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[host] dxgi: make dxgi structs private again
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@ -45,8 +45,9 @@
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#include <dwmapi.h>
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#include "com_ref.h"
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#include "dxgi_capture.h"
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#include "util.h"
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#include "backend.h"
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#include "pp.h"
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#define LOCKED(...) INTERLOCKED_SECTION(this->deviceContextLock, __VA_ARGS__)
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@ -74,6 +75,88 @@ typedef struct
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}
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PostProcessInstance;
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enum TextureState
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{
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TEXTURE_STATE_UNUSED,
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TEXTURE_STATE_PENDING_MAP,
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TEXTURE_STATE_MAPPED
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};
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typedef struct Texture
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{
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unsigned int formatVer;
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volatile enum TextureState state;
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void * map;
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uint32_t damageRectsCount;
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FrameDamageRect damageRects[KVMFR_MAX_DAMAGE_RECTS];
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int texDamageCount;
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FrameDamageRect texDamageRects[KVMFR_MAX_DAMAGE_RECTS];
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// post processing
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Vector pp;
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}
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Texture;
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typedef struct FrameDamage
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{
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int count;
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FrameDamageRect rects[KVMFR_MAX_DAMAGE_RECTS];
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}
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FrameDamage;
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struct DXGIInterface
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{
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bool initialized;
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LARGE_INTEGER perfFreq;
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LARGE_INTEGER frameTime;
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bool stop;
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HDESK desktop;
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IDXGIFactory1 ** factory;
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IDXGIAdapter1 ** adapter;
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IDXGIOutput ** output;
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ID3D11Device ** device;
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ID3D11DeviceContext ** deviceContext;
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LG_Lock deviceContextLock;
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bool debug;
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bool useAcquireLock;
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bool dwmFlush;
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bool disableDamage;
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D3D_FEATURE_LEVEL featureLevel;
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IDXGIOutputDuplication ** dup;
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int maxTextures;
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Texture * texture;
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int texRIndex;
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int texWIndex;
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atomic_int texReady;
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bool needsRelease;
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DXGI_FORMAT dxgiSrcFormat, dxgiFormat;
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bool hdr;
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DXGI_COLOR_SPACE_TYPE dxgiColorSpace;
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ID3D11VertexShader ** vshader;
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struct DXGICopyBackend * backend;
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bool backendConfigured;
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CaptureGetPointerBuffer getPointerBufferFn;
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CapturePostPointerBuffer postPointerBufferFn;
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LGEvent * frameEvent;
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unsigned int formatVer;
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unsigned int width , outputWidth , dataWidth;
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unsigned int height, outputHeight, dataHeight;
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unsigned int pitch;
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unsigned int stride;
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unsigned int padding;
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unsigned int bpp;
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double scaleX, scaleY;
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CaptureFormat format, outputFormat;
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CaptureRotation rotation;
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int lastPointerX, lastPointerY;
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bool lastPointerVisible;
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struct FrameDamage frameDamage[LGMP_Q_FRAME_LEN];
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};
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// locals
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static struct DXGIInterface * this = NULL;
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@ -1,123 +0,0 @@
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/**
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* Looking Glass
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* Copyright © 2017-2023 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _H_DXGI_CAPTURE_
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#define _H_DXGI_CAPTURE_
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#include "pp.h"
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#include <stdint.h>
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#include <dxgi.h>
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#include <dxgi1_2.h>
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#include <d3d11.h>
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#include <d3dcommon.h>
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#include "common/KVMFR.h"
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#include "common/event.h"
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#include "common/locking.h"
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#include "common/types.h"
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#include "common/vector.h"
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#include "interface/capture.h"
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#include "backend.h"
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enum TextureState
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{
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TEXTURE_STATE_UNUSED,
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TEXTURE_STATE_PENDING_MAP,
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TEXTURE_STATE_MAPPED
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};
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typedef struct Texture
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{
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unsigned int formatVer;
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volatile enum TextureState state;
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void * map;
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uint32_t damageRectsCount;
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FrameDamageRect damageRects[KVMFR_MAX_DAMAGE_RECTS];
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int texDamageCount;
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FrameDamageRect texDamageRects[KVMFR_MAX_DAMAGE_RECTS];
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// post processing
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Vector pp;
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}
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Texture;
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typedef struct FrameDamage
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{
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int count;
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FrameDamageRect rects[KVMFR_MAX_DAMAGE_RECTS];
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}
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FrameDamage;
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struct DXGIInterface
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{
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bool initialized;
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LARGE_INTEGER perfFreq;
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LARGE_INTEGER frameTime;
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bool stop;
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HDESK desktop;
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IDXGIFactory1 ** factory;
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IDXGIAdapter1 ** adapter;
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IDXGIOutput ** output;
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ID3D11Device ** device;
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ID3D11DeviceContext ** deviceContext;
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LG_Lock deviceContextLock;
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bool debug;
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bool useAcquireLock;
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bool dwmFlush;
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bool disableDamage;
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D3D_FEATURE_LEVEL featureLevel;
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IDXGIOutputDuplication ** dup;
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int maxTextures;
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Texture * texture;
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int texRIndex;
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int texWIndex;
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atomic_int texReady;
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bool needsRelease;
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DXGI_FORMAT dxgiSrcFormat, dxgiFormat;
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bool hdr;
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DXGI_COLOR_SPACE_TYPE dxgiColorSpace;
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ID3D11VertexShader ** vshader;
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struct DXGICopyBackend * backend;
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bool backendConfigured;
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CaptureGetPointerBuffer getPointerBufferFn;
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CapturePostPointerBuffer postPointerBufferFn;
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LGEvent * frameEvent;
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unsigned int formatVer;
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unsigned int width , outputWidth , dataWidth;
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unsigned int height, outputHeight, dataHeight;
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unsigned int pitch;
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unsigned int stride;
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unsigned int padding;
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unsigned int bpp;
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double scaleX, scaleY;
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CaptureFormat format, outputFormat;
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CaptureRotation rotation;
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int lastPointerX, lastPointerY;
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bool lastPointerVisible;
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struct FrameDamage frameDamage[LGMP_Q_FRAME_LEN];
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};
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#endif
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