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Update Mission.cpp
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@ -482,7 +482,7 @@ void Mission::YieldRewards() {
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}
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if (info->reward_currency > 0) {
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int32_t lootSource = info->isMission ? LOOT_SOURCE_MISSION : LOOT_SOURCE_ACHIEVEMENT;
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eLootSourceType lootSource = info->isMission ? LOOT_SOURCE_MISSION : LOOT_SOURCE_ACHIEVEMENT;
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character->SetCoins(character->GetCoins() + info->reward_currency, lootSource);
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}
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