From f991f994f042b6318e958c2416e037ff12345ec8 Mon Sep 17 00:00:00 2001 From: Geoffrey McRae Date: Tue, 7 Nov 2023 21:25:56 +1100 Subject: [PATCH] [host] dxgi: rename `cpu` to `tex` --- .../platform/Windows/capture/DXGI/src/d3d11.c | 28 +++++++++---------- 1 file changed, 13 insertions(+), 15 deletions(-) diff --git a/host/platform/Windows/capture/DXGI/src/d3d11.c b/host/platform/Windows/capture/DXGI/src/d3d11.c index 16ba938e..b8e189f1 100644 --- a/host/platform/Windows/capture/DXGI/src/d3d11.c +++ b/host/platform/Windows/capture/DXGI/src/d3d11.c @@ -36,15 +36,13 @@ struct D3D11Backend struct { uint64_t copyTime; - ID3D11Texture2D ** cpu; + ID3D11Texture2D ** tex; } texture[0]; }; static struct D3D11Backend * this = NULL; -static void d3d11_free(void); - static bool d3d11_create(unsigned textures) { DEBUG_ASSERT(!this); @@ -72,7 +70,7 @@ static bool d3d11_configure( { HRESULT status; - D3D11_TEXTURE2D_DESC cpuTexDesc = + D3D11_TEXTURE2D_DESC texTexDesc = { .Width = width, .Height = height, @@ -87,22 +85,22 @@ static bool d3d11_configure( .MiscFlags = 0 }; - comRef_defineLocal(ID3D11Texture2D, cpu); + comRef_defineLocal(ID3D11Texture2D, tex); for(int i = 0; i < this->textures; ++i) { - status = ID3D11Device_CreateTexture2D(dxgi_getDevice(), &cpuTexDesc, NULL, cpu); + status = ID3D11Device_CreateTexture2D(dxgi_getDevice(), &texTexDesc, NULL, tex); if (FAILED(status)) { DEBUG_WINERROR("Failed to create CPU texture", status); goto fail; } - comRef_toGlobal(this->texture[i].cpu, cpu); + comRef_toGlobal(this->texture[i].tex, tex); } // map the texture simply to get the pitch and stride D3D11_MAPPED_SUBRESOURCE mapping; status = ID3D11DeviceContext_Map(dxgi_getContext(), - *(ID3D11Resource **)this->texture[0].cpu, 0, D3D11_MAP_READ, 0, &mapping); + *(ID3D11Resource **)this->texture[0].tex, 0, D3D11_MAP_READ, 0, &mapping); if (FAILED(status)) { @@ -111,7 +109,7 @@ static bool d3d11_configure( } ID3D11DeviceContext_Unmap(dxgi_getContext(), - *(ID3D11Resource **)this->texture[0].cpu, 0); + *(ID3D11Resource **)this->texture[0].tex, 0); *pitch = mapping.RowPitch; return true; @@ -139,7 +137,7 @@ static bool d3d11_preCopy(ID3D11Texture2D * src, unsigned textureIndex) static bool d3d11_copyFull(ID3D11Texture2D * src, unsigned textureIndex) { - ID3D11Texture2D * dst = *this->texture[textureIndex].cpu; + ID3D11Texture2D * dst = *this->texture[textureIndex].tex; ID3D11DeviceContext_CopyResource(dxgi_getContext(), (ID3D11Resource *)dst, (ID3D11Resource *)src); @@ -151,7 +149,7 @@ static bool d3d11_copyFull(ID3D11Texture2D * src, unsigned textureIndex) static bool d3d11_copyRect(ID3D11Texture2D * src, unsigned textureIndex, FrameDamageRect * rect) { - ID3D11Texture2D * dst = *this->texture[textureIndex].cpu; + ID3D11Texture2D * dst = *this->texture[textureIndex].tex; D3D11_BOX box = { @@ -180,7 +178,7 @@ static bool d3d11_postCopy(ID3D11Texture2D * src, unsigned textureIndex) static CaptureResult d3d11_mapTexture(unsigned textureIndex, void ** map) { - ID3D11Resource * cpu = *(ID3D11Resource **)this->texture[textureIndex].cpu; + ID3D11Resource * tex = *(ID3D11Resource **)this->texture[textureIndex].tex; // sleep until it's close to time to map const uint64_t delta = microtime() - this->texture[textureIndex].copyTime; @@ -195,7 +193,7 @@ static CaptureResult d3d11_mapTexture(unsigned textureIndex, void ** map) HRESULT status; dxgi_contextLock(); - status = ID3D11DeviceContext_Map(dxgi_getContext(), cpu, 0, D3D11_MAP_READ, + status = ID3D11DeviceContext_Map(dxgi_getContext(), tex, 0, D3D11_MAP_READ, 0x100000L, &mappedRes); dxgi_contextUnlock(); if (status == DXGI_ERROR_WAS_STILL_DRAWING) @@ -228,10 +226,10 @@ static CaptureResult d3d11_mapTexture(unsigned textureIndex, void ** map) static void d3d11_unmapTexture(unsigned textureIndex) { - ID3D11Resource * cpu = *(ID3D11Resource **)this->texture[textureIndex].cpu; + ID3D11Resource * tex = *(ID3D11Resource **)this->texture[textureIndex].tex; dxgi_contextLock(); - ID3D11DeviceContext_Unmap(dxgi_getContext(), cpu, 0); + ID3D11DeviceContext_Unmap(dxgi_getContext(), tex, 0); dxgi_contextUnlock(); }