Commit Graph

460 Commits

Author SHA1 Message Date
Aaron Kimbrell
ce51438bc8
Implement some scripts for alpha FV (#1049)
* Implement maelstrom fog for alpha FV
add OnOffCollisionPhantom call to cppscripts
Add physics shape for gas blocking volume

* Add Ninja Sensie Script for alpha FV
and migration

* Fix private var casing

* And ninja wild scripts
they keep making me add more things

* address feedback

---------

Co-authored-by: Gie "Max" Vanommeslaeghe <gievanom@hotmail.com>
2023-04-12 11:46:31 -05:00
David Markowitz
268155fc98
Fix more invisible enemy issues (#1052) 2023-04-11 00:42:12 -07:00
David Markowitz
33f9e9c8cb
Allow case insensitive commands (#1047) 2023-04-08 15:45:45 -05:00
David Markowitz
541250176c
Resolve many issues with invisible enemies and End Behavior nodes not firing (#1044)
* Finall fix invisible enemies

* Add garbage collection

* Add comment

* Add constexpr for lagFrames
2023-04-05 08:57:47 -05:00
Gie "Max" Vanommeslaeghe
3202b5a36e
Merge pull request #1042 from EmosewaMC/FixSkills
Fix SwitchMultiple incorrect handling
2023-04-03 20:52:22 +02:00
Gie "Max" Vanommeslaeghe
d25b7729b6
Merge pull request #1043 from DarkflameUniverse/update-change-orientation-behavior
Fix and fully implement ChangeOrientation behavior
2023-04-03 20:51:39 +02:00
Aaron Kimbre
930735860b use z axis 2023-04-03 13:10:51 -05:00
David Markowitz
426a84daf9
Update InterruptBehavior.cpp 2023-04-03 09:37:29 -07:00
Aaron Kimbre
dffcbcd4d4 cleanup 2023-04-03 08:29:39 -05:00
Aaron Kimbre
a5ff93351d remove empty line
remove undeeded header
2023-04-03 08:25:47 -05:00
Aaron Kimbre
1fb086ccbd Fully implement Change orientation
fix bug where you would always look at self
added to_angle handline
2023-04-03 08:21:23 -05:00
David Markowitz
b8251c06b8 Fix incorrect SwitchMultiple handling 2023-04-03 04:11:02 -07:00
David Markowitz
a26f29baf6
Fix some models not disassembling into bricks (#1041) 2023-04-02 23:26:44 -07:00
Aaron Kimbre
595afe42e5 fix the lookat 2023-04-02 22:37:24 -05:00
David Markowitz
54d8c45b52 Don't interrupt players 2023-04-02 18:05:42 -07:00
David Markowitz
801ca69778
Fix nameplate command (#1040) 2023-04-01 18:30:08 -07:00
David Markowitz
49d695a153
Remove extra bit in BasicAttackBehavior write (#1039) 2023-04-01 02:45:29 -07:00
Aaron Kimbrell
c415d0520a
Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls
and command handlers

* add zone summary dimissed GM

* break and remove log

* some cleanup in Gather Targets
and blocking out

* fix default value of unlock for play cinematic

* Log on errors
add enum for physics effect type
simplify nipoint3 logic
check arg count
add enum for End behavior

* tryparse for nipoint3

* totally didn't forget to include it

* bleh c++ is blah

* ???

* address feedback

* Fix for #1028
2023-03-25 05:26:39 -05:00
Aaron Kimbrell
72ca0f13ff
breakout gmlevel into a scoped enum (#996)
* breakout gmlevel enum and make it a class
tested that things still work
slash command,
chat restrictions,
packets and serializations

* fix GM level for some slash commands

* fix new use of this enum
2023-03-24 18:16:45 -05:00
David Markowitz
b967cc57d1
Allow name billboards to be toggled (#1026)
* Allow name billboards to be toggled

* Allow name billboards to be toggled

* Add comments

* Move logic to Character

* Use Entity in Character instead
2023-03-23 09:49:31 -05:00
David Markowitz
7671cc6865
CDClient cleanup and optimization (#1023)
* CDClient cleanup and optimization

- Use static function to get table name
- Remove unused GetName function
- Replace above function with a static GetTableName function
- Remove verbose comments
- Remove verbose initializers
- Remove need to specify table name when getting a table by name
- Remove unused typedef for mac and linux

* Re-add unused table

Convert tables to singletons

- Convert all CDClient tables to singletons
- Move Singleton.h to dCommon
- Reduce header clutter in CDClientManager
2023-03-17 07:36:21 -07:00
David Markowitz
2bcf862f93
Development inventory command improvements (#1022) 2023-03-14 05:50:12 -07:00
David Markowitz
c3723371cf
Patch divide by zero when advancing waypoints (#1020) 2023-03-14 04:12:26 -07:00
David Markowitz
a532bc15d8
Fix zombie bug (#1014) 2023-03-08 07:32:03 -06:00
David Markowitz
49047a267b
Fix racing imagination loss on death (#1006)
* Fix imagination on death

* Fix defaults

* Fix visuals
2023-03-05 14:34:59 -06:00
Aaron Kimbrell
e524b86e12
breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum

tested that things are the same as they were before

* fix missed rename

* fix brick-by-brick name to be crafting
because that's what it is
2023-03-04 01:16:37 -06:00
David Markowitz
a0c0a87956
Fix Trigger Missions (#1010) 2023-03-03 22:58:29 -08:00
David Markowitz
3e482602d4
Fix non-parallel timers in CombatAIComponent (#1008)
* Fix non-parelell timers
2023-03-03 18:45:01 -08:00
Aaron Kimbrell
6d989f37f1
Breakout ServerDisconnectIdentifiers into an enum (#995) 2023-02-19 04:29:14 -08:00
David Markowitz
d138b7b878
Make ControlBehavior messages far more modular (#991)
* Make case consistent

* How modular can you go?

Holy modular

* Add comments

* Initialize values
2023-02-16 11:30:33 -06:00
David Markowitz
72c93c8913
Further implement Property Behavior parsing (#936)
Further implements the ControlBehavior processing and adds preparations for cheat detection
2023-02-13 18:55:44 -08:00
Aaron Kimbrell
3cd0d1ec3d
Make wrapper for casting skills (#987)
* Make wrapper for casting skills
this is to reduce magic numbers in the code base

Only updated one use of this to demo that this works.
Will be do more in a sepearate PR.

Also, inadvertantly fix damage stacking and self-damage in the teslapack

* add skill<->behavior caching

* explicit by reference

* address emo's feedback
2023-02-10 02:30:17 -06:00
Aaron Kimbrell
91c0c1fcfb
Split out LUTriggers into it's own component (#986)
* Split out LUTriggers into it's own component

* some cleanup

* fix debug log

* use emplace and tryParse

* slight refactor to make the work on startup
rather than at runtime
Also TODO's for getting targets via all the possible methods

* address feedback
2023-02-10 02:29:53 -06:00
David Markowitz
d17f51183e
Allow landing animation in Return to the Venture Explorer (#977) 2023-01-26 21:41:40 -05:00
Gie "Max" Vanommeslaeghe
cdffd5ff30
Fix: 968 bug using lookup command with no parameters crashes instance (#970)
* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp
2023-01-24 17:09:32 -06:00
Aaron Kimbre
faf42d2f8c cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
David Markowitz
cff94b6c22
Fix hash collisions in achievements (#962) 2023-01-21 09:37:09 -06:00
Aaron Kimbrell
6fd80e3117
Don't enable HC on minigame worlds (#959)
* Fix max's ouchi

* use smarter logic

* fix whitespace

* clone
2023-01-20 01:50:46 -06:00
Aaron Kimbrell
872270704c
Hardmode cleanups (#954)
* load values once
so that it doesn't check every time
don't return, just skip
don't realod char

* address feedback

* don't drop the only item you can't get again

* address most feedback

* move settings for HC mode

* fix comment

* claenup whitespace
2023-01-12 13:16:24 -06:00
wincent
7aacfc1bf0 Fixed crashes related to hardcore mode 2023-01-11 21:51:14 +01:00
Gie "Max" Vanommeslaeghe
45d739499a
Merge pull request #950 from DarkflameUniverse/vanity-ldf-reading
Add ldf controlls to vanity npc tools
2023-01-11 20:22:21 +01:00
Gie "Max" Vanommeslaeghe
e7bc4ef773 add hardcore mode 2023-01-11 20:08:54 +01:00
Aaron Kimbre
ce39e3ad6b Add ldf controlls to vanity npc tools
make vanity npc use more forgiving
2023-01-11 01:10:14 -06:00
David Markowitz
e67f310632
Fix missing template override for AMFFormats (#946) 2023-01-08 10:01:53 +01:00
David Markowitz
a580e3a2f5
Update lookup command (#909)
* Update lookup command

* Fix bugs

Update SlashCommandHandler.cpp
2023-01-07 00:17:09 -06:00
David Markowitz
a28a2e60cf
Add property Teleport behavior (#846)
* Add property Teleport behavior

Untested.  Will mark pr as ready for review when this has been tested

* Fix issues
2023-01-07 00:16:43 -06:00
Aaron Kimbrell
5374c555f5
Implement bubble seriliaztion in controllable physics (#942)
* bubble

* "Correct" serialization and enum

* Enum update

* figured out what things do

* accurate types and cleanup

* add sanity check
add getter
add slash command for testing

* fix default

* cleanup slash command

* handle game message probably
remove funny slash command
add all bubble GM's

Co-authored-by: Jett <55758076+Jettford@users.noreply.github.com>
2023-01-07 00:14:51 -06:00
Aaron Kimbrell
80f8dd8003
Imminuty updates (#925)
* WIP Immunities

* Immunity getters

* remove redundent variable
replace it use with it's equivalent

* remove unused lookups, fix typos

* fix tests

* added imunity test

* address feedback

* more immunity tests

* explicit this
2023-01-06 23:59:19 -06:00
David Markowitz
1ac898ba00
Remove GameConfig (#874)
* Remove GameConfig

* Fully remove GmeConfig

* Update worldconfig.ini

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-01-06 23:21:40 -06:00
David Markowitz
fc75d6048f
dGame Precompiled header improvements (#876)
* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Clean up include tree

* Remove unneeded headers from PCH files

Removes unneeded headers from pre-compiled headers.  This increases compile time, however reduces development time for most files.

* Update Entity.h

* Update EntityManager.h

* Update GameMessages.cpp

* There it compiles now

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-01-06 23:17:05 -06:00