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[host] dxgi: fix RGB24 damage rect rounding bug
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@ -1453,7 +1453,7 @@ static CaptureResult dxgi_getFrame(FrameBuffer * frame, int frameIndex)
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int originalX = rect.x;
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int scaledX = originalX * 3 / 4;
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rect.x = scaledX;
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rect.width = ((originalX + rect.width) * 3 / 4) - scaledX;
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rect.width = (((originalX + rect.width) * 3 + 3) / 4) - scaledX;
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scaledDamageRects[i] = rect;
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}
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