diff --git a/dWorldServer/WorldServer.cpp b/dWorldServer/WorldServer.cpp index 49e17e7f..3fe92046 100644 --- a/dWorldServer/WorldServer.cpp +++ b/dWorldServer/WorldServer.cpp @@ -102,7 +102,7 @@ int main(int argc, char** argv) { // Triggers the shutdown sequence at application exit std::atexit(WorldShutdownSequence); - + signal(SIGINT, [](int){ WorldShutdownSequence(); }); signal(SIGTERM, [](int){ WorldShutdownSequence(); }); @@ -125,7 +125,7 @@ int main(int argc, char** argv) { //Create all the objects we need to run our service: Game::logger = SetupLogger(zoneID, instanceID); if (!Game::logger) return 0; - + Game::logger->SetLogToConsole(true); //We want this info to always be logged. Game::logger->Log("WorldServer", "Starting World server...\n"); Game::logger->Log("WorldServer", "Version: %i.%i\n", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR); @@ -151,7 +151,7 @@ int main(int argc, char** argv) { Game::logger->Log("WorldServer", "Error Code: %i\n", e.errorCode()); return -1; } - + CDClientManager::Instance()->Initialize(); //Connect to the MySQL Database @@ -197,7 +197,7 @@ int main(int argc, char** argv) { //Connect to the chat server: int chatPort = 1501; if (config.GetValue("chat_server_port") != "") chatPort = std::atoi(config.GetValue("chat_server_port").c_str()); - + auto chatSock = SocketDescriptor(uint16_t(ourPort + 2), 0); Game::chatServer = RakNetworkFactory::GetRakPeerInterface(); Game::chatServer->Startup(1, 30, &chatSock, 1); @@ -218,7 +218,7 @@ int main(int argc, char** argv) { int framesSinceLastUsersSave = 0; int framesSinceLastSQLPing = 0; int framesSinceLastUser = 0; - + const float maxPacketProcessingTime = 1.5f; //0.015f; const int maxPacketsToProcess = 1024; @@ -249,7 +249,7 @@ int main(int argc, char** argv) { "res/CDClient.fdb", "res/cdclient.fdb", }; - + for (const auto& file : aliases) { fileStream.open(file, std::ios::binary | std::ios::in); if (fileStream.is_open()) { @@ -259,7 +259,7 @@ int main(int argc, char** argv) { const int bufferSize = 1024; MD5* md5 = new MD5(); - + char fileStreamBuffer[1024] = {}; while (!fileStream.eof()) { @@ -274,7 +274,7 @@ int main(int argc, char** argv) { md5->update(nullTerminateBuffer, 1); // null terminate the data md5->finalize(); databaseChecksum = md5->hexdigest(); - + delete md5; Game::logger->Log("WorldServer", "FDB Checksum calculated as: %s\n", databaseChecksum.c_str()); @@ -360,7 +360,7 @@ int main(int argc, char** argv) { //Check for packets here: packet = Game::server->ReceiveFromMaster(); if (packet) { //We can get messages not handle-able by the dServer class, so handle them if we returned anything. - HandlePacket(packet); + HandlePacket(packet); Game::server->DeallocateMasterPacket(packet); } @@ -459,13 +459,13 @@ int main(int argc, char** argv) { t += std::chrono::milliseconds(currentFramerate); std::this_thread::sleep_until(t); - + Metrics::EndMeasurement(MetricVariable::Sleep); if (!ready && Game::server->GetIsConnectedToMaster()) { // Some delay is required here or else we crash the client? - + framesSinceMasterStatus++; if (framesSinceMasterStatus >= 200) @@ -505,7 +505,7 @@ dLogger * SetupLogger(int zoneID, int instanceID) { void HandlePacketChat(Packet* packet) { if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) { Game::logger->Log("WorldServer", "Lost our connection to chat, zone(%i), instance(%i)\n", Game::server->GetZoneID(), Game::server->GetInstanceID()); - + chatConnected = false; } @@ -579,7 +579,7 @@ void HandlePacketChat(Packet* packet) { inStream.Read(playerId); inStream.Read(playerId); inStream.Read(expire); - + auto* entity = EntityManager::Instance()->GetEntity(playerId); if (entity != nullptr) @@ -829,7 +829,7 @@ void HandlePacket(Packet* packet) { } if (packet->data[1] != WORLD) return; - + switch (packet->data[3]) { case MSG_WORLD_CLIENT_VALIDATION: { std::string username = PacketUtils::ReadString(0x08, packet, true); @@ -844,7 +844,7 @@ void HandlePacket(Packet* packet) { uint32_t gmLevel = 0; auto* stmt = Database::CreatePreppedStmt("SELECT gm_level FROM accounts WHERE name=? LIMIT 1;"); stmt->setString(1, username.c_str()); - + auto* res = stmt->executeQuery(); while (res->next()) { gmLevel = res->getInt(1); @@ -860,7 +860,7 @@ void HandlePacket(Packet* packet) { return; } } - + //Request the session info from Master: CBITSTREAM; PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_REQUEST_SESSION_KEY); @@ -872,7 +872,7 @@ void HandlePacket(Packet* packet) { info.sysAddr = SystemAddress(packet->systemAddress); info.hash = sessionKey; m_PendingUsers.insert(std::make_pair(username, info)); - + break; } @@ -885,7 +885,7 @@ void HandlePacket(Packet* packet) { } //This loops prevents users who aren't authenticated to double-request the char list, which - //would make the login screen freeze sometimes. + //would make the login screen freeze sometimes. if (m_PendingUsers.size() > 0) { for (auto it : m_PendingUsers) { if (it.second.sysAddr == packet->systemAddress) { @@ -900,18 +900,18 @@ void HandlePacket(Packet* packet) { case MSG_WORLD_CLIENT_GAME_MSG: { RakNet::BitStream bitStream(packet->data, packet->length, false); - + uint64_t header; LWOOBJID objectID; uint16_t messageID; - + bitStream.Read(header); bitStream.Read(objectID); bitStream.Read(messageID); - + RakNet::BitStream dataStream; bitStream.Read(dataStream, bitStream.GetNumberOfUnreadBits()); - + GameMessageHandler::HandleMessage(&dataStream, packet->systemAddress, objectID, GAME_MSG(messageID)); break; } @@ -924,7 +924,7 @@ void HandlePacket(Packet* packet) { case MSG_WORLD_CLIENT_LOGIN_REQUEST: { RakNet::BitStream inStream(packet->data, packet->length, false); uint64_t header = inStream.Read(header); - + LWOOBJID playerID = 0; inStream.Read(playerID); playerID = GeneralUtils::ClearBit(playerID, OBJECT_BIT_CHARACTER); @@ -939,7 +939,7 @@ void HandlePacket(Packet* packet) { UserManager::Instance()->RequestCharacterList(packet->systemAddress); break; } - + case MSG_WORLD_CLIENT_CHARACTER_RENAME_REQUEST: { UserManager::Instance()->RenameCharacter(packet->systemAddress, packet); break; @@ -950,10 +950,10 @@ void HandlePacket(Packet* packet) { User* user = UserManager::Instance()->GetUser(packet->systemAddress); if (user) { Character* c = user->GetLastUsedChar(); - if (c != nullptr) { + if (c != nullptr) { std::u16string username = GeneralUtils::ASCIIToUTF16(c->GetName()); Game::server->GetReplicaManager()->AddParticipant(packet->systemAddress); - + EntityInfo info {}; info.lot = 1; Entity* player = EntityManager::Instance()->CreateEntity(info, UserManager::Instance()->GetUser(packet->systemAddress)); @@ -962,20 +962,20 @@ void HandlePacket(Packet* packet) { WorldPackets::SendServerState(packet->systemAddress); const auto respawnPoint = player->GetCharacter()->GetRespawnPoint(dZoneManager::Instance()->GetZone()->GetWorldID()); - + EntityManager::Instance()->ConstructEntity(player, UNASSIGNED_SYSTEM_ADDRESS, true); - + if (respawnPoint != NiPoint3::ZERO) { GameMessages::SendPlayerReachedRespawnCheckpoint(player, respawnPoint, NiQuaternion::IDENTITY); } - + EntityManager::Instance()->ConstructAllEntities(packet->systemAddress); player->GetComponent()->SetLastRocketConfig(u""); - + c->SetRetroactiveFlags(); - + player->RetroactiveVaultSize(); player->GetCharacter()->SetTargetScene(""); @@ -1012,7 +1012,7 @@ void HandlePacket(Packet* packet) { int templateId = result.getIntField(0); result.finalize(); - + auto* propertyLookup = Database::CreatePreppedStmt("SELECT * FROM properties WHERE template_id = ? AND clone_id = ?;"); propertyLookup->setInt(1, templateId); @@ -1037,7 +1037,7 @@ void HandlePacket(Packet* packet) { stmtL->setUInt(1, res->getUInt(1)); auto lxres = stmtL->executeQuery(); - + while (lxres->next()) { auto lxfml = lxres->getBlob(1); @@ -1089,7 +1089,7 @@ void HandlePacket(Packet* packet) { noBBB: // Tell the client it's done loading: - GameMessages::SendInvalidZoneTransferList(player, packet->systemAddress, u"https://github.com/DarkflameUniverse/DarkflameServer", u"", false, false); + GameMessages::SendInvalidZoneTransferList(player, packet->systemAddress, GeneralUtils::ASCIIToUTF16(Game::config->GetValue("source")), u"", false, false); GameMessages::SendServerDoneLoadingAllObjects(player, packet->systemAddress); //Send the player it's mail count: @@ -1109,9 +1109,9 @@ void HandlePacket(Packet* packet) { { bitStream.Write(playerName[i]); } - + //bitStream.Write(playerName); - + auto zone = dZoneManager::Instance()->GetZone()->GetZoneID(); bitStream.Write(zone.GetMapID()); bitStream.Write(zone.GetInstanceID());