[host] dxgi: allow the HDR texture to be shared with other backends

This commit is contained in:
Geoffrey McRae 2023-10-27 18:43:26 +11:00
parent 544164f637
commit 35b0f8edf3

View File

@ -766,11 +766,19 @@ static bool dxgi_init(void)
.SampleDesc.Quality = 0,
.Usage = D3D11_USAGE_DEFAULT,
.Format = DXGI_FORMAT_R10G10B10A2_UNORM,
.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE,
.BindFlags = D3D11_BIND_RENDER_TARGET |
D3D11_BIND_SHADER_RESOURCE,
.CPUAccessFlags = 0,
.MiscFlags = 0
.MiscFlags = D3D11_RESOURCE_MISC_SHARED_NTHANDLE |
D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
};
// allow texture sharing with other backends
if (this->backend != &copyBackendD3D11)
hdrTexDesc.MiscFlags |=
D3D11_RESOURCE_MISC_SHARED_NTHANDLE |
D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
status = ID3D11Device_CreateTexture2D(*this->device, &hdrTexDesc, NULL,
(ID3D11Texture2D **)comRef_newGlobal(&this->texture[i].hdrTex));