mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 02:08:20 +00:00
e5f7d164cb
Using CDClientDatabase::ExecuteQueryWithArgs() across all known lookups.
1741 lines
37 KiB
C++
1741 lines
37 KiB
C++
#include "InventoryComponent.h"
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#include <sstream>
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#include "Entity.h"
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#include "Item.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "CDClientManager.h"
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#include "../dWorldServer/ObjectIDManager.h"
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#include "MissionComponent.h"
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#include "GameMessages.h"
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#include "SkillComponent.h"
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#include "Character.h"
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#include "EntityManager.h"
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#include "ItemSet.h"
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#include "Player.h"
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#include "PetComponent.h"
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#include "PossessorComponent.h"
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#include "PossessableComponent.h"
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#include "ModuleAssemblyComponent.h"
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#include "VehiclePhysicsComponent.h"
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#include "CharacterComponent.h"
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#include "dZoneManager.h"
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#include "PropertyManagementComponent.h"
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InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document) : Component(parent)
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{
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this->m_Dirty = true;
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this->m_Equipped = {};
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this->m_Pushed = {};
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this->m_Consumable = LOT_NULL;
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this->m_Pets = {};
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const auto lot = parent->GetLOT();
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if (lot == 1)
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{
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LoadXml(document);
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CheckProxyIntegrity();
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return;
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}
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auto* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
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const auto componentId = compRegistryTable->GetByIDAndType(lot, COMPONENT_TYPE_INVENTORY);
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auto* inventoryComponentTable = CDClientManager::Instance()->GetTable<CDInventoryComponentTable>("InventoryComponent");
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auto items = inventoryComponentTable->Query([=](const CDInventoryComponent entry) { return entry.id == componentId; });
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auto slot = 0u;
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for (const auto& item : items)
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{
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if (!item.equip || !Inventory::IsValidItem(item.itemid))
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{
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continue;
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}
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const LWOOBJID id = ObjectIDManager::Instance()->GenerateObjectID();
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const auto& info = Inventory::FindItemComponent(item.itemid);
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UpdateSlot(info.equipLocation, { id, static_cast<LOT>(item.itemid), item.count, slot++ });
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}
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}
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Inventory* InventoryComponent::GetInventory(const eInventoryType type)
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{
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const auto index = m_Inventories.find(type);
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if (index != m_Inventories.end())
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{
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return index->second;
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}
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// Create new empty inventory
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uint32_t size = 240u;
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switch (type)
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{
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case eInventoryType::ITEMS:
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size = 20u;
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break;
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case eInventoryType::VAULT_ITEMS:
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size = 40u;
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break;
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default:
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break;
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}
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auto* inventory = new Inventory(type, size, {}, this);
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m_Inventories.insert_or_assign(type, inventory);
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return inventory;
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}
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const std::map<eInventoryType, Inventory*>& InventoryComponent::GetInventories() const
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{
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return m_Inventories;
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}
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uint32_t InventoryComponent::GetLotCount(const LOT lot) const
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{
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uint32_t count = 0;
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for (const auto& inventory : m_Inventories)
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{
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count += inventory.second->GetLotCount(lot);
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}
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return count;
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}
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uint32_t InventoryComponent::GetLotCountNonTransfer(LOT lot) const
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{
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uint32_t count = 0;
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for (const auto& inventory : m_Inventories)
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{
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if (IsTransferInventory(inventory.second->GetType())) continue;
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count += inventory.second->GetLotCount(lot);
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}
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return count;
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}
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const EquipmentMap& InventoryComponent::GetEquippedItems() const
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{
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return m_Equipped;
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}
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void InventoryComponent::AddItem(
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const LOT lot,
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const uint32_t count,
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eInventoryType inventoryType,
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const std::vector<LDFBaseData*>& config,
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const LWOOBJID parent,
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const bool showFlyingLoot,
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bool isModMoveAndEquip,
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const LWOOBJID subKey,
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const eInventoryType inventorySourceType,
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const int32_t sourceType,
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const bool bound,
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int32_t preferredSlot)
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{
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if (count == 0)
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{
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Game::logger->Log("InventoryComponent", "Attempted to add 0 of item (%i) to the inventory!\n", lot);
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return;
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}
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if (!Inventory::IsValidItem(lot))
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{
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if (lot > 0)
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{
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Game::logger->Log("InventoryComponent", "Attempted to add invalid item (%i) to the inventory!\n", lot);
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}
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return;
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}
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if (inventoryType == INVALID)
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{
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inventoryType = Inventory::FindInventoryTypeForLot(lot);
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}
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auto* missions = static_cast<MissionComponent*>(this->m_Parent->GetComponent(COMPONENT_TYPE_MISSION));
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auto* inventory = GetInventory(inventoryType);
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if (!config.empty() || bound)
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{
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const auto slot = inventory->FindEmptySlot();
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if (slot == -1)
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{
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Game::logger->Log("InventoryComponent", "Failed to find empty slot for inventory (%i)!\n", inventoryType);
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return;
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}
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auto* item = new Item(lot, inventory, slot, count, config, parent, showFlyingLoot, isModMoveAndEquip, subKey, bound);
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if (missions != nullptr && !IsTransferInventory(inventoryType))
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{
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missions->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, lot, LWOOBJID_EMPTY, "", count, IsTransferInventory(inventorySourceType));
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}
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return;
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}
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const auto info = Inventory::FindItemComponent(lot);
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auto left = count;
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int32_t outOfSpace = 0;
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auto stack = static_cast<uint32_t>(info.stackSize);
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if (inventoryType == BRICKS)
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{
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stack = 999;
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}
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else if (stack == 0)
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{
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stack = 1;
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}
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auto* existing = FindItemByLot(lot, inventoryType);
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if (existing != nullptr)
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{
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const auto delta = std::min<uint32_t>(left, stack - existing->GetCount());
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left -= delta;
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existing->SetCount(existing->GetCount() + delta, false, true, showFlyingLoot);
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if (isModMoveAndEquip)
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{
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existing->Equip();
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isModMoveAndEquip = false;
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}
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}
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while (left > 0)
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{
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const auto size = std::min(left, stack);
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left -= size;
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int32_t slot;
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if (preferredSlot != -1 && inventory->IsSlotEmpty(preferredSlot))
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{
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slot = preferredSlot;
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preferredSlot = -1;
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}
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else
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{
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slot = inventory->FindEmptySlot();
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}
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if (slot == -1)
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{
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auto* player = dynamic_cast<Player*>(GetParent());
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if (player == nullptr)
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{
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return;
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}
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outOfSpace += size;
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switch (sourceType)
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{
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case 0:
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player->SendMail(LWOOBJID_EMPTY, "Darkflame Universe", "Lost Reward", "You received an item and didn't have room for it.", lot, size);
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break;
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case 1:
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for (size_t i = 0; i < size; i++)
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{
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GameMessages::SendDropClientLoot(this->m_Parent, this->m_Parent->GetObjectID(), lot, 0, this->m_Parent->GetPosition(), 1);
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}
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break;
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default:
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break;
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}
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continue;
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}
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auto* item = new Item(lot, inventory, slot, size, {}, parent, showFlyingLoot, isModMoveAndEquip, subKey);
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isModMoveAndEquip = false;
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}
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if (missions != nullptr && !IsTransferInventory(inventoryType))
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{
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missions->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, lot, LWOOBJID_EMPTY, "", count - outOfSpace, IsTransferInventory(inventorySourceType));
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}
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}
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void InventoryComponent::RemoveItem(const LOT lot, const uint32_t count, eInventoryType inventoryType, const bool ignoreBound)
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{
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if (count == 0)
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{
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Game::logger->Log("InventoryComponent", "Attempted to remove 0 of item (%i) from the inventory!\n", lot);
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return;
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}
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if (inventoryType == INVALID)
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{
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inventoryType = Inventory::FindInventoryTypeForLot(lot);
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}
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auto* inventory = GetInventory(inventoryType);
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if (inventory == nullptr)
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{
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return;
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}
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auto left = std::min<uint32_t>(count, inventory->GetLotCount(lot));
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while (left > 0)
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{
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auto* item = FindItemByLot(lot, inventoryType, false, ignoreBound);
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if (item == nullptr)
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{
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break;
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}
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const auto delta = std::min<uint32_t>(left, item->GetCount());
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item->SetCount(item->GetCount() - delta);
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left -= delta;
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}
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}
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void InventoryComponent::MoveItemToInventory(Item* item, const eInventoryType inventory, const uint32_t count, const bool showFlyingLot, bool isModMoveAndEquip, const bool ignoreEquipped, const int32_t preferredSlot)
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{
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if (item == nullptr)
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{
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return;
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}
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auto* origin = item->GetInventory();
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const auto lot = item->GetLot();
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if (item->GetConfig().empty() && !item->GetBound() || (item->GetBound() && item->GetInfo().isBOP))
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{
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auto left = std::min<uint32_t>(count, origin->GetLotCount(lot));
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while (left > 0)
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{
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item = origin->FindItemByLot(lot, ignoreEquipped);
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if (item == nullptr)
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{
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item = origin->FindItemByLot(lot, false);
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if (item == nullptr)
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{
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break;
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}
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}
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const auto delta = std::min<uint32_t>(item->GetCount(), left);
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left -= delta;
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AddItem(lot, delta, inventory, {}, LWOOBJID_EMPTY, showFlyingLot, isModMoveAndEquip, LWOOBJID_EMPTY, origin->GetType(), 0, false, preferredSlot);
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item->SetCount(item->GetCount() - delta, false, false);
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isModMoveAndEquip = false;
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}
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}
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else
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{
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std::vector<LDFBaseData*> config;
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for (auto* const data : item->GetConfig())
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{
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config.push_back(data->Copy());
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}
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const auto delta = std::min<uint32_t>(item->GetCount(), count);
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AddItem(lot, delta, inventory, config, LWOOBJID_EMPTY, showFlyingLot, isModMoveAndEquip, LWOOBJID_EMPTY, origin->GetType(), 0, item->GetBound(), preferredSlot);
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item->SetCount(item->GetCount() - delta, false, false);
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}
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auto* missionComponent = m_Parent->GetComponent<MissionComponent>();
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if (missionComponent != nullptr)
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{
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if (IsTransferInventory(inventory))
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{
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, lot, LWOOBJID_EMPTY, "", -static_cast<int32_t>(count));
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}
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}
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}
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void InventoryComponent::MoveStack(Item* item, const eInventoryType inventory, const uint32_t slot)
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{
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if (inventory != INVALID && item->GetInventory()->GetType() != inventory)
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{
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auto* newInventory = GetInventory(inventory);
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item->SetInventory(newInventory);
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}
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item->SetSlot(slot);
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}
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Item* InventoryComponent::FindItemById(const LWOOBJID id) const
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{
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for (const auto& inventory : m_Inventories)
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{
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auto* item = inventory.second->FindItemById(id);
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if (item != nullptr)
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{
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return item;
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}
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}
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return nullptr;
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}
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Item* InventoryComponent::FindItemByLot(const LOT lot, eInventoryType inventoryType, const bool ignoreEquipped, const bool ignoreBound)
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{
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if (inventoryType == INVALID)
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{
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inventoryType = Inventory::FindInventoryTypeForLot(lot);
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}
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auto* inventory = GetInventory(inventoryType);
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return inventory->FindItemByLot(lot, ignoreEquipped, ignoreBound);
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}
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Item* InventoryComponent::FindItemBySubKey(LWOOBJID id, eInventoryType inventoryType)
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{
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if (inventoryType == INVALID)
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{
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for (const auto& inventory : m_Inventories)
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{
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auto* item = inventory.second->FindItemBySubKey(id);
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if (item != nullptr)
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{
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return item;
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}
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}
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return nullptr;
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}
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else
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{
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return GetInventory(inventoryType)->FindItemBySubKey(id);
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}
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}
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bool InventoryComponent::HasSpaceForLoot(const std::unordered_map<LOT, int32_t>& loot)
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{
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std::unordered_map<eInventoryType, int32_t> spaceOffset {};
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uint32_t slotsNeeded = 0;
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for (const auto& pair : loot)
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{
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const auto inventoryType = Inventory::FindInventoryTypeForLot(pair.first);
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if (inventoryType == BRICKS)
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{
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continue;
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}
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auto* inventory = GetInventory(inventoryType);
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if (inventory == nullptr)
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{
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return false;
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}
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const auto info = Inventory::FindItemComponent(pair.first);
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auto stack = static_cast<uint32_t>(info.stackSize);
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auto left = pair.second;
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auto* partial = inventory->FindItemByLot(pair.first);
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if (partial != nullptr && partial->GetCount() < stack)
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{
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left -= stack - partial->GetCount();
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}
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auto requiredSlots = std::ceil(static_cast<double>(left) / stack);
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const auto& offsetIter = spaceOffset.find(inventoryType);
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auto freeSpace = inventory->GetEmptySlots() - (offsetIter == spaceOffset.end() ? 0 : offsetIter->second);
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if (requiredSlots > freeSpace)
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{
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slotsNeeded += requiredSlots - freeSpace;
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}
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spaceOffset[inventoryType] = offsetIter == spaceOffset.end() ? requiredSlots : offsetIter->second + requiredSlots;
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}
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if (slotsNeeded > 0)
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{
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GameMessages::SendNotifyNotEnoughInvSpace(m_Parent->GetObjectID(), slotsNeeded, ITEMS, m_Parent->GetSystemAddress());
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return false;
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}
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return true;
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}
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void InventoryComponent::LoadXml(tinyxml2::XMLDocument* document)
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{
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LoadPetXml(document);
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auto* inventoryElement = document->FirstChildElement("obj")->FirstChildElement("inv");
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if (inventoryElement == nullptr)
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{
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Game::logger->Log("InventoryComponent", "Failed to find 'inv' xml element!\n");
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return;
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}
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auto* bags = inventoryElement->FirstChildElement("bag");
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if (bags == nullptr)
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{
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Game::logger->Log("InventoryComponent", "Failed to find 'bags' xml element!\n");
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return;
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}
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m_Consumable = inventoryElement->IntAttribute("csl", LOT_NULL);
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auto* bag = bags->FirstChildElement();
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while (bag != nullptr)
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{
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unsigned int type;
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unsigned int size;
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bag->QueryAttribute("t", &type);
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bag->QueryAttribute("m", &size);
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auto* inventory = GetInventory(static_cast<eInventoryType>(type));
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inventory->SetSize(size);
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bag = bag->NextSiblingElement();
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}
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auto* items = inventoryElement->FirstChildElement("items");
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if (items == nullptr)
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{
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Game::logger->Log("InventoryComponent", "Failed to find 'items' xml element!\n");
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return;
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}
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bag = items->FirstChildElement();
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while (bag != nullptr)
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{
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unsigned int type;
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bag->QueryAttribute("t", &type);
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auto* inventory = GetInventory(static_cast<eInventoryType>(type));
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if (inventory == nullptr)
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{
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Game::logger->Log("InventoryComponent", "Failed to find inventory (%i)!\n", type);
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return;
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}
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auto* itemElement = bag->FirstChildElement();
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while (itemElement != nullptr)
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{
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LWOOBJID id;
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LOT lot;
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bool equipped;
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unsigned int slot;
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unsigned int count;
|
|
bool bound;
|
|
LWOOBJID subKey = LWOOBJID_EMPTY;
|
|
|
|
itemElement->QueryAttribute("id", &id);
|
|
itemElement->QueryAttribute("l", &lot);
|
|
itemElement->QueryAttribute("eq", &equipped);
|
|
itemElement->QueryAttribute("s", &slot);
|
|
itemElement->QueryAttribute("c", &count);
|
|
itemElement->QueryAttribute("b", &bound);
|
|
itemElement->QueryAttribute("sk", &subKey);
|
|
|
|
// Begin custom xml
|
|
auto parent = LWOOBJID_EMPTY;
|
|
|
|
itemElement->QueryAttribute("parent", &parent);
|
|
// End custom xml
|
|
|
|
std::vector<LDFBaseData*> config;
|
|
|
|
auto* extraInfo = itemElement->FirstChildElement("x");
|
|
|
|
if (extraInfo)
|
|
{
|
|
std::string modInfo = extraInfo->Attribute("ma");
|
|
|
|
LDFBaseData* moduleAssembly = new LDFData<std::u16string>(u"assemblyPartLOTs", GeneralUtils::ASCIIToUTF16(modInfo.substr(2, modInfo.size() - 1)));
|
|
|
|
config.push_back(moduleAssembly);
|
|
}
|
|
|
|
const auto* item = new Item(id, lot, inventory, slot, count, bound, config, parent, subKey);
|
|
|
|
if (equipped)
|
|
{
|
|
const auto info = Inventory::FindItemComponent(lot);
|
|
|
|
UpdateSlot(info.equipLocation, { item->GetId(), item->GetLot(), item->GetCount(), item->GetSlot() });
|
|
|
|
AddItemSkills(item->GetLot());
|
|
}
|
|
|
|
itemElement = itemElement->NextSiblingElement();
|
|
}
|
|
|
|
bag = bag->NextSiblingElement();
|
|
}
|
|
|
|
for (const auto inventory : m_Inventories)
|
|
{
|
|
const auto itemCount = inventory.second->GetItems().size();
|
|
|
|
if (inventory.second->GetSize() < itemCount)
|
|
{
|
|
inventory.second->SetSize(itemCount);
|
|
}
|
|
}
|
|
}
|
|
|
|
void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document)
|
|
{
|
|
UpdatePetXml(document);
|
|
|
|
auto* inventoryElement = document->FirstChildElement("obj")->FirstChildElement("inv");
|
|
|
|
if (inventoryElement == nullptr)
|
|
{
|
|
Game::logger->Log("InventoryComponent", "Failed to find 'inv' xml element!\n");
|
|
|
|
return;
|
|
}
|
|
|
|
std::vector<Inventory*> inventories;
|
|
|
|
for (const auto& pair : this->m_Inventories)
|
|
{
|
|
auto* inventory = pair.second;
|
|
|
|
if (inventory->GetType() == VENDOR_BUYBACK)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
inventories.push_back(inventory);
|
|
}
|
|
|
|
inventoryElement->SetAttribute("csl", m_Consumable);
|
|
|
|
auto* bags = inventoryElement->FirstChildElement("bag");
|
|
|
|
if (bags == nullptr)
|
|
{
|
|
Game::logger->Log("InventoryComponent", "Failed to find 'bags' xml element!\n");
|
|
|
|
return;
|
|
}
|
|
|
|
bags->DeleteChildren();
|
|
|
|
for (const auto* inventory : inventories)
|
|
{
|
|
auto* bag = document->NewElement("b");
|
|
|
|
bag->SetAttribute("t", inventory->GetType());
|
|
bag->SetAttribute("m", static_cast<unsigned int>(inventory->GetSize()));
|
|
|
|
bags->LinkEndChild(bag);
|
|
}
|
|
|
|
auto* items = inventoryElement->FirstChildElement("items");
|
|
|
|
if (items == nullptr)
|
|
{
|
|
Game::logger->Log("InventoryComponent", "Failed to find 'items' xml element!\n");
|
|
|
|
return;
|
|
}
|
|
|
|
items->DeleteChildren();
|
|
|
|
for (auto* inventory : inventories)
|
|
{
|
|
if (inventory->GetSize() == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
auto* bagElement = document->NewElement("in");
|
|
|
|
bagElement->SetAttribute("t", inventory->GetType());
|
|
|
|
for (const auto& pair : inventory->GetItems())
|
|
{
|
|
auto* item = pair.second;
|
|
|
|
auto* itemElement = document->NewElement("i");
|
|
|
|
itemElement->SetAttribute("l", item->GetLot());
|
|
itemElement->SetAttribute("id", item->GetId());
|
|
itemElement->SetAttribute("s", static_cast<unsigned int>(item->GetSlot()));
|
|
itemElement->SetAttribute("c", static_cast<unsigned int>(item->GetCount()));
|
|
itemElement->SetAttribute("b", item->GetBound());
|
|
itemElement->SetAttribute("eq", item->IsEquipped());
|
|
itemElement->SetAttribute("sk", item->GetSubKey());
|
|
|
|
// Begin custom xml
|
|
itemElement->SetAttribute("parent", item->GetParent());
|
|
// End custom xml
|
|
|
|
for (auto* data : item->GetConfig())
|
|
{
|
|
if (data->GetKey() != u"assemblyPartLOTs")
|
|
{
|
|
continue;
|
|
}
|
|
|
|
auto* extraInfo = document->NewElement("x");
|
|
|
|
extraInfo->SetAttribute("ma", data->GetString(false).c_str());
|
|
|
|
itemElement->LinkEndChild(extraInfo);
|
|
}
|
|
|
|
bagElement->LinkEndChild(itemElement);
|
|
}
|
|
|
|
items->LinkEndChild(bagElement);
|
|
}
|
|
}
|
|
|
|
void InventoryComponent::Serialize(RakNet::BitStream* outBitStream, const bool bIsInitialUpdate, unsigned& flags)
|
|
{
|
|
if (bIsInitialUpdate || m_Dirty)
|
|
{
|
|
outBitStream->Write(true);
|
|
|
|
outBitStream->Write<uint32_t>(m_Equipped.size());
|
|
|
|
for (const auto& pair : m_Equipped)
|
|
{
|
|
const auto item = pair.second;
|
|
|
|
if (bIsInitialUpdate)
|
|
{
|
|
AddItemSkills(item.lot);
|
|
}
|
|
|
|
outBitStream->Write(item.id);
|
|
outBitStream->Write(item.lot);
|
|
|
|
outBitStream->Write0();
|
|
|
|
outBitStream->Write(item.count > 0);
|
|
if (item.count > 0) outBitStream->Write(item.count);
|
|
|
|
outBitStream->Write(item.slot != 0);
|
|
if (item.slot != 0) outBitStream->Write<uint16_t>(item.slot);
|
|
|
|
outBitStream->Write0();
|
|
|
|
outBitStream->Write0(); //TODO: This is supposed to be true and write the assemblyPartLOTs when they're present.
|
|
|
|
outBitStream->Write1();
|
|
}
|
|
|
|
m_Dirty = false;
|
|
}
|
|
else
|
|
{
|
|
outBitStream->Write(false);
|
|
}
|
|
|
|
outBitStream->Write(false);
|
|
}
|
|
|
|
void InventoryComponent::ResetFlags()
|
|
{
|
|
m_Dirty = false;
|
|
}
|
|
|
|
void InventoryComponent::Update(float deltaTime)
|
|
{
|
|
for (auto* set : m_Itemsets)
|
|
{
|
|
set->Update(deltaTime);
|
|
}
|
|
}
|
|
|
|
void InventoryComponent::UpdateSlot(const std::string& location, EquippedItem item, bool keepCurrent)
|
|
{
|
|
const auto index = m_Equipped.find(location);
|
|
|
|
if (index != m_Equipped.end())
|
|
{
|
|
if (keepCurrent) {
|
|
m_Equipped.insert_or_assign(location + std::to_string(m_Equipped.size()), item);
|
|
|
|
m_Dirty = true;
|
|
|
|
return;
|
|
}
|
|
|
|
auto* old = FindItemById(index->second.id);
|
|
|
|
if (old != nullptr)
|
|
{
|
|
UnEquipItem(old);
|
|
}
|
|
}
|
|
|
|
m_Equipped.insert_or_assign(location, item);
|
|
|
|
m_Dirty = true;
|
|
}
|
|
|
|
void InventoryComponent::RemoveSlot(const std::string& location)
|
|
{
|
|
if (m_Equipped.find(location) == m_Equipped.end())
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_Equipped.erase(location);
|
|
|
|
m_Dirty = true;
|
|
}
|
|
|
|
void InventoryComponent::EquipItem(Item* item, const bool skipChecks)
|
|
{
|
|
if (!Inventory::IsValidItem(item->GetLot()))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Temp items should be equippable but other transfer items shouldn't be (for example the instruments in RB)
|
|
if (item->IsEquipped()
|
|
|| (item->GetInventory()->GetType() != TEMP_ITEMS && IsTransferInventory(item->GetInventory()->GetType()))
|
|
|| IsPet(item->GetSubKey())) {
|
|
return;
|
|
}
|
|
|
|
auto* character = m_Parent->GetCharacter();
|
|
|
|
if (character != nullptr && !skipChecks)
|
|
{
|
|
// Hacky proximity rocket
|
|
if (item->GetLot() == 6416)
|
|
{
|
|
const auto rocketLauchPads = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_ROCKET_LAUNCH);
|
|
|
|
const auto position = m_Parent->GetPosition();
|
|
|
|
for (auto* lauchPad : rocketLauchPads)
|
|
{
|
|
if (Vector3::DistanceSquared(lauchPad->GetPosition(), position) > 13 * 13) continue;
|
|
|
|
auto* characterComponent = m_Parent->GetComponent<CharacterComponent>();
|
|
|
|
if (characterComponent != nullptr)
|
|
{
|
|
characterComponent->SetLastRocketItemID(item->GetId());
|
|
}
|
|
|
|
lauchPad->OnUse(m_Parent);
|
|
|
|
break;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
const auto building = character->GetBuildMode();
|
|
|
|
const auto type = static_cast<eItemType>(item->GetInfo().itemType);
|
|
|
|
if (item->GetLot() == 8092 && m_Parent->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER)
|
|
{
|
|
EntityInfo info {};
|
|
info.lot = 8092;
|
|
info.pos = m_Parent->GetPosition();
|
|
info.rot = m_Parent->GetRotation();
|
|
info.spawnerID = m_Parent->GetObjectID();
|
|
|
|
auto* carEntity = EntityManager::Instance()->CreateEntity(info, nullptr, dZoneManager::Instance()->GetZoneControlObject());
|
|
dZoneManager::Instance()->GetZoneControlObject()->AddChild(carEntity);
|
|
|
|
auto* possessableComponent = carEntity->GetComponent<PossessableComponent>();
|
|
|
|
if (possessableComponent != nullptr)
|
|
{
|
|
possessableComponent->SetPossessor(m_Parent->GetObjectID());
|
|
}
|
|
|
|
auto* moduleAssemblyComponent = carEntity->GetComponent<ModuleAssemblyComponent>();
|
|
|
|
if (moduleAssemblyComponent)
|
|
{
|
|
moduleAssemblyComponent->SetSubKey(item->GetSubKey());
|
|
moduleAssemblyComponent->SetUseOptionalParts(false);
|
|
|
|
for (auto* config : item->GetConfig())
|
|
{
|
|
if (config->GetKey() == u"assemblyPartLOTs")
|
|
{
|
|
moduleAssemblyComponent->SetAssemblyPartsLOTs(GeneralUtils::ASCIIToUTF16(config->GetValueAsString()));
|
|
}
|
|
}
|
|
}
|
|
|
|
auto* possessorComponent = m_Parent->GetComponent<PossessorComponent>();
|
|
|
|
if (possessorComponent != nullptr)
|
|
{
|
|
possessorComponent->SetPossessable(carEntity->GetObjectID());
|
|
}
|
|
|
|
auto* characterComponent = m_Parent->GetComponent<CharacterComponent>();
|
|
|
|
if (characterComponent != nullptr)
|
|
{
|
|
characterComponent->SetIsRacing(true);
|
|
characterComponent->SetVehicleObjectID(carEntity->GetObjectID());
|
|
}
|
|
|
|
EntityManager::Instance()->ConstructEntity(carEntity);
|
|
EntityManager::Instance()->SerializeEntity(m_Parent);
|
|
//EntityManager::Instance()->SerializeEntity(dZoneManager::Instance()->GetZoneControlObject());
|
|
|
|
GameMessages::SendNotifyVehicleOfRacingObject(carEntity->GetObjectID(), dZoneManager::Instance()->GetZoneControlObject()->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
|
GameMessages::SendRacingPlayerLoaded(m_Parent->GetObjectID(), m_Parent->GetObjectID(), carEntity->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
|
GameMessages::SendVehicleUnlockInput(carEntity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS);
|
|
//GameMessages::SendVehicleSetWheelLockState(carEntity->GetObjectID(), false, false, UNASSIGNED_SYSTEM_ADDRESS);
|
|
|
|
return;
|
|
}
|
|
|
|
if (!building)
|
|
{
|
|
if (item->GetLot() == 6086)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (type == ITEM_TYPE_LOOT_MODEL || type == ITEM_TYPE_VEHICLE)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (type != ITEM_TYPE_LOOT_MODEL && type != ITEM_TYPE_MODEL)
|
|
{
|
|
if (!item->GetBound() && !item->GetPreconditionExpression()->Check(m_Parent))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
const auto lot = item->GetLot();
|
|
|
|
CheckItemSet(lot);
|
|
|
|
for (auto* set : m_Itemsets)
|
|
{
|
|
set->OnEquip(lot);
|
|
}
|
|
|
|
if (lot == 1727) GameMessages::SendSetJetpackMode(m_Parent, false, true, false);
|
|
if (lot == 7292) GameMessages::SendSetJetpackMode(m_Parent, true, true, false);
|
|
if (lot == 14442) GameMessages::SendSetJetpackMode(m_Parent, false, true, true);
|
|
|
|
if (item->GetInfo().isBOE)
|
|
{
|
|
item->SetBound(true);
|
|
}
|
|
|
|
GenerateProxies(item);
|
|
|
|
UpdateSlot(item->GetInfo().equipLocation, { item->GetId(), item->GetLot(), item->GetCount(), item->GetSlot() });
|
|
|
|
ApplyBuff(item->GetLot());
|
|
|
|
AddItemSkills(item->GetLot());
|
|
|
|
EntityManager::Instance()->SerializeEntity(m_Parent);
|
|
}
|
|
|
|
void InventoryComponent::UnEquipItem(Item* item)
|
|
{
|
|
if (!item->IsEquipped())
|
|
{
|
|
return;
|
|
}
|
|
|
|
const auto lot = item->GetLot();
|
|
|
|
if (!Inventory::IsValidItem(lot))
|
|
{
|
|
return;
|
|
}
|
|
|
|
CheckItemSet(lot);
|
|
|
|
for (auto* set : m_Itemsets)
|
|
{
|
|
set->OnUnEquip(lot);
|
|
}
|
|
|
|
if (lot == 1727) GameMessages::SendSetJetpackMode(m_Parent, false, false, false);
|
|
if (lot == 7292) GameMessages::SendSetJetpackMode(m_Parent, true, false, false);
|
|
if (lot == 14442) GameMessages::SendSetJetpackMode(m_Parent, false, false, true);
|
|
|
|
RemoveBuff(item->GetLot());
|
|
|
|
RemoveItemSkills(item->GetLot());
|
|
|
|
RemoveSlot(item->GetInfo().equipLocation);
|
|
|
|
PurgeProxies(item);
|
|
|
|
EntityManager::Instance()->SerializeEntity(m_Parent);
|
|
|
|
// Trigger property event
|
|
if (PropertyManagementComponent::Instance() != nullptr && item->GetCount() > 0 && Inventory::FindInventoryTypeForLot(item->GetLot()) == MODELS)
|
|
{
|
|
PropertyManagementComponent::Instance()->GetParent()->OnZonePropertyModelRemovedWhileEquipped(m_Parent);
|
|
dZoneManager::Instance()->GetZoneControlObject()->OnZonePropertyModelRemovedWhileEquipped(m_Parent);
|
|
}
|
|
}
|
|
|
|
void InventoryComponent::ApplyBuff(const LOT lot) const
|
|
{
|
|
const auto buffs = FindBuffs(lot, true);
|
|
|
|
for (const auto buff : buffs)
|
|
{
|
|
SkillComponent::HandleUnmanaged(buff, m_Parent->GetObjectID());
|
|
}
|
|
}
|
|
|
|
void InventoryComponent::RemoveBuff(const LOT lot) const
|
|
{
|
|
const auto buffs = FindBuffs(lot, false);
|
|
|
|
for (const auto buff : buffs)
|
|
{
|
|
SkillComponent::HandleUnCast(buff, m_Parent->GetObjectID());
|
|
}
|
|
}
|
|
|
|
void InventoryComponent::PushEquippedItems()
|
|
{
|
|
m_Pushed = m_Equipped;
|
|
|
|
m_Dirty = true;
|
|
}
|
|
|
|
void InventoryComponent::PopEquippedItems()
|
|
{
|
|
auto current = m_Equipped;
|
|
|
|
for (const auto& pair : current)
|
|
{
|
|
auto* const item = FindItemById(pair.second.id);
|
|
|
|
if (item == nullptr)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
item->UnEquip();
|
|
}
|
|
|
|
for (const auto& pair : m_Pushed)
|
|
{
|
|
auto* const item = FindItemById(pair.second.id);
|
|
|
|
if (item == nullptr)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
item->Equip();
|
|
}
|
|
|
|
m_Dirty = true;
|
|
}
|
|
|
|
|
|
bool InventoryComponent::IsEquipped(const LOT lot) const
|
|
{
|
|
for (const auto& pair : m_Equipped)
|
|
{
|
|
if (pair.second.lot == lot)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void InventoryComponent::CheckItemSet(const LOT lot) {
|
|
// Check if the lot is in the item set cache
|
|
if (std::find(m_ItemSetsChecked.begin(), m_ItemSetsChecked.end(), lot) != m_ItemSetsChecked.end()) {
|
|
return;
|
|
}
|
|
|
|
std::cout << "INVENTORY CHECK" << std::endl;
|
|
auto result = CDClientDatabase::ExecuteQueryWithArgs(
|
|
"SELECT setID FROM ItemSets WHERE itemIDs LIKE '%%%d%%';",
|
|
lot);
|
|
|
|
while (!result.eof()) {
|
|
const auto id = result.getIntField(0);
|
|
|
|
bool found = false;
|
|
|
|
// Check if we have the set already
|
|
for (auto* itemset : m_Itemsets)
|
|
{
|
|
if (itemset->GetID() == id)
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found)
|
|
{
|
|
auto* set = new ItemSet(id, this);
|
|
|
|
m_Itemsets.push_back(set);
|
|
}
|
|
|
|
result.nextRow();
|
|
}
|
|
|
|
m_ItemSetsChecked.push_back(lot);
|
|
|
|
result.finalize();
|
|
}
|
|
|
|
void InventoryComponent::SetConsumable(LOT lot)
|
|
{
|
|
m_Consumable = lot;
|
|
}
|
|
|
|
LOT InventoryComponent::GetConsumable() const
|
|
{
|
|
return m_Consumable;
|
|
}
|
|
|
|
void InventoryComponent::AddItemSkills(const LOT lot)
|
|
{
|
|
const auto info = Inventory::FindItemComponent(lot);
|
|
|
|
const auto slot = FindBehaviorSlot(static_cast<eItemType>(info.itemType));
|
|
|
|
if (slot == BehaviorSlot::Invalid)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const auto index = m_Skills.find(slot);
|
|
|
|
if (index != m_Skills.end())
|
|
{
|
|
const auto old = index->second;
|
|
|
|
GameMessages::SendRemoveSkill(m_Parent, old);
|
|
}
|
|
|
|
const auto skill = FindSkill(lot);
|
|
|
|
if (skill == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
GameMessages::SendAddSkill(m_Parent, skill, static_cast<int>(slot));
|
|
|
|
m_Skills.insert_or_assign(slot, skill);
|
|
}
|
|
|
|
void InventoryComponent::RemoveItemSkills(const LOT lot)
|
|
{
|
|
const auto info = Inventory::FindItemComponent(lot);
|
|
|
|
const auto slot = FindBehaviorSlot(static_cast<eItemType>(info.itemType));
|
|
|
|
if (slot == BehaviorSlot::Invalid)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const auto index = m_Skills.find(slot);
|
|
|
|
if (index == m_Skills.end())
|
|
{
|
|
return;
|
|
}
|
|
|
|
const auto old = index->second;
|
|
|
|
GameMessages::SendRemoveSkill(m_Parent, old);
|
|
|
|
m_Skills.erase(slot);
|
|
|
|
if (slot == BehaviorSlot::Primary)
|
|
{
|
|
m_Skills.insert_or_assign(BehaviorSlot::Primary, 1);
|
|
|
|
GameMessages::SendAddSkill(m_Parent, 1, static_cast<int>(BehaviorSlot::Primary));
|
|
}
|
|
}
|
|
|
|
void InventoryComponent::TriggerPassiveAbility(PassiveAbilityTrigger trigger)
|
|
{
|
|
for (auto* set : m_Itemsets)
|
|
{
|
|
set->TriggerPassiveAbility(trigger);
|
|
}
|
|
}
|
|
|
|
bool InventoryComponent::HasAnyPassive(const std::vector<ItemSetPassiveAbilityID>& passiveIDs, int32_t equipmentRequirement) const
|
|
{
|
|
for (auto* set : m_Itemsets)
|
|
{
|
|
if (set->GetEquippedCount() < equipmentRequirement)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Check if the set has any of the passive abilities
|
|
if (std::find(passiveIDs.begin(), passiveIDs.end(), static_cast<ItemSetPassiveAbilityID>(set->GetID())) != passiveIDs.end())
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void InventoryComponent::DespawnPet()
|
|
{
|
|
auto* current = PetComponent::GetActivePet(m_Parent->GetObjectID());
|
|
|
|
if (current != nullptr)
|
|
{
|
|
current->Deactivate();
|
|
}
|
|
}
|
|
|
|
void InventoryComponent::SpawnPet(Item* item)
|
|
{
|
|
auto* current = PetComponent::GetActivePet(m_Parent->GetObjectID());
|
|
|
|
if (current != nullptr)
|
|
{
|
|
current->Deactivate();
|
|
|
|
if (current->GetDatabaseId() == item->GetSubKey())
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
EntityInfo info {};
|
|
info.lot = item->GetLot();
|
|
info.pos = m_Parent->GetPosition();
|
|
info.rot = NiQuaternion::IDENTITY;
|
|
info.spawnerID = m_Parent->GetObjectID();
|
|
|
|
auto* pet = EntityManager::Instance()->CreateEntity(info);
|
|
|
|
auto* petComponent = pet->GetComponent<PetComponent>();
|
|
|
|
if (petComponent != nullptr)
|
|
{
|
|
petComponent->Activate(item);
|
|
}
|
|
|
|
EntityManager::Instance()->ConstructEntity(pet);
|
|
}
|
|
|
|
void InventoryComponent::SetDatabasePet(LWOOBJID id, const DatabasePet& data)
|
|
{
|
|
m_Pets.insert_or_assign(id, data);
|
|
}
|
|
|
|
const DatabasePet& InventoryComponent::GetDatabasePet(LWOOBJID id) const
|
|
{
|
|
const auto& pair = m_Pets.find(id);
|
|
|
|
if (pair == m_Pets.end()) return DATABASE_PET_INVALID;
|
|
|
|
return pair->second;
|
|
}
|
|
|
|
bool InventoryComponent::IsPet(LWOOBJID id) const
|
|
{
|
|
const auto& pair = m_Pets.find(id);
|
|
|
|
return pair != m_Pets.end();
|
|
}
|
|
|
|
void InventoryComponent::RemoveDatabasePet(LWOOBJID id)
|
|
{
|
|
m_Pets.erase(id);
|
|
}
|
|
|
|
BehaviorSlot InventoryComponent::FindBehaviorSlot(const eItemType type)
|
|
{
|
|
switch (type) {
|
|
case ITEM_TYPE_HAT:
|
|
return BehaviorSlot::Head;
|
|
case ITEM_TYPE_NECK:
|
|
return BehaviorSlot::Neck;
|
|
case ITEM_TYPE_LEFT_HAND:
|
|
return BehaviorSlot::Offhand;
|
|
case ITEM_TYPE_RIGHT_HAND:
|
|
return BehaviorSlot::Primary;
|
|
case ITEM_TYPE_CONSUMABLE:
|
|
return BehaviorSlot::Consumable;
|
|
default:
|
|
return BehaviorSlot::Invalid;
|
|
}
|
|
}
|
|
|
|
bool InventoryComponent::IsTransferInventory(eInventoryType type)
|
|
{
|
|
return type == VENDOR_BUYBACK || type == VAULT_ITEMS || type == VAULT_MODELS || type == TEMP_ITEMS || type == TEMP_MODELS;
|
|
}
|
|
|
|
uint32_t InventoryComponent::FindSkill(const LOT lot)
|
|
{
|
|
auto* table = CDClientManager::Instance()->GetTable<CDObjectSkillsTable>("ObjectSkills");
|
|
|
|
const auto results = table->Query([=](const CDObjectSkills& entry)
|
|
{
|
|
return entry.objectTemplate == static_cast<unsigned int>(lot);
|
|
});
|
|
|
|
for (const auto& result : results)
|
|
{
|
|
if (result.castOnType == 0)
|
|
{
|
|
return result.skillID;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
std::vector<uint32_t> InventoryComponent::FindBuffs(const LOT lot, bool castOnEquip) const
|
|
{
|
|
auto* table = CDClientManager::Instance()->GetTable<CDObjectSkillsTable>("ObjectSkills");
|
|
auto* behaviors = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
|
|
|
|
const auto results = table->Query([=](const CDObjectSkills& entry)
|
|
{
|
|
return entry.objectTemplate == static_cast<unsigned int>(lot);
|
|
});
|
|
|
|
std::vector<uint32_t> buffs;
|
|
|
|
auto* missions = static_cast<MissionComponent*>(m_Parent->GetComponent(COMPONENT_TYPE_MISSION));
|
|
|
|
for (const auto& result : results)
|
|
{
|
|
if (result.castOnType == 1)
|
|
{
|
|
const auto entry = behaviors->GetSkillByID(result.skillID);
|
|
|
|
if (entry.skillID == 0)
|
|
{
|
|
Game::logger->Log("InventoryComponent", "Failed to find buff behavior for skill (%i)!\n", result.skillID);
|
|
|
|
continue;
|
|
}
|
|
|
|
if (missions != nullptr && castOnEquip)
|
|
{
|
|
missions->Progress(MissionTaskType::MISSION_TASK_TYPE_SKILL, result.skillID);
|
|
}
|
|
|
|
buffs.push_back(static_cast<uint32_t>(entry.behaviorID));
|
|
}
|
|
}
|
|
|
|
return buffs;
|
|
}
|
|
|
|
void InventoryComponent::SetNPCItems(const std::vector<LOT>& items)
|
|
{
|
|
m_Equipped.clear();
|
|
|
|
auto slot = 0u;
|
|
|
|
for (const auto& item : items)
|
|
{
|
|
const LWOOBJID id = ObjectIDManager::Instance()->GenerateObjectID();
|
|
|
|
const auto& info = Inventory::FindItemComponent(item);
|
|
|
|
UpdateSlot(info.equipLocation, { id, static_cast<LOT>(item), 1, slot++ }, true);
|
|
}
|
|
|
|
EntityManager::Instance()->SerializeEntity(m_Parent);
|
|
}
|
|
|
|
InventoryComponent::~InventoryComponent()
|
|
{
|
|
for (const auto& inventory : m_Inventories)
|
|
{
|
|
delete inventory.second;
|
|
}
|
|
|
|
m_Inventories.clear();
|
|
|
|
for (auto* set : m_Itemsets)
|
|
{
|
|
delete set;
|
|
}
|
|
|
|
m_Itemsets.clear();
|
|
m_Pets.clear();
|
|
}
|
|
|
|
std::vector<Item*> InventoryComponent::GenerateProxies(Item* parent)
|
|
{
|
|
std::vector<Item*> proxies;
|
|
|
|
auto subItems = parent->GetInfo().subItems;
|
|
|
|
if (subItems.empty())
|
|
{
|
|
return proxies;
|
|
}
|
|
|
|
subItems.erase(std::remove_if(subItems.begin(), subItems.end(), ::isspace), subItems.end());
|
|
|
|
std::stringstream stream(subItems);
|
|
std::string segment;
|
|
std::vector<uint32_t> lots;
|
|
|
|
while (std::getline(stream, segment, ','))
|
|
{
|
|
try
|
|
{
|
|
lots.push_back(std::stoi(segment));
|
|
}
|
|
catch (std::invalid_argument& exception)
|
|
{
|
|
Game::logger->Log("InventoryComponent", "Failed to parse proxy (%s): (%s)!\n", segment.c_str(), exception.what());
|
|
}
|
|
}
|
|
|
|
for (const auto lot : lots)
|
|
{
|
|
if (!Inventory::IsValidItem(lot))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
auto* inventory = GetInventory(ITEM_SETS);
|
|
|
|
auto* proxy = new Item(lot, inventory, inventory->FindEmptySlot(), 1, {}, parent->GetId(), false);
|
|
|
|
EquipItem(proxy);
|
|
|
|
proxies.push_back(proxy);
|
|
}
|
|
|
|
return proxies;
|
|
}
|
|
|
|
std::vector<Item*> InventoryComponent::FindProxies(const LWOOBJID parent)
|
|
{
|
|
auto* inventory = GetInventory(ITEM_SETS);
|
|
|
|
std::vector<Item*> proxies;
|
|
|
|
for (const auto& pair : inventory->GetItems())
|
|
{
|
|
auto* item = pair.second;
|
|
|
|
if (item->GetParent() == parent)
|
|
{
|
|
proxies.push_back(item);
|
|
}
|
|
}
|
|
|
|
return proxies;
|
|
}
|
|
|
|
bool InventoryComponent::IsValidProxy(const LWOOBJID parent)
|
|
{
|
|
for (const auto& pair : m_Inventories)
|
|
{
|
|
const auto items = pair.second->GetItems();
|
|
|
|
for (const auto& candidate : items)
|
|
{
|
|
auto* item = candidate.second;
|
|
|
|
if (item->GetId() == parent)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool InventoryComponent::IsParentValid(Item* root)
|
|
{
|
|
if (root->GetInfo().subItems.empty())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
const auto id = root->GetId();
|
|
|
|
for (const auto& pair : m_Inventories)
|
|
{
|
|
const auto items = pair.second->GetItems();
|
|
|
|
for (const auto& candidate : items)
|
|
{
|
|
auto* item = candidate.second;
|
|
|
|
if (item->GetParent() == id)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void InventoryComponent::CheckProxyIntegrity()
|
|
{
|
|
std::vector<Item*> dead;
|
|
|
|
for (const auto& pair : m_Inventories)
|
|
{
|
|
const auto& items = pair.second->GetItems();
|
|
|
|
for (const auto& candidate : items)
|
|
{
|
|
auto* item = candidate.second;
|
|
|
|
const auto parent = item->GetParent();
|
|
|
|
if (parent == LWOOBJID_EMPTY)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (IsValidProxy(parent))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
dead.push_back(item);
|
|
}
|
|
}
|
|
|
|
for (auto* item : dead)
|
|
{
|
|
item->RemoveFromInventory();
|
|
}
|
|
|
|
dead.clear();
|
|
|
|
/*
|
|
for (const auto& pair : inventories)
|
|
{
|
|
const auto& items = pair.second->GetItems();
|
|
|
|
for (const auto& candidate : items)
|
|
{
|
|
auto* item = candidate.second;
|
|
|
|
const auto parent = item->GetParent();
|
|
|
|
if (parent != LWOOBJID_EMPTY)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!item->IsEquipped())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (IsParentValid(item))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
dead.push_back(item);
|
|
}
|
|
}
|
|
|
|
for (auto* item : dead)
|
|
{
|
|
item->RemoveFromInventory();
|
|
}
|
|
*/
|
|
}
|
|
|
|
void InventoryComponent::PurgeProxies(Item* item)
|
|
{
|
|
const auto root = item->GetParent();
|
|
|
|
if (root != LWOOBJID_EMPTY)
|
|
{
|
|
item = FindItemById(root);
|
|
|
|
if (item != nullptr)
|
|
{
|
|
UnEquipItem(item);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
auto proxies = FindProxies(item->GetId());
|
|
|
|
for (auto* proxy : proxies)
|
|
{
|
|
proxy->UnEquip();
|
|
|
|
proxy->RemoveFromInventory();
|
|
}
|
|
}
|
|
|
|
void InventoryComponent::LoadPetXml(tinyxml2::XMLDocument* document)
|
|
{
|
|
auto* petInventoryElement = document->FirstChildElement("obj")->FirstChildElement("pet");
|
|
|
|
if (petInventoryElement == nullptr)
|
|
{
|
|
m_Pets.clear();
|
|
|
|
return;
|
|
}
|
|
|
|
auto* petElement = petInventoryElement->FirstChildElement();
|
|
|
|
while (petElement != nullptr)
|
|
{
|
|
LWOOBJID id;
|
|
LOT lot;
|
|
int32_t moderationStatus;
|
|
|
|
petElement->QueryAttribute("id", &id);
|
|
petElement->QueryAttribute("l", &lot);
|
|
petElement->QueryAttribute("m", &moderationStatus);
|
|
const char* name = petElement->Attribute("n");
|
|
|
|
DatabasePet databasePet;
|
|
databasePet.lot = lot;
|
|
databasePet.moderationState = moderationStatus;
|
|
databasePet.name = std::string(name);
|
|
|
|
SetDatabasePet(id, databasePet);
|
|
|
|
petElement = petElement->NextSiblingElement();
|
|
}
|
|
}
|
|
|
|
void InventoryComponent::UpdatePetXml(tinyxml2::XMLDocument* document)
|
|
{
|
|
auto* petInventoryElement = document->FirstChildElement("obj")->FirstChildElement("pet");
|
|
|
|
if (petInventoryElement == nullptr)
|
|
{
|
|
petInventoryElement = document->NewElement("pet");
|
|
|
|
document->FirstChildElement("obj")->LinkEndChild(petInventoryElement);
|
|
}
|
|
|
|
petInventoryElement->DeleteChildren();
|
|
|
|
for (const auto& pet : m_Pets)
|
|
{
|
|
auto* petElement = document->NewElement("p");
|
|
|
|
petElement->SetAttribute("id", pet.first);
|
|
petElement->SetAttribute("l", pet.second.lot);
|
|
petElement->SetAttribute("m", pet.second.moderationState);
|
|
petElement->SetAttribute("n", pet.second.name.c_str());
|
|
petElement->SetAttribute("t", 0);
|
|
|
|
petInventoryElement->LinkEndChild(petElement);
|
|
}
|
|
}
|
|
|