* First iteration of pack reader and interface
* Fix memory leak and remove logs
* Complete packed asset interface and begin on file loading replacement
* Implement proper BinaryIO error
* Improve AssetMemoryBuffer for reading and implement more reading
* Repair more file loading code and improve how navmeshes are loaded
* Missing checks implementation
* Revert addition of Manifest class and migration changes
* Resolved all feedback.
* Properly store BBB in database
Store the BBB data in the database as the received SD0 packet as opposed to just the raw lxfml. Addressed several memory leaks as well.
* Add Sd0Conversion
Add brick by brick conversion commands with 2 parameters to tell the program what to do with the data.
Add zlib -> sd0 conversion. Files look good at a glance but should be tested in game to ensure stability. Tests to come.
* moving to laptop
ignore this commit. I need to move this to my laptop
* Add functionality to delete bad models
Adds functionality to delete bad models. Models are batched together and deleted in one commit.
More testing is needed to ensure data safety. Positive tests on a live database reveal the broken models were truncated and complete ones were kept around successfully. Tests should be done to ensure larger sd0 models are properly saved and not truncated since this command should be able to be run any time.
Valgrind tests need to be run as well to ensure no memory leaks exist.
* Delete from query change
Changed from delete to delete cascade and instead deleting from properties_contents as opposed to ugc.
* Address numerous bugs
DELETE CASCADE is not a valid SQL command so this was changed to a better delete statement.
Added user confirmation before deleting a broken model.
Address appending the string model appending bad data, causing excess deletion.
Addressed memory leaks with sql::Blob
* Error handling for string
* Even more proper handling...
* Add bounds check for cli command
Output a message if a bad command is used.
Update MasterServer.cpp
* Remove user interference
-Add back in mariadb build jobs so i dont nuke others systems
- Remove all user interference and consolidate work into one command since 1 depends on the next.
* Add comments
test
Revert "test"
This reverts commit fb831f268b7a2f0ccd20595aff64902ab4f4b4ee.
* Update CMakeMariaDBLists.txt
Test
* Improve migration runner
Migration runner now runs automatically.
- Resolved an issue where extremely large sql queries caused the database to go into an invalid state.
- Made migrations run automatically on server start.
- Resolved a tiny memory leak in migration runner? (discarded returned pointer)
- Moved sd0 migrations of brick models to be run automatically with migration runner.
- Created dummy file to tell when brick migrations have been run.
* Update README
Updated the README to reflect the new server migration state.
* Make model deleter actually delete models
My complicated sql actually did nothing... Tested that this new SQL properly gets rid of bad data.
* Revert "Update CMakeMariaDBLists.txt"
This reverts commit 8b859d8529.
* General AMF cleanup
Proper memory management as well as style cleanup
* General optimizations
Fix AMFArray so values are properly deleted when you leave the scope it was created in.
Add bounds check for deletion so you don't double delete.
Remove all AMFdeletions that are contained in an array since the array now manages its own memory and deletes it when it is no longer needed.
* Better tests and fix de-serialize
Fix de-serialize to be correct and implement a test to check this
* Update AMFDeserializeTests.cpp
* Update AMFFormat.cpp
* Add friends list migration
* Change friends to use charID
Update friends table to use charID and not LWOOBJID variant.
* Fix remove friend
Fix remove friend and make the query more readable at a glance.
* Add and remove friends in the container
Properly add and remove friends in the player container
* add enums
* Add best friends and basic GM support V1
* Add more features
* not online / doesnt exist implementation
Implements the not online and invalid character response codes
* Address players not being removed
Fix an issue where players would not be marked as offline in the friends list due to the message not being sent in all circumstances.
Tested changes on 3 clients, switching characters, logging out from character select, switching characters, world transfer and my friends list looked as it was supposed to.
* Implement proper friends system
Remove debug logs
Track count of best friends
Add best friends list cap of 5
Add config option and best friend update
Add a config option and implement the last missing best friend serialization
Added comments and fixed remove best friend bug
Added some comments and addressed an issue where removing best friends would not remove them from your internal count of friends.
properties and logs fixes
whoops, had an issue
send reply if already BFFs
Send the correct objectID
I really need to rename these
Fix white space
goon
* Replace queries with unique ptrs
* remove user from player container on deletion
Remove the user from the player container when they delete their character.
Sanity checks on Prop and LUP launchpads to not open if no valid rocket
Add serialization for sending item configs
so that rockets show for other players
Remove the CDClientDatabase::ExecuteQueryWithArgs() function and replace
it with CDClientDatabase::CreatePreppedStmt().
This prevents a developer from accidently using %s, or incorrectly
passing std::string, and causing a silent error.
- Added extra Zone and Instance information to ambiguous log calls during loading. chat connection, chat connection loss, and shutdown
- Fixed correct class names in some log lines
- Replaced printf during world shutdown with correct log call with instance and zone info
- Added debug logging
- Created vLog, a root function for all log functions
- Placed failed to load script log under this new LogDebug function
- Updated included config functions