Update WorldServer.cpp

This commit is contained in:
Jett 2021-12-14 18:12:44 +00:00
parent 9e032223eb
commit 543b231a80

View File

@ -237,7 +237,7 @@ int main(int argc, char** argv) {
g_CloneID = cloneID;
// pre calculate the FDB checksum
if (bool(std::stoi(Game::config->GetValue("check_fdb")))) {
if (Game::config->GetValue("check_fdb") == "1") {
std::ifstream fileStream;
fileStream.open("res/CDServer.fdb", std::ios::binary | std::ios::in);
const int bufferSize = 1024;
@ -868,7 +868,7 @@ void HandlePacket(Packet* packet) {
std::string sessionKey = PacketUtils::ReadString(74, packet, true);
std::string theirFdbChecksum = PacketUtils::ReadString(packet->length - 33, packet, false);
if (bool(std::stoi(Game::config->GetValue("check_fdb"))) && fdbChecksum != "") { // if fdbChecksum is empty, likely means we are a character server.
if (Game::config->GetValue("check_fdb") == "1" && fdbChecksum != "") { // if fdbChecksum is empty, likely means we are a character server.
Game::logger->Log("WorldServer", "Got client checksum %s and we have server checksum %s. \n", theirFdbChecksum.c_str(), fdbChecksum.c_str());
if (theirFdbChecksum != fdbChecksum) {
Game::logger->Log("WorldServer", "Client checksum does not match server checksum.\n");