EmosewaMC
1c43d7f38c
GameMessage is correct
2022-02-20 19:23:03 -08:00
EmosewaMC
78fbe3c7fe
Added support for Windows Native
2022-02-17 03:17:41 -08:00
EmosewaMC
afa38ae890
Added call to GM in CharacterComponent
2022-02-12 21:03:04 -08:00
EmosewaMC
352f654ede
Added GM in GameMessages
2022-02-12 21:02:52 -08:00
EmosewaMC
2bc9f8f66d
Correctly set task value for shooting gallery
2022-02-10 03:08:47 -08:00
EmosewaMC
5fbb1e9cc2
removed comments
2022-02-10 02:16:33 -08:00
EmosewaMC
7c80c12b90
Removed comments
2022-02-10 01:40:57 -08:00
EmosewaMC
9021c5209f
backup commit with comments
2022-02-10 01:03:51 -08:00
EmosewaMC
6c5c6b7b8e
commit when car work
2022-02-09 21:21:10 -08:00
EmosewaMC
b077bd937d
Fixed bugs with minigame progression
2022-02-09 16:42:17 -08:00
EmosewaMC
1607b506c8
bodgy bodge to fix minigame missions
2022-02-09 16:42:03 -08:00
EmosewaMC
a6ed435038
Added bounds check for proxies
2022-02-06 20:54:04 -08:00
EmosewaMC
679f077772
updated comment
2022-02-06 20:54:03 -08:00
EmosewaMC
56521d35d0
Added associate for 17
2022-02-06 14:28:27 -08:00
EmosewaMC
72b3812716
fixed tab indent
2022-02-06 14:28:15 -08:00
cooltrain7
579cf590b4
Implement CDZoneTable PlayerLoseCoinsOnDeath ( #251 )
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* Implement ZoneTable PlayerLoseCoinsOnDeath
- Adds a check on death if the character should drop coins in the current zone
* Refactored PlayerLoseCoinOnDeath into dZoneManager
* Coin death drops use LootGenerator
* Refactored again with use of CDZoneTableTable
* Remove duplicate CDZone call during initialization
2022-02-05 13:27:24 +01:00
David Markowitz
933cdee414
Implemented Model Pickup and Reputation achievements ( #413 )
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* Implemented Model Pickup and Reputation achievements
* Moved mission progression to placement
* Changed name to place
2022-02-05 13:08:40 +01:00
David Markowitz
77459af1d3
Removed AI Stopping after they use a skill ( #407 )
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* Removed SkillTime from stopping AI
* Reverted Downtime removal
2022-02-05 13:07:30 +01:00
David Markowitz
6ba9eea993
Added check to prevent accidental sentinel passive proc ( #396 )
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* Added check to prevent accidental sentinel passive proc
Added a boolean to check if the player is at zero armor already and if so, do not trigger the passive ability.
* Renamed variable and condensed armor check
2022-02-05 12:59:07 +01:00
David Markowitz
fe178bf745
Fully Implemented Shooting Gallery Mission and Achievement Fixes ( #381 )
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* Fixed tab indent
* Fully implemented Achievement tracking for Shooting Gallery
- Removed logging in MissionTask.cpp and moved the checks for mission progression to after checking the instance.
- Implemented the achievement tracking in SGCannon as well as tracking of the maximum hit streak and progression of enemy smashes in the shooting gallery.
2022-02-05 12:54:12 +01:00
David Markowitz
c6f220ee31
Implementing and Fixing All Racing Achievements ( #366 )
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* Grammatical changes in comments
* Grammatical fixes in comments
Small grammatical fixes found in comments throughout the code.
* Added descriptions to functions
Added descriptions to functions that didn't have them to keep the code well documented
* Created RacingTaskParam.h
Created RacingTaskParam so eliminate magic numbers in the original implementation of completing racing missions.
* Updated magic numbers in Mission.cpp
Updated magic numbers in Mission.cpp to a meaningful name.
* Implemented racing smashable task progression
Previously, races did not progress tasks for smashing Entities. Now all achievements tracking smashables track them correctly. This has been implemented in the three Entities that can be smashed in a race (imagination boxes, track specific smashables, Forbidden Valley dragon eggs).
* Updated race imagination task progression
Race imagination now no longer uses a magic number when passed to missionComponent. Instead we use a number defined in an enum located in RacingTaskParam.h
* Updated Race task checks
Racing tasks for completing races without smashing now no longer auto complete the whole chain of missions. Tasks that track placing on tracks and races overall now properly complete. Tasks that count how many missions in a zone are completed now function. Tasks that track race completions in multiple areas now function.
* Updated RacingControlComponent.cpp
Fixed any tasks that required 3 players to now require 3 or more players in a race to progress. This restriction is ignored if the world config opted in for solo racing to allow progression in solo worlds. Updated magic numbers sent into missionComponent->Progress to an enum created in this PR. Fixed some indentation.
* Fixed a grammatical error in variable name
Fixed a grammatical error in the enum for task params
2022-02-05 12:28:17 +01:00
David Markowitz
f0a4324bd4
Fixed an issue where leave-zone was working outside of instanced zones ( #431 )
2022-02-04 07:32:45 +01:00
Marcono1234
0d0949f5f0
Adjust chosen character name logging
2022-02-03 23:43:47 +01:00
David Markowitz
13980c4133
Added logic to Convert UScore to Coins for Level 45 Characters ( #348 )
2022-02-03 07:50:02 +01:00
Marcono1234
477b629faf
Fix UserManager not logging chosen name properly
2022-01-25 00:14:21 +01:00
Avery
f6558aa31e
implement jetpack behavior and remove hardcoded jetpacks ( #411 )
2022-01-24 14:02:56 -08:00
David Markowitz
1e01423a93
Added support for flags in macros ( #410 )
2022-01-24 14:57:50 +01:00
Xiphoseer
20037d12f7
Merge pull request #339 from CodeAX2/fix-aoe-targets
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Fix Area of Effect Behavior Targets
2022-01-23 14:12:59 +01:00
Gie "Max" Vanommeslaeghe
e248b74ee6
Merge pull request #386 from EmosewaMC/passportflagnotbeingset
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Added joined a faction flag
2022-01-20 15:15:50 +01:00
EmosewaMC
850ae40f05
Moved retroactive flag check to Character.cpp
2022-01-19 17:34:53 -08:00
enteryournamehere
84a376b425
Add zone 1700 to list of accessible zones ( #87 )
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* Add zone 1700 to list of accessible zones
also fix indentation
* Indent using tabs instead of spaces
* Add zone 1500
* Remove zone 1500
and add back 1700 which was accidentally deleted again
2022-01-18 11:48:56 -08:00
David Markowitz
70af1f9314
Fixed an issue where repeatable missions were not rewarding the items they should be rewarding ( #357 )
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When applied this fixes issues with repeatable mission were not rewarding the correct items.
2022-01-14 14:00:09 +01:00
David Markowitz
ae06188871
Added Bat Lord Full Set Bonus ( #375 )
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* Added Bat Lord Full Set Bonus
2022-01-14 13:46:41 +01:00
Gie "Max" Vanommeslaeghe
d9d27a88fc
Merge pull request #293 from Racater/main
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Fix issue #268 : wrong shirt colors in the character selection
2022-01-11 23:48:58 +01:00
Jett
c1903ca12d
Remove IP Logging
2022-01-06 21:54:48 +00:00
CodeAX2
a19454f7ae
Change destroyable component validator to properly check friends
2022-01-04 11:11:23 -07:00
Xiphoseer
8ed7690b96
Merge pull request #203 from cooltrain7/Log-Line-Cleaning
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Added Log content additions
2022-01-04 13:15:24 +01:00
Xiphoseer
4d19459015
Merge pull request #291 from EmosewaMC/EmosewaMC
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Implemented sourceType for SendSetCurrency
2022-01-04 12:01:32 +01:00
EmosewaMC
cca5b79e91
Update Mission.cpp
2022-01-03 23:05:56 -08:00
David Markowitz
329d3d66b3
Update dGame/dGameMessages/GameMessages.h
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Co-authored-by: Xiphoseer <Xiphoseer@users.noreply.github.com>
2022-01-03 22:37:58 -08:00
David Markowitz
cb9ce85bda
Update dGame/Character.cpp
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Co-authored-by: Xiphoseer <Xiphoseer@users.noreply.github.com>
2022-01-03 22:37:53 -08:00
David Markowitz
7aed5f0500
Update dGame/Character.h
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Co-authored-by: Xiphoseer <Xiphoseer@users.noreply.github.com>
2022-01-03 22:37:49 -08:00
David Markowitz
a92e05c640
Update dGame/dGameMessages/GameMessages.cpp
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Co-authored-by: Xiphoseer <Xiphoseer@users.noreply.github.com>
2022-01-03 22:37:40 -08:00
Xiphoseer
64a78532ed
Merge pull request #325 from Marcono1234/marcono1234/malformed-character-xml
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Fix initial character XML being malformed
2022-01-04 06:12:55 +01:00
EmosewaMC
a9da275673
removed extra tab
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removed extra tab
2022-01-03 16:01:54 -08:00
EmosewaMC
f74cc9cb10
Updated variable assignment
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Changed the variable assignment to be a ternary operator.
2022-01-03 16:01:28 -08:00
cooltrain7
975654f8e2
Merge branch 'main' into Log-Line-Cleaning
2022-01-03 17:51:13 +00:00
EmosewaMC
74013e07a8
Encapsulated variable properly
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lootSource was not encapsulated properly so this is now fixed.
2022-01-03 03:11:04 -08:00
CodeAX2
d78b2404e2
Refactor CheckValidity
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- Change variables names to make it clear they are referring to the target
- Change how the target is decided to be an enemy of friend to use the built-in method
2022-01-02 14:01:29 -07:00
CodeAX2
9f895205d4
Fix formatting and add comments
2022-01-02 14:00:01 -07:00
Jacob Hofer
1ddf7d1f94
Fix for Area of Affect Behaviors targeting incorrect entities
2022-01-02 20:37:03 +00:00
Marcono1234
df369612be
Add XML attribute spaces consistently
2022-01-01 18:23:14 +01:00
Raphaël Dunant
f02165b912
Update UserManager.cpp
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fix function call
2022-01-01 14:31:13 +01:00
Jett
203e75ef3d
Fix resurrecting in BONS ( #334 )
2022-01-01 02:10:12 -08:00
m888r
14fc049ea0
Damage Buff source fix - inventor beehive bug ( #306 )
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* add HandleUnmanaged overload to account for skill source
* add source to buff damage skill call to credit players for kills
* use LWOOBJID_EMPTY default arg & behaviorcontext constructor
2022-01-01 01:46:05 -08:00
Marcono1234
7c1f392fdf
Fix initial character XML being malformed
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XML was missing a space between attributes `lzrw` and `stt`.
2021-12-30 19:42:59 +01:00
cooltrain7
6e6eee71b3
Added more missing newline characters
2021-12-28 19:27:46 +00:00
Raphaël Dunant
2ac2dbd650
Update UserManager.cpp
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Style fix (CamelCase and space)
2021-12-28 19:56:49 +01:00
cooltrain7
ff8d68f45c
Merge branch 'main' into Log-Line-Cleaning
2021-12-28 18:46:44 +00:00
Racater
b6fc49f057
simplify shirt code in character creation
2021-12-26 14:45:21 +01:00
Raphaël Dunant
57e28d4619
Merge branch 'DarkflameUniverse:main' into main
2021-12-26 14:42:16 +01:00
EmosewaMC
5e605b30de
Grammatical change in a comment
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Small grammatical change in a comment
2021-12-23 19:50:17 -08:00
EmosewaMC
e95af79c8a
Consolidated if statement
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Changed default variable to achievement and removed the else.
2021-12-23 19:43:19 -08:00
EmosewaMC
e84811bdce
Refactored if statement for coins
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Refactored the if statement for coins so there is only one SetCoins call for the function.
2021-12-23 18:49:01 -08:00
EmosewaMC
6aad799f95
Updated variable names
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Updated the variable names to match the enum name update.
2021-12-23 18:48:08 -08:00
Jett
9440af0d67
Repaired some bugs
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- Fixed Team loot
- LMI dropping for team sizes
- No more > 4 player teams
2021-12-24 00:25:52 +00:00
Wincent Holm
271e14e2f1
Fix loot crash
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When applied this commit fixes a crash with the loot system due to a missing nullptr check.
2021-12-22 17:16:31 +01:00
Raphaël Dunant
ac01edd440
Fix wrong shirt colors in the character selection
2021-12-22 16:02:19 +01:00
EmosewaMC
f772fedf19
Updated description of SetCoins
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Updated the description of the Character::SetCoins function to more accurately describe how the function works.
2021-12-22 00:43:42 -08:00
EmosewaMC
29cf7f8998
Changed ambiguous variables
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Changed ambiguous variables from int to int32_t to clarify what they are.
2021-12-22 00:15:08 -08:00
EmosewaMC
97f8e9e9fc
Added enum for coin sources
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Added an enum for coin sources as to avoid leaving a random number in the code.
2021-12-22 00:01:55 -08:00
EmosewaMC
c575294587
Changed variable names
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Changed variable names to more accurately match what they are
2021-12-21 23:32:39 -08:00
EmosewaMC
23e269940b
Implemented sourceType for SendSetCurrency
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Implemented sourceType for the function SendSetCurrency.
2021-12-21 23:26:54 -08:00
saltshaker
aad4ed6a83
Added include <vector> to Loot.h to allow the server to build on GCP. Resolves #281 .
2021-12-21 03:17:35 -07:00
Jett
0531365cb5
Make loot accurate to the loot drop rates during live. ( #216 )
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* loot fix (broken)
* Fixed loot
* Update SlashCommandHandler.cpp
* Remove debug command
* Roll loot command
* Remove debug log
* Added const references
When this commit is applied it adds const references to the loot system avoid some unnecessary copies.
Co-authored-by: wincent <wincent.holm@gmail.com>
Co-authored-by: Avery <averysumner@gmail.com>
2021-12-20 02:25:45 -08:00
Niklas Conen
3793b1f00b
fixed bug where smashedTimes counter cont incremented at the beginning of a race
2021-12-17 17:37:03 +01:00
Avery
58229a922e
setminifig shirt -> setminifig shirtcolor
2021-12-14 18:55:05 -08:00
Avery
a2ed772417
setMinifig -> setminifig
2021-12-14 18:51:41 -08:00
Unknown
c060b01037
fix undeleted dpEntity after enemy smashed
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could be the cause of long-soak (hours long) sessions having CPU issues
2021-12-14 16:24:48 +01:00
cooltrain7
995042f130
Added missing log newline character
2021-12-13 19:45:08 +00:00
Mick
ff3e10d076
Merge pull request #177 from DarkflameUniverse/implement-buccanneer-valiant
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Fix #164 : Implement Buccaneer Valiant special ability
2021-12-13 14:31:36 +01:00
Gie "Max" Vanommeslaeghe
180db5dea5
Merge pull request #151 from OogwayUniverse/trigger_fixes
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Moonbase fix
2021-12-11 19:39:24 +01:00
wincent
bb508e91c1
Update the code style
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When applied this commit updates the code style used when validating coin pickups.
2021-12-11 17:33:54 +01:00
Jett
94e32a5773
replace the other double cast
2021-12-11 14:24:25 +00:00
Jett
6427b097ab
Replace two casts with one
2021-12-11 14:22:39 +00:00
Jett
22de531ab3
Changes asked for by Wincent
2021-12-11 13:57:15 +00:00
Jett
b6453376e4
patched coin exploit
2021-12-11 13:21:00 +00:00
Mick Vermeulen
833ed8a40d
Implement Buccaneer Valiant special ability
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Adds the ability for the buccaneer valiant to spawn a ship that rams
enemies and smashes them. Next to a script that triggers the ship skill
a few other changes had to be made:
- Force movement behavior server side calculation and sync
- The ship has no physics volume so the FindValidTargets for behaviors
had to be altered to allow ControllablePhysics entities to find entities
within their area. The "target_self" AOE flag has been used to replicate
the old behavior.
2021-12-11 11:59:29 +01:00
Jett
c8991666d2
Potential solution
2021-12-11 10:46:45 +00:00
Jett
6500b62c52
Minifig editing
2021-12-11 02:02:02 +00:00
Jett
a9dc0e0dac
to improve (broken)
2021-12-09 21:06:01 +00:00
Jett
e4de42659e
Update Entity.cpp
2021-12-09 13:56:07 +00:00
Matthew Day
50512cdef8
Fix spelling
2021-12-09 03:17:08 -06:00
Avery
f68f683e22
Revert "separate AgSpaceStuff and AgShipShake"
2021-12-07 18:14:15 -08:00
red031000
7bead89e39
fix a bug with timer erasing
2021-12-07 20:50:09 +00:00
yuwui
3845dc77f9
strip carriage return from txt files
2021-12-06 07:07:17 +01:00
Unknown
0545adfac3
Public release of the DLU server code!
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Have fun!
2021-12-05 18:54:36 +01:00