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moved initialization of entity
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ece83db6ed
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@ -1013,15 +1013,15 @@ void HandlePacket(Packet* packet) {
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Character* c = user->GetLastUsedChar();
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if (c != nullptr) {
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std::u16string username = GeneralUtils::ASCIIToUTF16(c->GetName());
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WorldPackets::SendCreateCharacter(packet->systemAddress, c->GetObjectID(), c->GetXMLData(), username, c->GetGMLevel());
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WorldPackets::SendServerState(packet->systemAddress);
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Game::server->GetReplicaManager()->AddParticipant(packet->systemAddress);
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EntityInfo info {};
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info.lot = 1;
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Entity* player = EntityManager::Instance()->CreateEntity(info, UserManager::Instance()->GetUser(packet->systemAddress));
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WorldPackets::SendCreateCharacter(packet->systemAddress, player, c->GetXMLData(), username, c->GetGMLevel());
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WorldPackets::SendServerState(packet->systemAddress);
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const auto respawnPoint = player->GetCharacter()->GetRespawnPoint(dZoneManager::Instance()->GetZone()->GetWorldID());
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EntityManager::Instance()->ConstructEntity(player, UNASSIGNED_SYSTEM_ADDRESS, true);
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