mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-22 13:33:35 +00:00
Additional SQLite lookup sanitizing.
Using CDClientDatabase::ExecuteQueryWithArgs() across all known lookups.
This commit is contained in:
parent
4796b551ad
commit
e5f7d164cb
@ -275,13 +275,10 @@ Behavior* Behavior::CreateBehavior(const uint32_t behaviorId)
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return behavior;
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}
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BehaviorTemplates Behavior::GetBehaviorTemplate(const uint32_t behaviorId)
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{
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std::stringstream query;
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query << "SELECT templateID FROM BehaviorTemplate WHERE behaviorID = " << std::to_string(behaviorId);
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auto result = CDClientDatabase::ExecuteQuery(query.str());
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BehaviorTemplates Behavior::GetBehaviorTemplate(const uint32_t behaviorId) {
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auto result = CDClientDatabase::ExecuteQueryWithArgs(
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"SELECT templateID FROM BehaviorTemplate WHERE behaviorID = %u;",
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behaviorId);
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// Make sure we do not proceed if we are trying to load an invalid behavior
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if (result.eof())
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@ -409,15 +406,9 @@ Behavior::Behavior(const uint32_t behaviorId)
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this->m_templateId = BehaviorTemplates::BEHAVIOR_EMPTY;
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}
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/*
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* Get standard info
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*/
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std::stringstream query;
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query << "SELECT templateID, effectID, effectHandle FROM BehaviorTemplate WHERE behaviorID = " << std::to_string(behaviorId);
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auto result = CDClientDatabase::ExecuteQuery(query.str());
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auto result = CDClientDatabase::ExecuteQueryWithArgs(
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"SELECT templateID, effectID, effectHandle FROM BehaviorTemplate WHERE behaviorID = %u;",
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behaviorId);
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// Make sure we do not proceed if we are trying to load an invalid behavior
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if (result.eof())
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@ -490,11 +481,9 @@ std::map<std::string, float> Behavior::GetParameterNames() const
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{
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std::map<std::string, float> parameters;
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std::stringstream query;
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query << "SELECT parameterID, value FROM BehaviorParameter WHERE behaviorID = " << std::to_string(this->m_behaviorId);
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auto tableData = CDClientDatabase::ExecuteQuery(query.str());
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auto tableData = CDClientDatabase::ExecuteQueryWithArgs(
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"SELECT parameterID, value FROM BehaviorParameter WHERE behaviorID = %u;",
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this->m_behaviorId);
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while (!tableData.eof())
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{
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@ -39,15 +39,13 @@ void SwitchMultipleBehavior::Calculate(BehaviorContext* context, RakNet::BitStre
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// TODO
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}
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void SwitchMultipleBehavior::Load()
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{
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const auto b = std::to_string(this->m_behaviorId);
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std::stringstream query;
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query << "SELECT replace(bP1.parameterID, 'behavior ', '') as key, bP1.value as behavior, "
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<< "(select bP2.value FROM BehaviorParameter bP2 WHERE bP2.behaviorID = " << b << " AND bP2.parameterID LIKE 'value %' "
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<< "AND replace(bP1.parameterID, 'behavior ', '') = replace(bP2.parameterID, 'value ', '')) as value "
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<< "FROM BehaviorParameter bP1 WHERE bP1.behaviorID = " << b << " AND bP1.parameterID LIKE 'behavior %'";
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auto result = CDClientDatabase::ExecuteQuery(query.str());
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void SwitchMultipleBehavior::Load() {
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auto result = CDClientDatabase::ExecuteQueryWithArgs(
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"SELECT replace(bP1.parameterID, 'behavior ', '') as key, bP1.value as behavior, "
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"(select bP2.value FROM BehaviorParameter bP2 WHERE bP2.behaviorID = %u AND bP2.parameterID LIKE 'value %' "
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"AND replace(bP1.parameterID, 'behavior ', '') = replace(bP2.parameterID, 'value ', '')) as value "
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"FROM BehaviorParameter bP1 WHERE bP1.behaviorID = %u AND bP1.parameterID LIKE 'behavior %';",
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this->m_behaviorId, this->m_behaviorId);
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while (!result.eof()) {
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const auto behavior_id = static_cast<uint32_t>(result.getFloatField(1));
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@ -35,11 +35,9 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id)
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m_SoftTimer = 5.0f;
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//Grab the aggro information from BaseCombatAI:
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std::stringstream componentQuery;
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componentQuery << "SELECT aggroRadius, tetherSpeed, pursuitSpeed, softTetherRadius, hardTetherRadius FROM BaseCombatAIComponent WHERE id = " << std::to_string(id);
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auto componentResult = CDClientDatabase::ExecuteQuery(componentQuery.str());
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auto componentResult = CDClientDatabase::ExecuteQueryWithArgs(
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"SELECT aggroRadius, tetherSpeed, pursuitSpeed, softTetherRadius, hardTetherRadius FROM BaseCombatAIComponent WHERE id = %u;",
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id);
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if (!componentResult.eof())
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{
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@ -64,12 +62,9 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id)
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/*
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* Find skills
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*/
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std::stringstream query;
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query << "SELECT skillID, cooldown, behaviorID FROM SkillBehavior WHERE skillID IN (SELECT skillID FROM ObjectSkills WHERE objectTemplate = " << std::to_string(parent->GetLOT()) << " )";
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auto result = CDClientDatabase::ExecuteQuery(query.str());
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auto result = CDClientDatabase::ExecuteQueryWithArgs(
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"SELECT skillID, cooldown, behaviorID FROM SkillBehavior WHERE skillID IN (SELECT skillID FROM ObjectSkills WHERE objectTemplate = %d);",
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parent->GetLOT());
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while (!result.eof()) {
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const auto skillId = static_cast<uint32_t>(result.getIntField(0));
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@ -371,11 +371,9 @@ const std::vector<BuffParameter>& BuffComponent::GetBuffParameters(int32_t buffI
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return pair->second;
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}
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std::stringstream query;
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query << "SELECT * FROM BuffParameters WHERE BuffID = " << std::to_string(buffId) << ";";
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auto result = CDClientDatabase::ExecuteQuery(query.str());
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auto result = CDClientDatabase::ExecuteQueryWithArgs(
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"SELECT * FROM BuffParameters WHERE BuffID = %d;",
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buffId);
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std::vector<BuffParameter> parameters {};
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@ -373,11 +373,8 @@ void DestroyableComponent::AddFaction(const int32_t factionID, const bool ignore
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m_FactionIDs.push_back(factionID);
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m_DirtyHealth = true;
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std::stringstream query;
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query << "SELECT enemyList FROM Factions WHERE faction = " << std::to_string(factionID);
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auto result = CDClientDatabase::ExecuteQuery(query.str());
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auto result = CDClientDatabase::ExecuteQueryWithArgs(
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"SELECT enemyList FROM Factions WHERE faction = %d;", factionID);
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if (result.eof()) return;
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@ -1136,22 +1136,18 @@ bool InventoryComponent::IsEquipped(const LOT lot) const
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return false;
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}
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void InventoryComponent::CheckItemSet(const LOT lot)
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{
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void InventoryComponent::CheckItemSet(const LOT lot) {
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// Check if the lot is in the item set cache
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if (std::find(m_ItemSetsChecked.begin(), m_ItemSetsChecked.end(), lot) != m_ItemSetsChecked.end())
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{
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if (std::find(m_ItemSetsChecked.begin(), m_ItemSetsChecked.end(), lot) != m_ItemSetsChecked.end()) {
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return;
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}
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std::stringstream query;
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std::cout << "INVENTORY CHECK" << std::endl;
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auto result = CDClientDatabase::ExecuteQueryWithArgs(
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"SELECT setID FROM ItemSets WHERE itemIDs LIKE '%%%d%%';",
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lot);
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query << "SELECT setID FROM ItemSets WHERE itemIDs LIKE '%" << std::to_string(lot) << "%'";
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auto result = CDClientDatabase::ExecuteQuery(query.str());
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while (!result.eof())
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{
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while (!result.eof()) {
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const auto id = result.getIntField(0);
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bool found = false;
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@ -450,11 +450,8 @@ const std::vector<uint32_t>& MissionComponent::QueryAchievements(MissionTaskType
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}
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bool MissionComponent::RequiresItem(const LOT lot) {
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std::stringstream query;
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query << "SELECT type FROM Objects WHERE id = " << std::to_string(lot);
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auto result = CDClientDatabase::ExecuteQuery(query.str());
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auto result = CDClientDatabase::ExecuteQueryWithArgs(
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"SELECT type FROM Objects WHERE id = %d;", lot);
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if (result.eof()) {
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return false;
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@ -166,13 +166,10 @@ void PetComponent::OnUse(Entity* originator)
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std::string buildFile;
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if (cached == buildCache.end())
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{
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std::stringstream query;
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query << "SELECT ValidPiecesLXF, PuzzleModelLot, Timelimit, NumValidPieces, imagCostPerBuild FROM TamingBuildPuzzles WHERE NPCLot = " << std::to_string(m_Parent->GetLOT()) << ";";
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auto result = CDClientDatabase::ExecuteQuery(query.str());
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if (cached == buildCache.end()) {
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auto result = CDClientDatabase::ExecuteQueryWithArgs(
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"SELECT ValidPiecesLXF, PuzzleModelLot, Timelimit, NumValidPieces, imagCostPerBuild FROM TamingBuildPuzzles WHERE NPCLot = %d;",
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m_Parent->GetLOT());
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if (result.eof())
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{
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@ -40,11 +40,9 @@ PropertyManagementComponent::PropertyManagementComponent(Entity* parent) : Compo
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const auto zoneId = worldId.GetMapID();
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const auto cloneId = worldId.GetCloneID();
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std::stringstream query;
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query << "SELECT id FROM PropertyTemplate WHERE mapID = " << std::to_string(zoneId) << ";";
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auto result = CDClientDatabase::ExecuteQuery(query.str());
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auto result = CDClientDatabase::ExecuteQueryWithArgs(
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"SELECT id FROM PropertyTemplate WHERE mapID = %d;",
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(int) zoneId);
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if (result.eof() || result.fieldIsNull(0))
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{
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@ -97,12 +95,10 @@ void PropertyManagementComponent::SetOwner(Entity* value)
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std::vector<NiPoint3> PropertyManagementComponent::GetPaths() const
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{
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const auto zoneId = dZoneManager::Instance()->GetZone()->GetWorldID();
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std::stringstream query {};
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query << "SELECT path FROM PropertyTemplate WHERE mapID = " << std::to_string(zoneId) << ";";
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auto result = CDClientDatabase::ExecuteQuery(query.str());
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auto result = CDClientDatabase::ExecuteQueryWithArgs(
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"SELECT path FROM PropertyTemplate WHERE mapID = %u;",
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zoneId);
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std::vector<NiPoint3> paths {};
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@ -18,11 +18,9 @@
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#include "PacketUtils.h"
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RocketLaunchpadControlComponent::RocketLaunchpadControlComponent(Entity* parent, int rocketId) : Component(parent) {
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std::stringstream query;
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query << "SELECT targetZone, defaultZoneID, targetScene, altLandingPrecondition, altLandingSpawnPointName FROM RocketLaunchpadControlComponent WHERE id = " << std::to_string(rocketId);
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auto result = CDClientDatabase::ExecuteQuery(query.str());
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auto result = CDClientDatabase::ExecuteQueryWithArgs(
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"SELECT targetZone, defaultZoneID, targetScene, altLandingPrecondition, altLandingSpawnPointName FROM RocketLaunchpadControlComponent WHERE id = %d;",
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rocketId);
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if (!result.eof() && !result.fieldIsNull(0))
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{
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@ -86,14 +86,11 @@ void SkillComponent::SyncPlayerProjectile(const LWOOBJID projectileId, RakNet::B
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const auto sync_entry = this->m_managedProjectiles.at(index);
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std::stringstream query;
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auto result = CDClientDatabase::ExecuteQueryWithArgs(
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"SELECT behaviorID FROM SkillBehavior WHERE skillID = (SELECT skillID FROM ObjectSkills WHERE objectTemplate = %d);",
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sync_entry.lot);
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query << "SELECT behaviorID FROM SkillBehavior WHERE skillID = (SELECT skillID FROM ObjectSkills WHERE objectTemplate = " << std::to_string(sync_entry.lot) << ")";
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auto result = CDClientDatabase::ExecuteQuery(query.str());
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if (result.eof())
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{
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if (result.eof()) {
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Game::logger->Log("SkillComponent", "Failed to find skill id for (%i)!\n", sync_entry.lot);
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return;
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@ -428,8 +425,7 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry)
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{
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auto* other = EntityManager::Instance()->GetEntity(entry.branchContext.target);
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if (other == nullptr)
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{
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if (other == nullptr) {
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if (entry.branchContext.target != LWOOBJID_EMPTY)
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{
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Game::logger->Log("SkillComponent", "Invalid projectile target (%llu)!\n", entry.branchContext.target);
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@ -438,14 +434,11 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry)
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return;
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}
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std::stringstream query;
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auto result = CDClientDatabase::ExecuteQueryWithArgs(
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"SELECT behaviorID FROM SkillBehavior WHERE skillID = (SELECT skillID FROM ObjectSkills WHERE objectTemplate = %d);",
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entry.lot);
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query << "SELECT behaviorID FROM SkillBehavior WHERE skillID = (SELECT skillID FROM ObjectSkills WHERE objectTemplate = " << std::to_string(entry.lot) << ")";
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auto result = CDClientDatabase::ExecuteQuery(query.str());
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if (result.eof())
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{
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if (result.eof()) {
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Game::logger->Log("SkillComponent", "Failed to find skill id for (%i)!\n", entry.lot);
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return;
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@ -2509,11 +2509,9 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream* inStream, Entity* ent
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const auto zoneId = worldId.GetMapID();
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const auto cloneId = worldId.GetCloneID();
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std::stringstream query;
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query << "SELECT id FROM PropertyTemplate WHERE mapID = " << std::to_string(zoneId) << ";";
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auto result = CDClientDatabase::ExecuteQuery(query.str());
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auto result = CDClientDatabase::ExecuteQueryWithArgs(
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"SELECT id FROM PropertyTemplate WHERE mapID = %d;",
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(int) zoneId);
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if (result.eof() || result.fieldIsNull(0)) {
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return;
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@ -386,11 +386,9 @@ void Item::DisassembleModel()
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const auto componentId = table->GetByIDAndType(GetLot(), COMPONENT_TYPE_RENDER);
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std::stringstream query;
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query << "SELECT render_asset FROM RenderComponent WHERE id = " << std::to_string(componentId) << ";";
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auto result = CDClientDatabase::ExecuteQuery(query.str());
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auto result = CDClientDatabase::ExecuteQueryWithArgs(
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"SELECT render_asset FROM RenderComponent WHERE id = %d;",
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componentId);
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if (result.eof())
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{
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@ -15,13 +15,10 @@
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std::map<uint32_t, Precondition*> Preconditions::cache = {};
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Precondition::Precondition(const uint32_t condition)
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{
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std::stringstream query;
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query << "SELECT type, targetLOT, targetCount FROM Preconditions WHERE id = " << std::to_string(condition) << ";";
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auto result = CDClientDatabase::ExecuteQuery(query.str());
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Precondition::Precondition(const uint32_t condition) {
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auto result = CDClientDatabase::ExecuteQueryWithArgs(
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"SELECT type, targetLOT, targetCount FROM Preconditions WHERE id = %u;",
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condition);
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if (result.eof())
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{
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@ -1059,11 +1059,9 @@ void HandlePacket(Packet* packet) {
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const auto zoneId = Game::server->GetZoneID();
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const auto cloneId = g_CloneID;
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std::stringstream query;
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query << "SELECT id FROM PropertyTemplate WHERE mapID = " << std::to_string(zoneId) << ";";
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auto result = CDClientDatabase::ExecuteQuery(query.str());
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auto result = CDClientDatabase::ExecuteQueryWithArgs(
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"SELECT id FROM PropertyTemplate WHERE mapID = %u;",
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zoneId);
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if (result.eof() || result.fieldIsNull(0)) {
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Game::logger->Log("WorldServer", "No property templates found for zone %d, not sending BBB\n", zoneId);
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@ -26,8 +26,9 @@ void dZoneManager::Initialize(const LWOZONEID& zoneID) {
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LOT zoneControlTemplate = 2365;
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std::stringstream query;
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auto result = CDClientDatabase::ExecuteQuery("SELECT zoneControlTemplate, ghostdistance_min, ghostdistance FROM ZoneTable WHERE zoneID = " + std::to_string(zoneID.GetMapID()));
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auto result = CDClientDatabase::ExecuteQueryWithArgs(
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"SELECT zoneControlTemplate, ghostdistance_min, ghostdistance FROM ZoneTable WHERE zoneID = %d;",
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(int) zoneID.GetMapID());
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if (!result.eof()) {
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zoneControlTemplate = result.getIntField("zoneControlTemplate", 2365);
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