mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-21 21:17:25 +00:00
Set url from world config instead of hardcoding
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parent
d7eb8783a8
commit
875827d688
@ -102,7 +102,7 @@ int main(int argc, char** argv) {
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// Triggers the shutdown sequence at application exit
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std::atexit(WorldShutdownSequence);
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signal(SIGINT, [](int){ WorldShutdownSequence(); });
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signal(SIGTERM, [](int){ WorldShutdownSequence(); });
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@ -125,7 +125,7 @@ int main(int argc, char** argv) {
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//Create all the objects we need to run our service:
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Game::logger = SetupLogger(zoneID, instanceID);
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if (!Game::logger) return 0;
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Game::logger->SetLogToConsole(true); //We want this info to always be logged.
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Game::logger->Log("WorldServer", "Starting World server...\n");
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Game::logger->Log("WorldServer", "Version: %i.%i\n", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
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@ -151,7 +151,7 @@ int main(int argc, char** argv) {
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Game::logger->Log("WorldServer", "Error Code: %i\n", e.errorCode());
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return -1;
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}
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CDClientManager::Instance()->Initialize();
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//Connect to the MySQL Database
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@ -197,7 +197,7 @@ int main(int argc, char** argv) {
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//Connect to the chat server:
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int chatPort = 1501;
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if (config.GetValue("chat_server_port") != "") chatPort = std::atoi(config.GetValue("chat_server_port").c_str());
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auto chatSock = SocketDescriptor(uint16_t(ourPort + 2), 0);
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Game::chatServer = RakNetworkFactory::GetRakPeerInterface();
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Game::chatServer->Startup(1, 30, &chatSock, 1);
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@ -218,7 +218,7 @@ int main(int argc, char** argv) {
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int framesSinceLastUsersSave = 0;
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int framesSinceLastSQLPing = 0;
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int framesSinceLastUser = 0;
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const float maxPacketProcessingTime = 1.5f; //0.015f;
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const int maxPacketsToProcess = 1024;
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@ -249,7 +249,7 @@ int main(int argc, char** argv) {
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"res/CDClient.fdb",
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"res/cdclient.fdb",
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};
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for (const auto& file : aliases) {
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fileStream.open(file, std::ios::binary | std::ios::in);
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if (fileStream.is_open()) {
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@ -259,7 +259,7 @@ int main(int argc, char** argv) {
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const int bufferSize = 1024;
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MD5* md5 = new MD5();
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char fileStreamBuffer[1024] = {};
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while (!fileStream.eof()) {
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@ -274,7 +274,7 @@ int main(int argc, char** argv) {
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md5->update(nullTerminateBuffer, 1); // null terminate the data
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md5->finalize();
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databaseChecksum = md5->hexdigest();
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delete md5;
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Game::logger->Log("WorldServer", "FDB Checksum calculated as: %s\n", databaseChecksum.c_str());
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@ -360,7 +360,7 @@ int main(int argc, char** argv) {
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//Check for packets here:
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packet = Game::server->ReceiveFromMaster();
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if (packet) { //We can get messages not handle-able by the dServer class, so handle them if we returned anything.
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HandlePacket(packet);
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HandlePacket(packet);
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Game::server->DeallocateMasterPacket(packet);
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}
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@ -459,13 +459,13 @@ int main(int argc, char** argv) {
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t += std::chrono::milliseconds(currentFramerate);
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std::this_thread::sleep_until(t);
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Metrics::EndMeasurement(MetricVariable::Sleep);
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if (!ready && Game::server->GetIsConnectedToMaster())
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{
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// Some delay is required here or else we crash the client?
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framesSinceMasterStatus++;
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if (framesSinceMasterStatus >= 200)
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@ -505,7 +505,7 @@ dLogger * SetupLogger(int zoneID, int instanceID) {
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void HandlePacketChat(Packet* packet) {
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if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
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Game::logger->Log("WorldServer", "Lost our connection to chat, zone(%i), instance(%i)\n", Game::server->GetZoneID(), Game::server->GetInstanceID());
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chatConnected = false;
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}
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@ -579,7 +579,7 @@ void HandlePacketChat(Packet* packet) {
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inStream.Read(playerId);
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inStream.Read(playerId);
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inStream.Read(expire);
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auto* entity = EntityManager::Instance()->GetEntity(playerId);
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if (entity != nullptr)
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@ -829,7 +829,7 @@ void HandlePacket(Packet* packet) {
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}
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if (packet->data[1] != WORLD) return;
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switch (packet->data[3]) {
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case MSG_WORLD_CLIENT_VALIDATION: {
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std::string username = PacketUtils::ReadString(0x08, packet, true);
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@ -844,7 +844,7 @@ void HandlePacket(Packet* packet) {
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uint32_t gmLevel = 0;
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auto* stmt = Database::CreatePreppedStmt("SELECT gm_level FROM accounts WHERE name=? LIMIT 1;");
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stmt->setString(1, username.c_str());
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auto* res = stmt->executeQuery();
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while (res->next()) {
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gmLevel = res->getInt(1);
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@ -860,7 +860,7 @@ void HandlePacket(Packet* packet) {
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return;
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}
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}
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//Request the session info from Master:
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_REQUEST_SESSION_KEY);
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@ -872,7 +872,7 @@ void HandlePacket(Packet* packet) {
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info.sysAddr = SystemAddress(packet->systemAddress);
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info.hash = sessionKey;
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m_PendingUsers.insert(std::make_pair(username, info));
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break;
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}
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@ -885,7 +885,7 @@ void HandlePacket(Packet* packet) {
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}
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//This loops prevents users who aren't authenticated to double-request the char list, which
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//would make the login screen freeze sometimes.
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//would make the login screen freeze sometimes.
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if (m_PendingUsers.size() > 0) {
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for (auto it : m_PendingUsers) {
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if (it.second.sysAddr == packet->systemAddress) {
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@ -900,18 +900,18 @@ void HandlePacket(Packet* packet) {
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case MSG_WORLD_CLIENT_GAME_MSG: {
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RakNet::BitStream bitStream(packet->data, packet->length, false);
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uint64_t header;
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LWOOBJID objectID;
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uint16_t messageID;
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bitStream.Read(header);
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bitStream.Read(objectID);
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bitStream.Read(messageID);
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RakNet::BitStream dataStream;
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bitStream.Read(dataStream, bitStream.GetNumberOfUnreadBits());
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GameMessageHandler::HandleMessage(&dataStream, packet->systemAddress, objectID, GAME_MSG(messageID));
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break;
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}
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@ -924,7 +924,7 @@ void HandlePacket(Packet* packet) {
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case MSG_WORLD_CLIENT_LOGIN_REQUEST: {
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RakNet::BitStream inStream(packet->data, packet->length, false);
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uint64_t header = inStream.Read(header);
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LWOOBJID playerID = 0;
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inStream.Read(playerID);
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playerID = GeneralUtils::ClearBit(playerID, OBJECT_BIT_CHARACTER);
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@ -939,7 +939,7 @@ void HandlePacket(Packet* packet) {
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UserManager::Instance()->RequestCharacterList(packet->systemAddress);
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break;
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}
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case MSG_WORLD_CLIENT_CHARACTER_RENAME_REQUEST: {
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UserManager::Instance()->RenameCharacter(packet->systemAddress, packet);
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break;
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@ -950,10 +950,10 @@ void HandlePacket(Packet* packet) {
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User* user = UserManager::Instance()->GetUser(packet->systemAddress);
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if (user) {
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Character* c = user->GetLastUsedChar();
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if (c != nullptr) {
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if (c != nullptr) {
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std::u16string username = GeneralUtils::ASCIIToUTF16(c->GetName());
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Game::server->GetReplicaManager()->AddParticipant(packet->systemAddress);
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EntityInfo info {};
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info.lot = 1;
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Entity* player = EntityManager::Instance()->CreateEntity(info, UserManager::Instance()->GetUser(packet->systemAddress));
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@ -962,20 +962,20 @@ void HandlePacket(Packet* packet) {
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WorldPackets::SendServerState(packet->systemAddress);
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const auto respawnPoint = player->GetCharacter()->GetRespawnPoint(dZoneManager::Instance()->GetZone()->GetWorldID());
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EntityManager::Instance()->ConstructEntity(player, UNASSIGNED_SYSTEM_ADDRESS, true);
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if (respawnPoint != NiPoint3::ZERO)
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{
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GameMessages::SendPlayerReachedRespawnCheckpoint(player, respawnPoint, NiQuaternion::IDENTITY);
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}
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EntityManager::Instance()->ConstructAllEntities(packet->systemAddress);
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player->GetComponent<CharacterComponent>()->SetLastRocketConfig(u"");
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c->SetRetroactiveFlags();
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player->RetroactiveVaultSize();
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player->GetCharacter()->SetTargetScene("");
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@ -1012,7 +1012,7 @@ void HandlePacket(Packet* packet) {
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int templateId = result.getIntField(0);
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result.finalize();
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auto* propertyLookup = Database::CreatePreppedStmt("SELECT * FROM properties WHERE template_id = ? AND clone_id = ?;");
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propertyLookup->setInt(1, templateId);
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@ -1037,7 +1037,7 @@ void HandlePacket(Packet* packet) {
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stmtL->setUInt(1, res->getUInt(1));
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auto lxres = stmtL->executeQuery();
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while (lxres->next()) {
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auto lxfml = lxres->getBlob(1);
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@ -1089,7 +1089,7 @@ void HandlePacket(Packet* packet) {
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noBBB:
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// Tell the client it's done loading:
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GameMessages::SendInvalidZoneTransferList(player, packet->systemAddress, u"https://github.com/DarkflameUniverse/DarkflameServer", u"", false, false);
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GameMessages::SendInvalidZoneTransferList(player, packet->systemAddress, GeneralUtils::ASCIIToUTF16(Game::config->GetValue("source")), u"", false, false);
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GameMessages::SendServerDoneLoadingAllObjects(player, packet->systemAddress);
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//Send the player it's mail count:
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@ -1109,9 +1109,9 @@ void HandlePacket(Packet* packet) {
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{
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bitStream.Write(playerName[i]);
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}
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//bitStream.Write(playerName);
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auto zone = dZoneManager::Instance()->GetZone()->GetZoneID();
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bitStream.Write(zone.GetMapID());
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bitStream.Write(zone.GetInstanceID());
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