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[host] dxgi: rename cpu
to tex
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parent
772e0e3b4a
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@ -36,15 +36,13 @@ struct D3D11Backend
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struct
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{
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uint64_t copyTime;
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ID3D11Texture2D ** cpu;
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ID3D11Texture2D ** tex;
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}
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texture[0];
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};
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static struct D3D11Backend * this = NULL;
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static void d3d11_free(void);
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static bool d3d11_create(unsigned textures)
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{
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DEBUG_ASSERT(!this);
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@ -72,7 +70,7 @@ static bool d3d11_configure(
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{
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HRESULT status;
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D3D11_TEXTURE2D_DESC cpuTexDesc =
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D3D11_TEXTURE2D_DESC texTexDesc =
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{
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.Width = width,
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.Height = height,
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@ -87,22 +85,22 @@ static bool d3d11_configure(
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.MiscFlags = 0
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};
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comRef_defineLocal(ID3D11Texture2D, cpu);
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comRef_defineLocal(ID3D11Texture2D, tex);
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for(int i = 0; i < this->textures; ++i)
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{
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status = ID3D11Device_CreateTexture2D(dxgi_getDevice(), &cpuTexDesc, NULL, cpu);
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status = ID3D11Device_CreateTexture2D(dxgi_getDevice(), &texTexDesc, NULL, tex);
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if (FAILED(status))
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{
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DEBUG_WINERROR("Failed to create CPU texture", status);
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goto fail;
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}
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comRef_toGlobal(this->texture[i].cpu, cpu);
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comRef_toGlobal(this->texture[i].tex, tex);
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}
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// map the texture simply to get the pitch and stride
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D3D11_MAPPED_SUBRESOURCE mapping;
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status = ID3D11DeviceContext_Map(dxgi_getContext(),
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*(ID3D11Resource **)this->texture[0].cpu, 0, D3D11_MAP_READ, 0, &mapping);
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*(ID3D11Resource **)this->texture[0].tex, 0, D3D11_MAP_READ, 0, &mapping);
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if (FAILED(status))
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{
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@ -111,7 +109,7 @@ static bool d3d11_configure(
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}
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ID3D11DeviceContext_Unmap(dxgi_getContext(),
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*(ID3D11Resource **)this->texture[0].cpu, 0);
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*(ID3D11Resource **)this->texture[0].tex, 0);
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*pitch = mapping.RowPitch;
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return true;
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@ -139,7 +137,7 @@ static bool d3d11_preCopy(ID3D11Texture2D * src, unsigned textureIndex)
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static bool d3d11_copyFull(ID3D11Texture2D * src, unsigned textureIndex)
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{
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ID3D11Texture2D * dst = *this->texture[textureIndex].cpu;
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ID3D11Texture2D * dst = *this->texture[textureIndex].tex;
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ID3D11DeviceContext_CopyResource(dxgi_getContext(),
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(ID3D11Resource *)dst, (ID3D11Resource *)src);
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@ -151,7 +149,7 @@ static bool d3d11_copyFull(ID3D11Texture2D * src, unsigned textureIndex)
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static bool d3d11_copyRect(ID3D11Texture2D * src, unsigned textureIndex,
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FrameDamageRect * rect)
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{
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ID3D11Texture2D * dst = *this->texture[textureIndex].cpu;
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ID3D11Texture2D * dst = *this->texture[textureIndex].tex;
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D3D11_BOX box =
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{
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@ -180,7 +178,7 @@ static bool d3d11_postCopy(ID3D11Texture2D * src, unsigned textureIndex)
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static CaptureResult d3d11_mapTexture(unsigned textureIndex, void ** map)
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{
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ID3D11Resource * cpu = *(ID3D11Resource **)this->texture[textureIndex].cpu;
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ID3D11Resource * tex = *(ID3D11Resource **)this->texture[textureIndex].tex;
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// sleep until it's close to time to map
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const uint64_t delta = microtime() - this->texture[textureIndex].copyTime;
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@ -195,7 +193,7 @@ static CaptureResult d3d11_mapTexture(unsigned textureIndex, void ** map)
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HRESULT status;
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dxgi_contextLock();
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status = ID3D11DeviceContext_Map(dxgi_getContext(), cpu, 0, D3D11_MAP_READ,
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status = ID3D11DeviceContext_Map(dxgi_getContext(), tex, 0, D3D11_MAP_READ,
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0x100000L, &mappedRes);
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dxgi_contextUnlock();
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if (status == DXGI_ERROR_WAS_STILL_DRAWING)
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@ -228,10 +226,10 @@ static CaptureResult d3d11_mapTexture(unsigned textureIndex, void ** map)
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static void d3d11_unmapTexture(unsigned textureIndex)
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{
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ID3D11Resource * cpu = *(ID3D11Resource **)this->texture[textureIndex].cpu;
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ID3D11Resource * tex = *(ID3D11Resource **)this->texture[textureIndex].tex;
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dxgi_contextLock();
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ID3D11DeviceContext_Unmap(dxgi_getContext(), cpu, 0);
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ID3D11DeviceContext_Unmap(dxgi_getContext(), tex, 0);
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dxgi_contextUnlock();
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}
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