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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-22 21:43:35 +00:00
World packets change
World packets now takes an entity so we can process reputation
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@ -12,6 +12,7 @@
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#include "LDFFormat.h"
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#include "dServer.h"
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#include "dZoneManager.h"
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#include "CharacterComponent.h"
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#include "ZCompression.h"
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void WorldPackets::SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum) {
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@ -126,20 +127,26 @@ void WorldPackets::SendServerState ( const SystemAddress& sysAddr ) {
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SEND_PACKET
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}
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void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, const LWOOBJID& objectID, const std::string& xmlData, const std::u16string& username, int32_t gm) {
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void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, Entity* entity, const std::string& xmlData, const std::u16string& username, int32_t gm) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_CREATE_CHARACTER);
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RakNet::BitStream data;
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data.Write<uint32_t>(7); //LDF key count
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LDFData<LWOOBJID>* objid = new LDFData<LWOOBJID>(u"objid", objectID);
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auto character = entity->GetComponent<CharacterComponent>();
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if (!character) {
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Game::logger->Log("WorldPackets", "Entity is not a character?? what??");
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return;
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}
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LDFData<LWOOBJID>* objid = new LDFData<LWOOBJID>(u"objid", entity->GetObjectID());
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LDFData<LOT>* lot = new LDFData<LOT>(u"template", 1);
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LDFData<std::string> * xmlConfigData = new LDFData<std::string>(u"xmlData", xmlData);
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LDFData<std::u16string>* name = new LDFData<std::u16string>(u"name", username);
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LDFData<int32_t>* gmlevel = new LDFData<int32_t>(u"gmlevel", gm);
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LDFData<int32_t>* chatmode = new LDFData<int32_t>(u"chatmode", gm);
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LDFData<int64_t>* reputation = new LDFData<int64_t>(u"reputation", 400);
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LDFData<int64_t>* reputation = new LDFData<int64_t>(u"reputation", character->GetReputation());
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objid->WriteToPacket(&data);
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lot->WriteToPacket(&data);
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@ -178,7 +185,7 @@ void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, const LWOOB
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PacketUtils::SavePacket("chardata.bin", (const char *)bitStream.GetData(), static_cast<uint32_t>(bitStream.GetNumberOfBytesUsed()));
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SEND_PACKET
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Game::logger->Log("WorldPackets", "Sent CreateCharacter for ID: %llu\n", objectID);
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Game::logger->Log("WorldPackets", "Sent CreateCharacter for ID: %llu\n", entity->GetObjectID());
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}
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void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::unordered_map<char, char> unacceptedItems) {
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@ -4,6 +4,7 @@
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#include "dCommonVars.h"
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#include <string>
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#include <unordered_map>
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#include "Entity.h"
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class User;
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struct SystemAddress;
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@ -16,7 +17,7 @@ namespace WorldPackets {
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void SendCharacterDeleteResponse(const SystemAddress& sysAddr, bool response);
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void SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift);
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void SendServerState(const SystemAddress& sysAddr);
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void SendCreateCharacter(const SystemAddress& sysAddr, const LWOOBJID& objectID, const std::string& xmlData, const std::u16string& username, int32_t gm);
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void SendCreateCharacter(const SystemAddress& sysAddr, Entity* entity, const std::string& xmlData, const std::u16string& username, int32_t gm);
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void SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::unordered_map<char, char> unacceptedItems);
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void SendGMLevelChange(const SystemAddress& sysAddr, bool success, uint8_t highestLevel, uint8_t prevLevel, uint8_t newLevel);
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}
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