[host] dxgi: move utility functions into util.c

This commit is contained in:
Geoffrey McRae 2023-10-27 11:21:58 +11:00
parent 5d7469d23e
commit 47329ebd89
4 changed files with 170 additions and 139 deletions

View File

@ -40,11 +40,11 @@
#include <dxgi1_6.h>
#include <d3d11.h>
#include <d3dcommon.h>
#include <d3dcompiler.h>
#include <versionhelpers.h>
#include <dwmapi.h>
#include "dxgi_capture.h"
#include "util.h"
#define LOCKED(...) INTERLOCKED_SECTION(this->deviceContextLock, __VA_ARGS__)
@ -259,133 +259,6 @@ static bool dxgi_create(CaptureGetPointerBuffer getPointerBufferFn, CapturePostP
return true;
}
static bool getDisplayPathInfo(HMONITOR monitor,
DISPLAYCONFIG_PATH_INFO * info)
{
bool result = false;
UINT32 numPath, numMode;
MONITORINFOEXW viewInfo = { .cbSize = sizeof(viewInfo) };
if (!GetMonitorInfoW(monitor, (MONITORINFO*)&viewInfo))
{
DEBUG_ERROR("Failed to get the monitor info");
goto err;
}
err_retry:
if (FAILED(GetDisplayConfigBufferSizes(QDC_ONLY_ACTIVE_PATHS, &numPath, &numMode)))
goto err;
DISPLAYCONFIG_PATH_INFO * pathInfo = calloc(sizeof(*pathInfo), numPath);
if (!pathInfo)
goto err_mem_pathInfo;
DISPLAYCONFIG_MODE_INFO * modeInfo = calloc(sizeof(*modeInfo), numMode);
if (!modeInfo)
goto err_mem_modeInfo;
LONG status = QueryDisplayConfig(QDC_ONLY_ACTIVE_PATHS,
&numPath, pathInfo,
&numMode, modeInfo,
NULL);
if (status != ERROR_SUCCESS)
{
if (status == ERROR_INSUFFICIENT_BUFFER)
{
free(modeInfo);
free(pathInfo);
goto err_retry;
}
DEBUG_ERROR("QueryDisplayConfig failed with 0x%lx", status);
goto err_queryDisplay;
}
for(unsigned i = 0; i < numPath; ++i)
{
DISPLAYCONFIG_SOURCE_DEVICE_NAME sourceName =
{
.header =
{
.type = DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME,
.size = sizeof(sourceName),
.adapterId = pathInfo[i].sourceInfo.adapterId,
.id = pathInfo[i].sourceInfo.id,
}
};
if (FAILED(DisplayConfigGetDeviceInfo(&sourceName.header)))
continue;
if (wcscmp(viewInfo.szDevice, sourceName.viewGdiDeviceName) != 0)
continue;
*info = pathInfo[i];
result = true;
break;
}
err_queryDisplay:
free(modeInfo);
err_mem_modeInfo:
free(pathInfo);
err_mem_pathInfo:
err:
return result;
}
static float getSDRWhiteLevel(void)
{
float nits = 80.0f;
DISPLAYCONFIG_SDR_WHITE_LEVEL level =
{
.header =
{
.type = DISPLAYCONFIG_DEVICE_INFO_GET_SDR_WHITE_LEVEL,
.size = sizeof(level),
.adapterId = this->displayPathInfo.targetInfo.adapterId,
.id = this->displayPathInfo.targetInfo.id,
}
};
if (SUCCEEDED(DisplayConfigGetDeviceInfo(&level.header)))
nits = level.SDRWhiteLevel / 1000.0f * 80.0f;
return nits;
}
static bool compileShader(ID3DBlob ** dst, const char * entry,
const char * target, const char * code)
{
ID3DBlob * errors;
HRESULT status = D3DCompile(
code,
strlen(code),
NULL,
NULL,
NULL,
entry,
target,
D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION,
0,
dst,
&errors);
if (FAILED(status))
{
DEBUG_ERROR("Failed to compile the shader");
DEBUG_ERROR("%s", (const char *)ID3D10Blob_GetBufferPointer(errors));
ID3D10Blob_Release(errors);
return false;
}
return true;
}
static bool dxgi_init(void)
{
DEBUG_ASSERT(this);
@ -737,10 +610,10 @@ next_output:
IDXGIOutput6_Release(output6);
goto fail;
}
this->sdrWhiteLevel = getSDRWhiteLevel();
this->sdrWhiteLevel = getSDRWhiteLevel(&this->displayPathInfo);
DEBUG_INFO("Bits Per Color : %u" , desc1.BitsPerColor);
DEBUG_INFO("Color Space : %s" , GetDXGIColorSpaceTypeStr(this->dxgiColorSpace));
DEBUG_INFO("Color Space : %s" , getDXGIColorSpaceTypeStr(this->dxgiColorSpace));
DEBUG_INFO("Min/Max Luminance : %f/%f", desc1.MinLuminance, desc1.MaxLuminance);
DEBUG_INFO("Frame Luminance : %f" , desc1.MaxFullFrameLuminance);
DEBUG_INFO("SDR White Level : %f" , this->sdrWhiteLevel);
@ -753,7 +626,7 @@ next_output:
{
DXGI_OUTDUPL_DESC dupDesc;
IDXGIOutputDuplication_GetDesc(this->dup, &dupDesc);
DEBUG_INFO("Source Format : %s", GetDXGIFormatStr(dupDesc.ModeDesc.Format));
DEBUG_INFO("Source Format : %s", getDXGIFormatStr(dupDesc.ModeDesc.Format));
DXGI_OUTDUPL_FRAME_INFO frameInfo;
IDXGIResource * res;
@ -779,7 +652,7 @@ next_output:
this->dxgiSrcFormat = desc.Format;
this->dxgiFormat = desc.Format;
DEBUG_INFO("Capture Format : %s", GetDXGIFormatStr(desc.Format));
DEBUG_INFO("Capture Format : %s", getDXGIFormatStr(desc.Format));
ID3D11Texture2D_Release(src);
IDXGIResource_Release(res);
@ -1413,7 +1286,7 @@ static CaptureResult dxgi_capture(void)
}
}
float nits = getSDRWhiteLevel();
float nits = getSDRWhiteLevel(&this->displayPathInfo);
if (nits != this->sdrWhiteLevel)
{
this->sdrWhiteLevel = nits;

View File

@ -129,6 +129,3 @@ struct DXGICopyBackend
void (*unmapTexture)(Texture * tex);
void (*preRelease)(void);
};
const char * GetDXGIFormatStr(DXGI_FORMAT format);
const char * GetDXGIColorSpaceTypeStr(DXGI_COLOR_SPACE_TYPE type);

View File

@ -18,7 +18,10 @@
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "dxgi_capture.h"
#include "common/debug.h"
#include <d3d11.h>
#include <d3dcompiler.h>
static const char * DXGI_FORMAT_STR[] = {
"DXGI_FORMAT_UNKNOWN",
@ -145,7 +148,7 @@ static const char * DXGI_FORMAT_STR[] = {
"DXGI_FORMAT_V408"
};
const char * GetDXGIFormatStr(DXGI_FORMAT format)
const char * getDXGIFormatStr(DXGI_FORMAT format)
{
if (format > sizeof(DXGI_FORMAT_STR) / sizeof(const char *))
return DXGI_FORMAT_STR[0];
@ -181,7 +184,7 @@ static const char * DXGI_COLOR_SPACE_TYPE_STR[] =
"DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_TOPLEFT_P2020"
};
const char * GetDXGIColorSpaceTypeStr(DXGI_COLOR_SPACE_TYPE type)
const char * getDXGIColorSpaceTypeStr(DXGI_COLOR_SPACE_TYPE type)
{
if (type == DXGI_COLOR_SPACE_CUSTOM)
return "DXGI_COLOR_SPACE_CUSTOM";
@ -191,3 +194,129 @@ const char * GetDXGIColorSpaceTypeStr(DXGI_COLOR_SPACE_TYPE type)
return DXGI_COLOR_SPACE_TYPE_STR[type];
}
bool compileShader(ID3DBlob ** dst, const char * entry, const char * target,
const char * code)
{
ID3DBlob * errors;
HRESULT status = D3DCompile(
code,
strlen(code),
NULL,
NULL,
NULL,
entry,
target,
D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION,
0,
dst,
&errors);
if (FAILED(status))
{
DEBUG_ERROR("Failed to compile the shader");
DEBUG_ERROR("%s", (const char *)ID3D10Blob_GetBufferPointer(errors));
ID3D10Blob_Release(errors);
return false;
}
return true;
}
bool getDisplayPathInfo(HMONITOR monitor, DISPLAYCONFIG_PATH_INFO * info)
{
bool result = false;
UINT32 numPath, numMode;
MONITORINFOEXW viewInfo = { .cbSize = sizeof(viewInfo) };
if (!GetMonitorInfoW(monitor, (MONITORINFO*)&viewInfo))
{
DEBUG_ERROR("Failed to get the monitor info");
goto err;
}
err_retry:
if (FAILED(GetDisplayConfigBufferSizes(QDC_ONLY_ACTIVE_PATHS, &numPath, &numMode)))
goto err;
DISPLAYCONFIG_PATH_INFO * pathInfo = calloc(sizeof(*pathInfo), numPath);
if (!pathInfo)
goto err_mem_pathInfo;
DISPLAYCONFIG_MODE_INFO * modeInfo = calloc(sizeof(*modeInfo), numMode);
if (!modeInfo)
goto err_mem_modeInfo;
LONG status = QueryDisplayConfig(QDC_ONLY_ACTIVE_PATHS,
&numPath, pathInfo,
&numMode, modeInfo,
NULL);
if (status != ERROR_SUCCESS)
{
if (status == ERROR_INSUFFICIENT_BUFFER)
{
free(modeInfo);
free(pathInfo);
goto err_retry;
}
DEBUG_ERROR("QueryDisplayConfig failed with 0x%lx", status);
goto err_queryDisplay;
}
for(unsigned i = 0; i < numPath; ++i)
{
DISPLAYCONFIG_SOURCE_DEVICE_NAME sourceName =
{
.header =
{
.type = DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME,
.size = sizeof(sourceName),
.adapterId = pathInfo[i].sourceInfo.adapterId,
.id = pathInfo[i].sourceInfo.id,
}
};
if (FAILED(DisplayConfigGetDeviceInfo(&sourceName.header)))
continue;
if (wcscmp(viewInfo.szDevice, sourceName.viewGdiDeviceName) != 0)
continue;
*info = pathInfo[i];
result = true;
break;
}
err_queryDisplay:
free(modeInfo);
err_mem_modeInfo:
free(pathInfo);
err_mem_pathInfo:
err:
return result;
}
float getSDRWhiteLevel(const DISPLAYCONFIG_PATH_INFO * displayPathInfo)
{
float nits = 80.0f;
DISPLAYCONFIG_SDR_WHITE_LEVEL level =
{
.header =
{
.type = DISPLAYCONFIG_DEVICE_INFO_GET_SDR_WHITE_LEVEL,
.size = sizeof(level),
.adapterId = displayPathInfo->targetInfo.adapterId,
.id = displayPathInfo->targetInfo.id,
}
};
if (SUCCEEDED(DisplayConfigGetDeviceInfo(&level.header)))
nits = level.SDRWhiteLevel / 1000.0f * 80.0f;
return nits;
}

View File

@ -0,0 +1,32 @@
/**
* Looking Glass
* Copyright © 2017-2023 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <windows.h>
#include <dxgi.h>
const char * getDXGIFormatStr(DXGI_FORMAT format);
const char * getDXGIColorSpaceTypeStr(DXGI_COLOR_SPACE_TYPE type);
bool compileShader(ID3DBlob ** dst, const char * entry, const char * target,
const char * code);
bool getDisplayPathInfo(HMONITOR monitor, DISPLAYCONFIG_PATH_INFO * info);
float getSDRWhiteLevel(const DISPLAYCONFIG_PATH_INFO * displayPathInfo);