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Update dGame/dGameMessages/GameMessages.h
Co-authored-by: Xiphoseer <Xiphoseer@users.noreply.github.com>
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@ -78,7 +78,7 @@ namespace GameMessages {
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void SendPlayFXEffect(const LWOOBJID& entity, int32_t effectID, const std::u16string& effectType, const std::string& name, LWOOBJID secondary = LWOOBJID_EMPTY, float priority = 1, float scale = 1, bool serialize = true);
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void SendStopFXEffect(Entity* entity, bool killImmediate, std::string name);
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void SendBroadcastTextToChatbox(Entity* entity, const SystemAddress& sysAddr, const std::u16string& attrs, const std::u16string& wsText);
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void SendSetCurrency(Entity* entity, int64_t currency, int lootType, const LWOOBJID& sourceID, const LOT& sourceLOT, int sourceTradeID, bool overrideCurrent, int32_t sourceType);
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void SendSetCurrency(Entity* entity, int64_t currency, int lootType, const LWOOBJID& sourceID, const LOT& sourceLOT, int sourceTradeID, bool overrideCurrent, eLootSourceType sourceType);
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void SendRebuildNotifyState(Entity* entity, int prevState, int state, const LWOOBJID& playerID);
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void SendEnableRebuild(Entity* entity, bool enable, bool fail, bool success, int failReason, float duration, const LWOOBJID& playerID);
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