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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-22 21:43:35 +00:00
Merge pull request #291 from EmosewaMC/EmosewaMC
Implemented sourceType for SendSetCurrency
This commit is contained in:
commit
4d19459015
@ -469,6 +469,31 @@ enum eRebuildState : uint32_t {
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REBUILD_INCOMPLETE
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};
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enum eLootSourceType : int32_t {
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LOOT_SOURCE_NONE = 0,
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LOOT_SOURCE_CHEST,
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LOOT_SOURCE_MISSION,
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LOOT_SOURCE_MAIL,
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LOOT_SOURCE_CURRENCY,
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LOOT_SOURCE_ACHIEVEMENT,
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LOOT_SOURCE_TRADE,
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LOOT_SOURCE_QUICKBUILD,
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LOOT_SOURCE_DELETION,
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LOOT_SOURCE_VENDOR,
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LOOT_SOURCE_ACTIVITY,
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LOOT_SOURCE_PICKUP,
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LOOT_SOURCE_BRICK,
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LOOT_SOURCE_PROPERTY,
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LOOT_SOURCE_MODERATION,
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LOOT_SOURCE_EXHIBIT,
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LOOT_SOURCE_INVENTORY,
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LOOT_SOURCE_CLAIMCODE,
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LOOT_SOURCE_CONSUMPTION,
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LOOT_SOURCE_CRAFTING,
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LOOT_SOURCE_LEVELREWARD,
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LOOT_SOURCE_RELOCATE
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};
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enum eGameActivities : uint32_t {
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ACTIVITY_NONE,
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ACTIVITY_QUICKBUILDING,
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@ -527,7 +527,7 @@ void Character::OnZoneLoad()
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*/
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if (HasPermission(PermissionMap::Old)) {
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if (GetCoins() > 1000000) {
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SetCoins(1000000);
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SetCoins(1000000, LOOT_SOURCE_NONE);
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}
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}
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@ -567,18 +567,15 @@ const NiPoint3& Character::GetRespawnPoint(LWOMAPID map) const
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return pair->second;
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}
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void Character::SetCoins(int64_t newCoins, const bool message) {
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void Character::SetCoins(int64_t newCoins, eLootSourceType lootSource) {
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if (newCoins < 0)
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{
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newCoins = 0;
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}
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m_Coins = newCoins;
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if (message)
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{
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GameMessages::SendSetCurrency(EntityManager::Instance()->GetEntity(m_ObjectID), m_Coins, 0, 0, 0, 0, true);
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}
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GameMessages::SendSetCurrency(EntityManager::Instance()->GetEntity(m_ObjectID), m_Coins, 0, 0, 0, 0, true, lootSource);
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}
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bool Character::HasBeenToWorld(LWOMAPID mapID) const
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@ -309,12 +309,11 @@ public:
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const int64_t GetCoins() const { return m_Coins; }
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/**
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* Updates the current amount of coins of the character by a specified amount, for achievements this is not sent
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* as it's tracked by the client
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* Updates the current amount of coins of the character by a specified amount
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* @param newCoins the amount of coins to update by
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* @param message whether to notify the client of the change
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* @param coinSource The source of the loot
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*/
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void SetCoins(int64_t newCoins, bool message = true);
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void SetCoins(int64_t newCoins, eLootSourceType coinSource);
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/**
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* Get the entity this character belongs to
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@ -151,8 +151,8 @@ void Trade::Complete()
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if (inventoryA == nullptr || inventoryB == nullptr || characterA == nullptr || characterB == nullptr || missionsA == nullptr || missionsB == nullptr) return;
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characterA->SetCoins(characterA->GetCoins() - m_CoinsA + m_CoinsB);
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characterB->SetCoins(characterB->GetCoins() - m_CoinsB + m_CoinsA);
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characterA->SetCoins(characterA->GetCoins() - m_CoinsA + m_CoinsB, LOOT_SOURCE_TRADE);
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characterB->SetCoins(characterB->GetCoins() - m_CoinsB + m_CoinsA, LOOT_SOURCE_TRADE);
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for (const auto& tradeItem : m_ItemsA)
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{
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@ -825,7 +825,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
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LootGenerator::Instance().DropLoot(m_Parent, m_Parent, -1, coinsToLoose, coinsToLoose);
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}
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character->SetCoins(coinsTotal);
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character->SetCoins(coinsTotal, LOOT_SOURCE_PICKUP);
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Entity* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
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@ -706,7 +706,7 @@ void GameMessages::SendBroadcastTextToChatbox(Entity* entity, const SystemAddres
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SEND_PACKET_BROADCAST
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}
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void GameMessages::SendSetCurrency(Entity* entity, int64_t currency, int lootType, const LWOOBJID& sourceID, const LOT& sourceLOT, int sourceTradeID, bool overrideCurrent) {
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void GameMessages::SendSetCurrency(Entity* entity, int64_t currency, int lootType, const LWOOBJID& sourceID, const LOT& sourceLOT, int sourceTradeID, bool overrideCurrent, eLootSourceType sourceType) {
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CBITSTREAM
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CMSGHEADER
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@ -729,7 +729,6 @@ void GameMessages::SendSetCurrency(Entity* entity, int64_t currency, int lootTyp
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bitStream.Write(sourceTradeID != LWOOBJID_EMPTY);
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if (sourceTradeID != LWOOBJID_EMPTY) bitStream.Write(sourceTradeID);
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int sourceType = 0; //For now.
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bitStream.Write(sourceType != LOOTTYPE_NONE);
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if (sourceType != LOOTTYPE_NONE) bitStream.Write(sourceType);
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@ -4685,7 +4684,7 @@ void GameMessages::HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* enti
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inv->RemoveItem(itemComp.currencyLOT, altCurrencyCost);
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}
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character->SetCoins(character->GetCoins() - (coinCost));
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character->SetCoins(character->GetCoins() - (coinCost), LOOT_SOURCE_VENDOR);
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inv->AddItem(item, count);
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}
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@ -4734,7 +4733,7 @@ void GameMessages::HandleSellToVendor(RakNet::BitStream* inStream, Entity* entit
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//inv->RemoveItem(count, -1, iObjID);
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inv->MoveItemToInventory(item, VENDOR_BUYBACK, count, true, false, true);
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character->SetCoins(std::floor(character->GetCoins() + ((itemComp.baseValue * sellScalar)*count)));
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character->SetCoins(std::floor(character->GetCoins() + ((itemComp.baseValue * sellScalar)*count)), LOOT_SOURCE_VENDOR);
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//EntityManager::Instance()->SerializeEntity(player); // so inventory updates
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GameMessages::SendVendorTransactionResult(entity, sysAddr);
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}
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@ -4796,7 +4795,7 @@ void GameMessages::HandleBuybackFromVendor(RakNet::BitStream* inStream, Entity*
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//inv->RemoveItem(count, -1, iObjID);
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inv->MoveItemToInventory(item, Inventory::FindInventoryTypeForLot(item->GetLot()), count, true, false);
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character->SetCoins(character->GetCoins() - cost);
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character->SetCoins(character->GetCoins() - cost, LOOT_SOURCE_VENDOR);
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//EntityManager::Instance()->SerializeEntity(player); // so inventory updates
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GameMessages::SendVendorTransactionResult(entity, sysAddr);
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}
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@ -5240,7 +5239,7 @@ void GameMessages::HandlePickupCurrency(RakNet::BitStream* inStream, Entity* ent
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auto* ch = entity->GetCharacter();
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if (entity->CanPickupCoins(currency)) {
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ch->SetCoins(ch->GetCoins() + currency);
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ch->SetCoins(ch->GetCoins() + currency, LOOT_SOURCE_PICKUP);
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}
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}
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@ -78,7 +78,7 @@ namespace GameMessages {
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void SendPlayFXEffect(const LWOOBJID& entity, int32_t effectID, const std::u16string& effectType, const std::string& name, LWOOBJID secondary = LWOOBJID_EMPTY, float priority = 1, float scale = 1, bool serialize = true);
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void SendStopFXEffect(Entity* entity, bool killImmediate, std::string name);
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void SendBroadcastTextToChatbox(Entity* entity, const SystemAddress& sysAddr, const std::u16string& attrs, const std::u16string& wsText);
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void SendSetCurrency(Entity* entity, int64_t currency, int lootType, const LWOOBJID& sourceID, const LOT& sourceLOT, int sourceTradeID, bool overrideCurrent);
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void SendSetCurrency(Entity* entity, int64_t currency, int lootType, const LWOOBJID& sourceID, const LOT& sourceLOT, int sourceTradeID, bool overrideCurrent, eLootSourceType sourceType);
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void SendRebuildNotifyState(Entity* entity, int prevState, int state, const LWOOBJID& playerID);
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void SendEnableRebuild(Entity* entity, bool enable, bool fail, bool success, int failReason, float duration, const LWOOBJID& playerID);
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@ -444,7 +444,7 @@ void Mission::YieldRewards() {
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auto count = pair.second > 0 ? pair.second : 1;
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// Sanitfy check, 6 is the max any mission yields
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// Sanity check, 6 is the max any mission yields
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if (count > 6) {
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count = 0;
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}
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@ -453,7 +453,7 @@ void Mission::YieldRewards() {
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}
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if (info->reward_currency_repeatable > 0) {
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character->SetCoins(character->GetCoins() + info->reward_currency_repeatable);
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character->SetCoins(character->GetCoins() + info->reward_currency_repeatable, LOOT_SOURCE_MISSION);
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}
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return;
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@ -473,7 +473,7 @@ void Mission::YieldRewards() {
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auto count = pair.second > 0 ? pair.second : 1;
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// Sanitfy check, 6 is the max any mission yields
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// Sanity check, 6 is the max any mission yields
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if (count > 6) {
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count = 0;
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}
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@ -482,7 +482,8 @@ void Mission::YieldRewards() {
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}
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if (info->reward_currency > 0) {
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character->SetCoins(character->GetCoins() + info->reward_currency, info->isMission);
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eLootSourceType lootSource = info->isMission ? LOOT_SOURCE_MISSION : LOOT_SOURCE_ACHIEVEMENT;
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character->SetCoins(character->GetCoins() + info->reward_currency, lootSource);
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}
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if (info->reward_maxinventory > 0) {
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@ -320,7 +320,7 @@ void LootGenerator::GiveActivityLoot(Entity* player, Entity* source, uint32_t ac
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auto* character = player->GetCharacter();
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character->SetCoins(character->GetCoins() + coins);
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character->SetCoins(character->GetCoins() + coins, LOOT_SOURCE_ACTIVITY);
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}
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void LootGenerator::DropLoot(Entity* player, Entity* killedObject, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins) {
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@ -262,7 +262,7 @@ void Mail::HandleSendMail(RakNet::BitStream* packet, const SystemAddress& sysAdd
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}
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Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::Success);
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entity->GetCharacter()->SetCoins(entity->GetCharacter()->GetCoins() - mailCost);
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entity->GetCharacter()->SetCoins(entity->GetCharacter()->GetCoins() - mailCost, LOOT_SOURCE_MAIL);
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Game::logger->Log("Mail", "Seeing if we need to remove item with ID/count/LOT: %i %i %i\n", itemID, attachmentCount, itemLOT);
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@ -1334,7 +1334,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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auto* ch = entity->GetCharacter();
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ch->SetCoins(ch->GetCoins() + money);
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ch->SetCoins(ch->GetCoins() + money, LOOT_SOURCE_MODERATION);
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}
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if ((chatCommand == "setcurrency") && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
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@ -1347,7 +1347,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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auto* ch = entity->GetCharacter();
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ch->SetCoins(money);
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ch->SetCoins(money, LOOT_SOURCE_MODERATION);
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}
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// Allow for this on even while not a GM, as it sometimes toggles incorrrectly.
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