
f991f994f0 [host] dxgi: rename cpu to tex 2023-11-10 06:28:05 +11:00
Geoffrey McRae
772e0e3b4a [host] dxgi: fix d3d11 invalid memory allocation for backend struct 2023-11-10 06:28:05 +11:00
Geoffrey McRae
fd79bb1333 [host] dxgi: add option to enable RGB24 packing support 2023-11-10 06:28:05 +11:00
Geoffrey McRae
d6519c4486 [host] dxgi: remove unused define 2023-11-10 06:28:05 +11:00
Geoffrey McRae
9fefbae749 [host] dxgi: make dxgi structs private again 2023-11-10 06:28:05 +11:00
Geoffrey McRae
fa561c121e [host] dxgi: move and document dxgi_* exposed functions for backends 2023-11-10 06:28:05 +11:00
Geoffrey McRae
c2e3c37bab [host] dxgi: remove no longer used member for copy backends 2023-11-10 06:28:05 +11:00
Geoffrey McRae
54bd08c3cb [host] dxgi: decouple backends from the DXGI main struct 2023-11-10 06:28:05 +11:00
Geoffrey McRae
eb2796d40b [host] dxgi: move the backend interface into a separate header 2023-11-10 06:28:05 +11:00
Geoffrey McRae
748c9c177e [dxgi] increase the comRef global count 2023-11-10 06:28:05 +11:00
Geoffrey McRae
cc48257aeb [dxgi] d3d12: fix incorrect mapping range 2023-11-10 06:28:05 +11:00
Geoffrey McRae
3838e1f996 [host] dxgi: fix the return status of the downsampler 2023-11-10 06:28:05 +11:00
Geoffrey McRae
881aa9e179 [host] dxgi: fix the d3d12 copy backend 2023-11-10 06:28:05 +11:00
Geoffrey McRae
9a2638bfa0 [host] dxgi: fix unbalanced scope pop 2023-11-10 06:28:05 +11:00
Geoffrey McRae
8d7d5ba8fd [host] dxgi: fix comRef leak in the downsampler 2023-11-10 06:28:05 +11:00
Geoffrey McRae
09b6fee360 [host] dxgi: fix HDR content downsampling 2023-11-10 06:28:05 +11:00
Geoffrey McRae
561c45bcb9 [host] dxgi: fix support for non 24-bit BGR formats 2023-11-10 06:28:05 +11:00
Geoffrey McRae
5f613b09d6 [host] dxgi: implement downsampling to arbitrary sizes 2023-11-10 06:28:05 +11:00
Geoffrey McRae
30c577beeb [host] all: make the downsample rule matching common 2023-11-10 06:28:05 +11:00
Geoffrey McRae
6c7f3c4197 [host] nvfbc: make the downsampleParser available outside of NvFBC 2023-11-10 06:28:05 +11:00
Tudor Brindus
ea5b6b4026 [host] DXGI: implement damage-aware RGB24 copy 2023-11-10 06:28:05 +11:00
Tudor Brindus
6329779893 [host] DXGI: rescale RGB24 texture to 3/4ths the input width
Now that data isn't packed across rows, we can decrease the amount of
texture memory we require.
2023-11-10 06:28:05 +11:00
Tudor Brindus
3106d0e3e2 [host] DXGI: stop packing data across rows
This is a precursor to allowing damage-aware RGB24 copies.
2023-11-10 06:28:05 +11:00
Tudor Brindus
d44fc36fc4 [host] DXGI: stop rescaling RGB24 texture height
For the moment, this just increases texture memory usage, but does not
affect behavior.

In a future commit, I will modify the shaders to not pack data across
rows, in order to enable damage copies.
2023-11-10 06:28:05 +11:00
Tudor Brindus
c29404eea6 [host] DXGI: fixed swapped rows and cols variables
In practice this worked out because `rows = cols`, but this will change
in future commits as I implement RGB24 damage support.
2023-11-10 06:28:05 +11:00
Geoffrey McRae
578d98fd22 [host] DXGI: initial implementation of RGB24 support
This commit breaks damage tracking and the dx12 backend and is not in
a state where it should be used by the general public.
2023-11-10 06:28:05 +11:00
Geoffrey McRae
b3879ff1d7 [host] windows: the vertex shader is common to all post-processors 2023-11-10 06:28:05 +11:00
Geoffrey McRae
1e30539fb2 [dxgi] cache the input shader resource view of the src texture 2023-10-29 21:53:48 +11:00
Geoffrey McRae
52410beea7 [host] dxgi: check for correct comRef usage 2023-10-29 20:29:14 +11:00
Geoffrey McRae
21cd380cad [host] dxgi: seperate out and implement a post processor chain 2023-10-29 20:27:17 +11:00
Geoffrey McRae
e225f66cee [host] dxgi: explicitly flush the pipeline to reduce latency 2023-10-27 22:08:33 +11:00
Geoffrey McRae
2206752b66 [host] dxgi: fix d3d12 backend resource leak
The handle is only needed so we can open the resource, once we have
it we can close the handle. We then cache the shared resource for
future reuse if possible.
2023-10-27 21:56:49 +11:00
Geoffrey McRae
0510d06c4b [host] dxgi: fix d3d12 texture sharing when in HDR 2023-10-27 21:22:00 +11:00
Geoffrey McRae
699d95818d [host] dxgi: upate d3d12 backend to use comRef 2023-10-27 21:01:44 +11:00
Geoffrey McRae
fffac35300 [host] dxgi: update d3d11 backend to make use of comRef 2023-10-27 18:44:17 +11:00
Geoffrey McRae
35b0f8edf3 [host] dxgi: allow the HDR texture to be shared with other backends 2023-10-27 18:43:26 +11:00
Geoffrey McRae
544164f637 [host] dxgi: allow the backend to shutdown before freeing comRef globals 2023-10-27 18:42:38 +11:00
Geoffrey McRae
b94166177f [host] dxgi: update to make use of comRef (part 1 of 2) 2023-10-27 17:34:34 +11:00
Geoffrey McRae
69b984aa2c [host] dxgi: add helper to manage COM object memory 2023-10-27 17:33:40 +11:00
Geoffrey McRae
47329ebd89 [host] dxgi: move utility functions into util.c 2023-10-27 11:28:37 +11:00
Geoffrey McRae
b41840b010 [host] all: tell the client if HDR PQ is in use or not 2023-10-27 01:11:57 +11:00
Geoffrey McRae
200b7b732c [host] dxgi: properly convert HDR16 to HDR10
DXGI doesn't take into account the SDRWhiteLevel that has already been
applied to the monitor when it converts to HDR10 which results in clipping.
This change set implements a HLSL shader to reverse this while at the same
time converting to HDR10.

This is still not perfect but far better then doing nothing.
2023-10-26 22:57:41 +11:00