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[host] DXGI: rescale RGB24 texture to 3/4ths the input width
Now that data isn't packed across rows, we can decrease the amount of texture memory we require.
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@ -78,7 +78,7 @@ static bool rgb24_configure(void * opaque,
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if (!this.pshader)
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{
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this.width = *cols;
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this.width = *cols * 3 / 4;
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this.height = *rows;
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char sOutputWidth[6], sOutputHeight[6];
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