[host] DXGI: rescale RGB24 texture to 3/4ths the input width

Now that data isn't packed across rows, we can decrease the amount of
texture memory we require.
This commit is contained in:
Tudor Brindus 2023-11-05 21:07:27 -05:00 committed by Geoffrey McRae
parent 1da50d220e
commit 6329779893

View File

@ -78,7 +78,7 @@ static bool rgb24_configure(void * opaque,
if (!this.pshader)
{
this.width = *cols;
this.width = *cols * 3 / 4;
this.height = *rows;
char sOutputWidth[6], sOutputHeight[6];