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Where to send reputation to client
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@ -131,7 +131,7 @@ void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, const LWOOB
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_CREATE_CHARACTER);
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RakNet::BitStream data;
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data.Write<uint32_t>(6); //LDF key count
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data.Write<uint32_t>(7); //LDF key count
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LDFData<LWOOBJID>* objid = new LDFData<LWOOBJID>(u"objid", objectID);
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LDFData<LOT>* lot = new LDFData<LOT>(u"template", 1);
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@ -139,13 +139,15 @@ void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, const LWOOB
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LDFData<std::u16string>* name = new LDFData<std::u16string>(u"name", username);
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LDFData<int32_t>* gmlevel = new LDFData<int32_t>(u"gmlevel", gm);
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LDFData<int32_t>* chatmode = new LDFData<int32_t>(u"chatmode", gm);
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LDFData<int64_t>* reputation = new LDFData<int64_t>(u"reputation", 400);
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objid->WriteToPacket(&data);
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lot->WriteToPacket(&data);
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name->WriteToPacket(&data);
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gmlevel->WriteToPacket(&data);
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chatmode->WriteToPacket(&data);
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xmlConfigData->WriteToPacket(&data);
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reputation->WriteToPacket(&data);
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delete objid;
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delete lot;
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@ -153,7 +155,8 @@ void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, const LWOOB
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delete gmlevel;
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delete chatmode;
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delete name;
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delete reputation;
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#ifdef _WIN32
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bitStream.Write<uint32_t>(data.GetNumberOfBytesUsed() + 1);
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bitStream.Write<uint8_t>(0);
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