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[host] dxgi: move the backend interface into a separate header
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host/platform/Windows/capture/DXGI/src/backend.h
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60
host/platform/Windows/capture/DXGI/src/backend.h
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@ -0,0 +1,60 @@
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/**
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* Looking Glass
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* Copyright © 2017-2023 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _H_DXGI_BACKEND_
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#define _H_DXGI_BACKEND_
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#include "dxgi_capture.h"
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struct DXGIInterface;
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struct Texture;
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struct DXGICopyBackend
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{
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// friendly name
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const char * name;
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// internal code name
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const char * code;
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// create the copy backend
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bool (*create)(struct DXGIInterface * intf);
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// configure the copy backend with the specified format
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bool (*configure)(unsigned width, unsigned height,
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DXGI_FORMAT format, unsigned * pitch);
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// free the copy backend
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void (*free)(void);
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// called each captured frame after post processing to copy the frame
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bool (*copyFrame)(struct Texture * tex, ID3D11Texture2D * src);
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// maps the copied frame into memory
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CaptureResult (*mapTexture)(struct Texture * tex);
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// unmaps the copied frame from memory
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void (*unmapTexture)(struct Texture * tex);
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// called just before the frame is released by the frontend
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void (*preRelease)(void);
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};
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#endif
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@ -18,7 +18,7 @@
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "dxgi_capture.h"
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#include "backend.h"
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#include "com_ref.h"
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#include <assert.h>
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@ -18,7 +18,7 @@
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "dxgi_capture.h"
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#include "backend.h"
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#include "com_ref.h"
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#include <assert.h>
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@ -18,6 +18,9 @@
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _H_DXGI_CAPTURE_
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#define _H_DXGI_CAPTURE_
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#include "pp.h"
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#include <stdint.h>
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@ -33,6 +36,8 @@
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#include "common/vector.h"
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#include "interface/capture.h"
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#include "backend.h"
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enum TextureState
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{
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TEXTURE_STATE_UNUSED,
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@ -64,8 +69,6 @@ struct FrameDamage
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FrameDamageRect rects[KVMFR_MAX_DAMAGE_RECTS];
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};
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struct DXGICopyBackend;
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struct DXGIInterface
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{
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bool initialized;
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@ -119,16 +122,4 @@ struct DXGIInterface
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struct FrameDamage frameDamage[LGMP_Q_FRAME_LEN];
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};
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struct DXGICopyBackend
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{
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const char * name;
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const char * code;
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bool (*create)(struct DXGIInterface * intf);
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bool (*configure)(unsigned width, unsigned height,
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DXGI_FORMAT format, unsigned * pitch);
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void (*free)(void);
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bool (*copyFrame)(Texture * tex, ID3D11Texture2D * src);
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CaptureResult (*mapTexture)(Texture * tex);
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void (*unmapTexture)(Texture * tex);
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void (*preRelease)(void);
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};
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#endif
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@ -18,6 +18,9 @@
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _H_DXGI_PP_
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#define _H_DXGI_PP_
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#include <d3d11.h>
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#include <stdbool.h>
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@ -58,3 +61,5 @@ typedef struct
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void (*finish)(void);
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}
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DXGIPostProcess;
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#endif
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