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Adjust chosen character name logging
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parent
477b629faf
commit
0d0949f5f0
@ -244,7 +244,6 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
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uint32_t middleNameIndex = PacketUtils::ReadPacketU32(78, packet);
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uint32_t lastNameIndex = PacketUtils::ReadPacketU32(82, packet);
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std::string predefinedName = GetPredefinedName(firstNameIndex, middleNameIndex, lastNameIndex);
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Game::logger->Log("UserManager", "Got predefined name: %s\n", predefinedName.c_str());
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uint32_t shirtColor = PacketUtils::ReadPacketU32(95, packet);
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uint32_t shirtStyle = PacketUtils::ReadPacketU32(99, packet);
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@ -261,16 +260,23 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
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LOT pantsLOT = FindCharPantsID(pantsColor);
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if (name != "" && !UserManager::IsNameAvailable(name)) {
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Game::logger->Log("UserManager", "AccountID: %i chose unavailable name: %s\n", u->GetAccountID(), name.c_str());
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WorldPackets::SendCharacterCreationResponse(sysAddr, CREATION_RESPONSE_CUSTOM_NAME_IN_USE);
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return;
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}
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if (!IsNameAvailable(predefinedName)) {
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Game::logger->Log("UserManager", "AccountID: %i chose unavailable predefined name: %s\n", u->GetAccountID(), predefinedName.c_str());
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WorldPackets::SendCharacterCreationResponse(sysAddr, CREATION_RESPONSE_PREDEFINED_NAME_IN_USE);
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return;
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}
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Game::logger->Log("UserManager", "AccountID: %i is creating a character with name: %s\n", u->GetAccountID(), name != "" ? name.c_str() : predefinedName.c_str());
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if (name == "") {
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Game::logger->Log("UserManager", "AccountID: %i is creating a character with predefined name: %s\n", u->GetAccountID(), predefinedName.c_str());
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}
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else {
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Game::logger->Log("UserManager", "AccountID: %i is creating a character with name: %s (temporary: %s)\n", u->GetAccountID(), name.c_str(), predefinedName.c_str());
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}
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//Now that the name is ok, we can get an objectID from Master:
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ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t objectID) {
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