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[host] dxgi: fix HDR content downsampling
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561c45bcb9
commit
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@ -739,28 +739,29 @@ static bool dxgi_init(void)
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if (!initVertexShader())
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goto fail;
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if (!ppInit(&DXGIPP_Downsample,
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this->backend != ©BackendD3D11 && !this->hdr))
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{
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DEBUG_ERROR("Failed to intiailize the downsample post processor");
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goto fail;
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}
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// if HDR add the SDRWhiteLevel post processor to correct the output
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bool shareable = this->backend != ©BackendD3D11;
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if (this->hdr)
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{
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if (!ppInit(&DXGIPP_SDRWhiteLevel, this->backend != ©BackendD3D11))
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//HDR content needs to be corrected and converted to HDR10
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if (!ppInit(&DXGIPP_SDRWhiteLevel, shareable))
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{
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DEBUG_ERROR("Failed to initialize the SDRWhiteLevel post processor");
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goto fail;
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}
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}
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else
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//Downsampling must happen before conversion to RGB24
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if (!ppInit(&DXGIPP_Downsample, shareable))
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{
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// only support DX11 for this atm
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if (this->backend == ©BackendD3D11)
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if (!ppInit(&DXGIPP_RGB24, false))
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DEBUG_WARN("Failed to initialize the RGB24 post processor");
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DEBUG_ERROR("Failed to intiailize the downsample post processor");
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goto fail;
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}
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//If not HDR, pack to RGB24
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if (!this->hdr)
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{
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if (!ppInit(&DXGIPP_RGB24, shareable))
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DEBUG_WARN("Failed to initialize the RGB24 post processor");
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}
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for (int i = 0; i < LGMP_Q_FRAME_LEN; ++i)
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@ -171,7 +171,7 @@ static bool downsample_configure(void * opaque,
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.SampleDesc.Count = 1,
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.SampleDesc.Quality = 0,
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.Usage = D3D11_USAGE_DEFAULT,
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.Format = DXGI_FORMAT_B8G8R8A8_UNORM,
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.Format = getDXGIFormat(*format),
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.BindFlags = D3D11_BIND_RENDER_TARGET |
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D3D11_BIND_SHADER_RESOURCE,
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.CPUAccessFlags = 0,
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@ -18,6 +18,7 @@
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "util.h"
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#include "common/debug.h"
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#include <d3d11.h>
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@ -320,3 +321,30 @@ float getSDRWhiteLevel(const DISPLAYCONFIG_PATH_INFO * displayPathInfo)
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return nits;
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}
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DXGI_FORMAT getDXGIFormat(CaptureFormat format)
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{
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switch(format)
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{
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case CAPTURE_FMT_RGBA:
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return DXGI_FORMAT_R8G8B8A8_UNORM;
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case CAPTURE_FMT_BGRA:
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return DXGI_FORMAT_B8G8R8A8_UNORM;
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case CAPTURE_FMT_RGBA10:
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return DXGI_FORMAT_R10G10B10A2_UNORM;
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case CAPTURE_FMT_RGBA16F:
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return DXGI_FORMAT_R16G16B16A16_FLOAT;
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case CAPTURE_FMT_BGR:
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return DXGI_FORMAT_B8G8R8A8_UNORM;
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default:
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break;
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}
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DEBUG_ASSERT("Invalid capture format for DXGI");
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return 0;
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}
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@ -19,8 +19,11 @@
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*/
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#include <windows.h>
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#include <d3dcommon.h>
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#include <dxgi.h>
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#include "interface/capture.h"
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const char * getDXGIFormatStr(DXGI_FORMAT format);
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const char * getDXGIColorSpaceTypeStr(DXGI_COLOR_SPACE_TYPE type);
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@ -30,3 +33,5 @@ bool compileShader(ID3DBlob ** dst, const char * entry, const char * target,
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bool getDisplayPathInfo(HMONITOR monitor, DISPLAYCONFIG_PATH_INFO * info);
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float getSDRWhiteLevel(const DISPLAYCONFIG_PATH_INFO * displayPathInfo);
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DXGI_FORMAT getDXGIFormat(CaptureFormat format);
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