mirror of
				https://github.com/gnif/LookingGlass.git
				synced 2025-11-04 14:41:55 +00:00 
			
		
		
		
	[host] dxgi: allow the HDR texture to be shared with other backends
This commit is contained in:
		@@ -766,11 +766,19 @@ static bool dxgi_init(void)
 | 
			
		||||
      .SampleDesc.Quality = 0,
 | 
			
		||||
      .Usage              = D3D11_USAGE_DEFAULT,
 | 
			
		||||
      .Format             = DXGI_FORMAT_R10G10B10A2_UNORM,
 | 
			
		||||
      .BindFlags          = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE,
 | 
			
		||||
      .BindFlags          = D3D11_BIND_RENDER_TARGET |
 | 
			
		||||
                            D3D11_BIND_SHADER_RESOURCE,
 | 
			
		||||
      .CPUAccessFlags     = 0,
 | 
			
		||||
      .MiscFlags          = 0
 | 
			
		||||
      .MiscFlags          = D3D11_RESOURCE_MISC_SHARED_NTHANDLE |
 | 
			
		||||
                            D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    // allow texture sharing with other backends
 | 
			
		||||
    if (this->backend != ©BackendD3D11)
 | 
			
		||||
      hdrTexDesc.MiscFlags |=
 | 
			
		||||
        D3D11_RESOURCE_MISC_SHARED_NTHANDLE |
 | 
			
		||||
        D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
 | 
			
		||||
 | 
			
		||||
    status = ID3D11Device_CreateTexture2D(*this->device, &hdrTexDesc, NULL,
 | 
			
		||||
      (ID3D11Texture2D **)comRef_newGlobal(&this->texture[i].hdrTex));
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user